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|
- Log file open, 10/16/24 16:53:13
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
- LogWindows: File 'aqProf.dll' does not exist
- LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogWindows: Started CrashReportClient (pid=75812)
- LogWindows: Enabling Tpause support
- LogWindows: Custom abort handler registered for crash reporting.
- LogInit: Display: Running engine for game: SteelFactory
- LogCore: UnrealTraceServer: Trace store launch successful
- LogTrace: Initializing trace...
- LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
- LogTrace: Finished trace initialization.
- LogCsvProfiler: Display: Metadata set : platform="Windows"
- LogCsvProfiler: Display: Metadata set : config="Development"
- LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
- LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
- LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5011] "
- LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|12th Gen Intel(R) Core(TM) i9-12900K"
- LogCsvProfiler: Display: Metadata set : pgoenabled="0"
- LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
- LogCsvProfiler: Display: Metadata set : ltoenabled="0"
- LogCsvProfiler: Display: Metadata set : asan="0"
- LogCsvProfiler: Display: Metadata set : commandline="" E:\UEProject\SteelFactory\SteelFactory.uproject""
- LogCsvProfiler: Display: Metadata set : loginid="e47fb8c74a80de6f2b4518bc78c6f134"
- LogCsvProfiler: Display: Metadata set : llm="0"
- LogStats: Stats thread started at 1.318292
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
- LogInit: Session CrashGUID >====================================================
- Session CrashGUID > UECC-Windows-B1A0487D4B99333354FA8DAA124537CD
- Session CrashGUID >====================================================
- LogConfig: Display: Loading Mac ini files took 0.02 seconds
- LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
- LogConfig: Display: Loading IOS ini files took 0.02 seconds
- LogConfig: Display: Loading Android ini files took 0.02 seconds
- LogConfig: Display: Loading Windows ini files took 0.03 seconds
- LogConfig: Display: Loading Unix ini files took 0.03 seconds
- LogConfig: Display: Loading TVOS ini files took 0.03 seconds
- LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
- LogConfig: Display: Loading Linux ini files took 0.03 seconds
- LogPluginManager: Mounting Engine plugin BlueprintFileUtils
- LogPluginManager: Mounting Engine plugin Bridge
- LogPluginManager: Mounting Engine plugin FastBuildController
- LogPluginManager: Mounting Engine plugin EnhancedInput
- LogPluginManager: Found config from plugin[EnhancedInput] Input
- LogPluginManager: Mounting Engine plugin XGEController
- LogPluginManager: Mounting Engine plugin TraceUtilities
- LogPluginManager: Mounting Engine plugin MeshPainting
- LogPluginManager: Mounting Engine plugin ControlRig
- LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
- LogPluginManager: Mounting Engine plugin AnimationData
- LogPluginManager: Mounting Engine plugin IKRig
- LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
- LogPluginManager: Mounting Engine plugin ControlRigSpline
- LogPluginManager: Mounting Engine plugin Interchange
- LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
- LogPluginManager: Mounting Engine plugin ACLPlugin
- LogPluginManager: Mounting Engine plugin InterchangeEditor
- LogPluginManager: Mounting Engine plugin AvfMedia
- LogPluginManager: Mounting Engine plugin AndroidMedia
- LogPluginManager: Mounting Engine plugin AISupport
- LogPluginManager: Mounting Engine plugin MediaPlate
- LogPluginManager: Mounting Engine plugin ImgMedia
- LogPluginManager: Mounting Engine plugin MediaPlayerEditor
- LogPluginManager: Mounting Engine plugin MediaCompositing
- LogPluginManager: Mounting Engine plugin LevelSequenceEditor
- LogPluginManager: Mounting Engine plugin WmfMedia
- LogPluginManager: Mounting Engine plugin SequencerScripting
- LogPluginManager: Mounting Engine plugin WebMMedia
- LogPluginManager: Mounting Engine plugin ActorSequence
- LogPluginManager: Mounting Engine plugin InterchangeTests
- LogPluginManager: Mounting Engine plugin OodleNetwork
- LogPluginManager: Mounting Engine plugin AlembicImporter
- LogPluginManager: Mounting Engine plugin GameplayCameras
- LogPluginManager: Mounting Engine plugin CesiumForUnreal
- LogPluginManager: Found config from plugin[CesiumForUnreal] E:/UEProject/SteelFactory/Saved/Config/WindowsEditor/Editor.ini
