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- #undef STEELFACTORY_API
- #undef UE_IS_ENGINE_MODULE
- #undef DEPRECATED_FORGAME
- #define DEPRECATED_FORGAME DEPRECATED
- #undef UE_DEPRECATED_FORGAME
- #define UE_DEPRECATED_FORGAME UE_DEPRECATED
- #undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
- // Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
- #define IS_PROGRAM 0
- #define UE_GAME 1
- #define ENABLE_PGO_PROFILE 0
- #define USE_VORBIS_FOR_STREAMING 1
- #define USE_XMA2_FOR_STREAMING 1
- #define WITH_DEV_AUTOMATION_TESTS 1
- #define WITH_PERF_AUTOMATION_TESTS 1
- #define WITH_LOW_LEVEL_TESTS 0
- #define WITH_TESTS 1
- #define UNICODE 1
- #define _UNICODE 1
- #define __UNREAL__ 1
- #define IS_MONOLITHIC 1
- #define WITH_ENGINE 1
- #define WITH_UNREAL_DEVELOPER_TOOLS 1
- #define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
- #define WITH_APPLICATION_CORE 1
- #define WITH_COREUOBJECT 1
- #define WITH_VERSE 1
- #define USE_STATS_WITHOUT_ENGINE 0
- #define WITH_PLUGIN_SUPPORT 0
- #define WITH_ACCESSIBILITY 1
- #define WITH_PERFCOUNTERS 0
- #define USE_LOGGING_IN_SHIPPING 0
- #define WITH_LOGGING_TO_MEMORY 0
- #define USE_CACHE_FREED_OS_ALLOCS 1
- #define USE_CHECKS_IN_SHIPPING 0
- #define USE_UTF8_TCHARS 0
- #define USE_ESTIMATED_UTCNOW 0
- #define WITH_EDITOR 0
- #define WITH_EDITORONLY_DATA 0
- #define WITH_SERVER_CODE 1
- #define WITH_SERVER_CODE_TRUSTED 1
- #define WITH_SERVER_CODE_UNTRUSTED 0
- #define UE_FNAME_OUTLINE_NUMBER 0
- #define WITH_PUSH_MODEL 0
- #define WITH_CEF3 1
- #define WITH_LIVE_CODING 1
- #define UE_LIVE_CODING_ENGINE_DIR "E:\\Epic Games\\UE_5.1\\Engine"
- #define UE_LIVE_CODING_PROJECT "E:\\UnrealProject\\SteelFactory\\SteelFactory.uproject"
- #define WITH_CPP_MODULES 0
- #define WITH_CPP_COROUTINES 0
- #define WITH_PROCESS_PRIORITY_CONTROL 0
- #define UBT_MODULE_MANIFEST "UnrealGame.modules"
- #define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
- #define UBT_COMPILED_PLATFORM Win64
- #define UBT_COMPILED_TARGET Game
- #define UE_APP_NAME "UnrealGame"
- #define UE_ENGINE_DIRECTORY "../../../../Epic Games/UE_5.1/Engine/"
- #define NDIS_MINIPORT_MAJOR_VERSION 0
- #define WIN32 1
- #define _WIN32_WINNT 0x0601
- #define WINVER 0x0601
- #define PLATFORM_WINDOWS 1
- #define PLATFORM_MICROSOFT 1
- #define OVERRIDE_PLATFORM_HEADER_NAME Windows
- #define RHI_RAYTRACING 1
- #define NDEBUG 1
- #define UE_BUILD_DEVELOPMENT 1
- #define UE_IS_ENGINE_MODULE 0
- #define UE_DISABLE_INLINE_GEN_CPP 0
- #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
- #define UE_PROJECT_NAME SteelFactory
- #define UE_TARGET_NAME SteelFactory
- #define UE_MODULE_NAME "SteelFactory"
- #define UE_PLUGIN_NAME ""
- #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
- #define IMPLEMENT_SIGNING_KEY_REGISTRATION()
- #define DEPRECATED_FORGAME DEPRECATED
- #define UE_DEPRECATED_FORGAME UE_DEPRECATED
- #define UE_MEMORY_TAGS_TRACE_ENABLED 1
- #define UE_ENABLE_ICU 1
- #define WITH_ADDITIONAL_CRASH_CONTEXTS 1
- #define WITH_VS_PERF_PROFILER 1
- #define WITH_SUPERLUMINAL_PROFILER 0
- #define WITH_CONCURRENCYVIEWER_PROFILER 0
- #define WITH_DIRECTXMATH 0
- #define UE_WITH_IRIS 0
- #define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
- #define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
- #define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
- #define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
- #define UE_MEMORY_TRACE_AVAILABLE 1
- #define WITH_MALLOC_STOMP 1
- #define CORE_API
- #define TRACELOG_API
- #define STEELFACTORY_API
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