- LogPluginManager: Found config from plugin[CesiumForUnreal] Engine
- LogPluginManager: Mounting Engine plugin CameraShakePreviewer
- LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
- LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
- LogPluginManager: Mounting Engine plugin AnimationSharing
- LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
- LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
- LogPluginManager: Mounting Engine plugin GitSourceControl
- LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting Engine plugin PropertyAccessNode
- LogAssetRegistry: Display: Asset registry cache read as 78.5 MiB from ../../../../../UEProject/SteelFactory/Intermediate/CachedAssetRegistry_0.bin
- LogPluginManager: Mounting Engine plugin PixWinPlugin
- LogPluginManager: Mounting Engine plugin PerforceSourceControl
- LogPluginManager: Mounting Engine plugin RenderDocPlugin
- LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
- LogPluginManager: Mounting Engine plugin TraceDataFilters
- LogPluginManager: Mounting Engine plugin TextureFormatOodle
- LogPluginManager: Mounting Engine plugin SubversionSourceControl
- LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
- LogPluginManager: Mounting Engine plugin PlasticSourceControl
- LogPluginManager: Mounting Engine plugin OnlineBase
- LogPluginManager: Mounting Engine plugin TemplateSequence
- LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting Engine plugin UObjectPlugin
- LogPluginManager: Mounting Engine plugin DumpGPUServices
- LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
- LogPluginManager: Mounting Engine plugin ChangelistReview
- LogPluginManager: Mounting Engine plugin CryptoKeys
- LogPluginManager: Mounting Engine plugin BlueprintHeaderView
- LogPluginManager: Mounting Engine plugin FacialAnimation
- LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
- LogPluginManager: Mounting Engine plugin DataValidation
- LogPluginManager: Mounting Engine plugin PluginUtils
- LogPluginManager: Mounting Engine plugin GameplayTagsEditor
- LogPluginManager: Mounting Engine plugin GeometryMode
- LogPluginManager: Mounting Engine plugin OnlineSubsystem
- LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
- LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
- LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting Engine plugin PluginBrowser
- LogPluginManager: Mounting Engine plugin SpeedTreeImporter
- LogPluginManager: Mounting Engine plugin EditorDebugTools
- LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
- LogPluginManager: Mounting Engine plugin UVEditor
- LogPluginManager: Mounting Engine plugin MaterialAnalyzer
- LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting Engine plugin CurveEditorTools
- LogPluginManager: Mounting Engine plugin AutomationUtils
- LogPluginManager: Mounting Engine plugin BackChannel
- LogPluginManager: Mounting Engine plugin ChaosCloth
- LogPluginManager: Mounting Engine plugin ChaosClothAsset
- LogPluginManager: Mounting Engine plugin ChaosClothEditor
- LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
- LogPluginManager: Mounting Engine plugin ChaosEditor
- LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
- LogPluginManager: Mounting Engine plugin ChaosUserDataPT
- LogPluginManager: Mounting Engine plugin CharacterAI
- LogPluginManager: Mounting Engine plugin ChaosNiagara
- LogPluginManager: Mounting Engine plugin Dataflow
- LogPluginManager: Mounting Engine plugin ChaosCaching
- LogPluginManager: Mounting Engine plugin FullBodyIK
- LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
- LogPluginManager: Mounting Engine plugin SequencerAnimTools
- LogPluginManager: Mounting Engine plugin GeometryFlow
- LogPluginManager: Mounting Engine plugin OnlineServices
- LogPluginManager: Mounting Engine plugin Fracture
- LogPluginManager: Mounting Engine plugin AssetManagerEditor
- LogPluginManager: Mounting Engine plugin Landmass
- LogPluginManager: Mounting Engine plugin MeshLODToolset
- LogPluginManager: Mounting Engine plugin LocalizableMessage
- LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
- LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting Engine plugin OpenImageDenoise
- LogPluginManager: Mounting Engine plugin PlanarCut
- LogPluginManager: Mounting Engine plugin PlatformCrypto
- LogPluginManager: Mounting Engine plugin SkeletalReduction
- LogPluginManager: Mounting Engine plugin StructUtils
- LogPluginManager: Mounting Engine plugin Water
- LogPluginManager: Mounting Engine plugin PythonScriptPlugin
- LogPluginManager: Mounting Engine plugin ActorLayerUtilities
- LogPluginManager: Mounting Engine plugin AndroidFileServer
- LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin AndroidPermission
- LogPluginManager: Mounting Engine plugin AppleMoviePlayer
- LogPluginManager: Mounting Engine plugin AssetTags
- LogPluginManager: Mounting Engine plugin AppleImageUtils
- LogPluginManager: Mounting Engine plugin AudioCapture
- LogPluginManager: Mounting Engine plugin AudioSynesthesia
- LogPluginManager: Mounting Engine plugin CustomMeshComponent
- LogPluginManager: Mounting Engine plugin CableComponent
- LogPluginManager: Mounting Engine plugin AudioWidgets
- LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin ChunkDownloader
- LogPluginManager: Mounting Engine plugin GeometryCache
- LogPluginManager: Mounting Engine plugin ProxyLODPlugin
- LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
- LogPluginManager: Mounting Engine plugin GeoReferencing
- LogPluginManager: Mounting Engine plugin InputDebugging
- LogPluginManager: Found config from plugin[InputDebugging] Input
- LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
- LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin ArchVisCharacter
- LogPluginManager: Mounting Engine plugin MeshModelingToolset
- LogPluginManager: Mounting Engine plugin MobilePatchingUtils
- LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
- LogPluginManager: Mounting Engine plugin ToolPresets
- LogPluginManager: Mounting Engine plugin MsQuic
- LogPluginManager: Mounting Engine plugin Metasound
- LogPluginManager: Mounting Engine plugin GooglePAD
- LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
- LogPluginManager: Mounting Engine plugin GeometryProcessing
- LogPluginManager: Mounting Engine plugin ResonanceAudio
- LogPluginManager: Mounting Engine plugin PropertyAccessEditor
- LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
- LogPluginManager: Mounting Engine plugin RigVM
- LogPluginManager: Mounting Engine plugin SignificanceManager
- LogPluginManager: Mounting Engine plugin WaveTable
- LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin SunPosition
- LogPluginManager: Mounting Engine plugin Takes
- LogPluginManager: Mounting Engine plugin Paper2D
- LogPluginManager: Mounting Engine plugin DataprepEditor
- LogPluginManager: Mounting Engine plugin DatasmithContent
- LogPluginManager: Mounting Engine plugin GLTFExporter
- LogPluginManager: Mounting Engine plugin DatasmithImporter
- LogPluginManager: Mounting Engine plugin Niagara
- LogPluginManager: Mounting Engine plugin SoundFields
- LogPluginManager: Mounting Engine plugin VariantManager
- LogPluginManager: Mounting Engine plugin VariantManagerContent
- LogPluginManager: Mounting Engine plugin TcpMessaging
- LogPluginManager: Mounting Engine plugin UdpMessaging
- LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
- LogPluginManager: Mounting Engine plugin Synthesis
- LogPluginManager: Mounting Engine plugin WebMMoviePlayer
- LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting Engine plugin SQLiteCore
- LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
- LogPluginManager: Mounting Engine plugin LightMixer
- LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
- LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
- LogPluginManager: Mounting Engine plugin ObjectMixer
- LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
- LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
- LogPluginManager: Mounting Project plugin DBJson
- LogPluginManager: Mounting Project plugin DBTween
- LogPluginManager: Mounting Project plugin HeatMap
- LogPluginManager: Mounting Project plugin FileHelper
- LogPluginManager: Mounting Project plugin FlowField2D
- LogPluginManager: Mounting Project plugin WebView
- LogPluginManager: Mounting Project plugin UAssetBrowser
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/BlueprintFileUtils/Content/' mounted to '/BlueprintFileUtils/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Marketplace/CesiumForUnreal/Content/' mounted to '/CesiumForUnreal/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothAsset/Content/' mounted to '/ChaosClothAsset/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Water/Content/' mounted to '/Water/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeoReferencing/Content/' mounted to '/GeoReferencing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
- LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/DBTween/Content/' mounted to '/DBTween/'
- LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/HeatMapPlugin/Content/' mounted to '/HeatMap/'
- LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/FileHelperPlugin/Content/' mounted to '/FileHelper/'
- LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/FlowField2D/Content/' mounted to '/FlowField2D/'
- LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/WebView/Content/' mounted to '/WebView/'
- LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Plugins/UAssetBrowser/Content/' mounted to '/UAssetBrowser/'
- SourceControl: Revision control is disabled
- SourceControl: Revision control is disabled
- SourceControl: Revision control is disabled
- LogInit: Using libcurl 8.4.0
- LogInit: - built for Windows
- LogInit: - supports SSL with OpenSSL/1.1.1t
- LogInit: - supports HTTP deflate (compression) using libz 1.2.13
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 40 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
- LogWindows: File 'WinPixGpuCapturer.dll' does not exist
- PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
- LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
- RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: Created online subsystem instance for: NULL
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
- LogInit: ExecutableName: UnrealEditor.exe
- LogInit: Build: ++UE5+Release-5.3-CL-29314046
- LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
- LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
- LogInit: Net CL: 27405482
- LogInit: OS: Windows 10 (22H2) [10.0.19045.5011] (), CPU: 12th Gen Intel(R) Core(TM) i9-12900K, GPU: NVIDIA GeForce RTX 3070
- LogInit: Compiled (64-bit): Nov 3 2023 16:09:16
- LogInit: Architecture: x64
- LogInit: Compiled with Visual C++: 19.36.32537.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE5+Release-5.3
- LogInit: Command Line:
- LogInit: Base Directory: E:/Epic/UE_5.3/Engine/Binaries/Win64/
- LogInit: Allocator: Mimalloc
- LogInit: Installed Engine Build: 1
- LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
- LogDevObjectVersion: Number of dev versions registered: 36
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
- LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
- LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
- LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
- LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
- LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
- LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
- LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
- LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
- LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
- LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
- LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
- LogConfig: Set CVar [[r.setres:1280x720]]
- LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
- LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
- LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
- LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
- LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
- [2024.10.16-08.53.13:545][ 0]LogConfig: Set CVar [[r.VSync:0]]
- [2024.10.16-08.53.13:545][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
- [2024.10.16-08.53.13:546][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
- [2024.10.16-08.53.13:546][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
- [2024.10.16-08.53.13:546][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
- [2024.10.16-08.53.13:546][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
- [2024.10.16-08.53.13:546][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
- [2024.10.16-08.53.13:546][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
- [2024.10.16-08.53.13:546][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
- [2024.10.16-08.53.13:546][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
- [2024.10.16-08.53.13:547][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
- [2024.10.16-08.53.13:547][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
- [2024.10.16-08.53.13:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
- [2024.10.16-08.53.13:547][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
- [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
- [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
- [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
- [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
- [2024.10.16-08.53.13:548][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
- [2024.10.16-08.53.13:548][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
- [2024.10.16-08.53.13:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
- [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2024.10.16-08.53.13:583][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- [2024.10.16-08.53.13:584][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
- [2024.10.16-08.53.13:588][ 0]LogRHI: Using Default RHI: D3D12
- [2024.10.16-08.53.13:588][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
- [2024.10.16-08.53.13:588][ 0]LogRHI: Loading RHI module D3D12RHI
- [2024.10.16-08.53.13:608][ 0]LogD3D12RHI: Aftermath initialized
- [2024.10.16-08.53.13:608][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
- [2024.10.16-08.53.13:608][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
- [2024.10.16-08.53.13:955][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: c9031028, Revision: 00a1
- [2024.10.16-08.53.13:955][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
- [2024.10.16-08.53.13:955][ 0]LogD3D12RHI: Adapter has 8018MB of dedicated video memory, 0MB of dedicated system memory, and 16228MB of shared system memory, 2 output[s]
- [2024.10.16-08.53.13:955][ 0]LogD3D12RHI: Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81)
- [2024.10.16-08.53.13:955][ 0]LogD3D12RHI: Driver Date: 7-30-2024
- [2024.10.16-08.53.14:027][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
- [2024.10.16-08.53.14:040][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics 770 (VendorId: 8086, DeviceId: 4680, SubSysId: a9f1028, Revision: 000c
- [2024.10.16-08.53.14:040][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
- [2024.10.16-08.53.14:040][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16228MB of shared system memory, 0 output[s]
- [2024.10.16-08.53.14:041][ 0]LogD3D12RHI: Driver Version: 31.0.101.4953 (internal:31.0.101.4953, unified:101.4953)
- [2024.10.16-08.53.14:041][ 0]LogD3D12RHI: Driver Date: 11-7-2023
- [2024.10.16-08.53.14:053][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
- [2024.10.16-08.53.14:053][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
- [2024.10.16-08.53.14:053][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16228MB of shared system memory, 0 output[s]
- [2024.10.16-08.53.14:159][ 0]LogD3D12RHI: Found D3D12 adapter 3: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: c9031028, Revision: 00a1
- [2024.10.16-08.53.14:159][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
- [2024.10.16-08.53.14:159][ 0]LogD3D12RHI: Adapter has 8018MB of dedicated video memory, 0MB of dedicated system memory, and 16228MB of shared system memory, 0 output[s]
- [2024.10.16-08.53.14:159][ 0]LogD3D12RHI: Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81)
- [2024.10.16-08.53.14:159][ 0]LogD3D12RHI: Driver Date: 7-30-2024
- [2024.10.16-08.53.14:160][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
- [2024.10.16-08.53.14:160][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
- [2024.10.16-08.53.14:160][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
- [2024.10.16-08.53.14:160][ 0]LogInit: Selected Device Profile: [WindowsEditor]
- [2024.10.16-08.53.14:160][ 0]LogHAL: Display: Platform has ~ 32 GB [34033348608 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2024.10.16-08.53.14:161][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
- [2024.10.16-08.53.14:161][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
- [2024.10.16-08.53.14:161][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2024.10.16-08.53.14:161][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
- [2024.10.16-08.53.14:161][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- [2024.10.16-08.53.14:161][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- [2024.10.16-08.53.14:161][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
- [2024.10.16-08.53.14:161][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UEProject/SteelFactory/Saved/Config/WindowsEditor/Editor.ini]
- [2024.10.16-08.53.14:162][ 0]LogInit: Computer: BARCO-PC04
- [2024.10.16-08.53.14:162][ 0]LogInit: User: MaxWu
- [2024.10.16-08.53.14:162][ 0]LogInit: CPU Page size=4096, Cores=16
- [2024.10.16-08.53.14:162][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2024.10.16-08.53.14:162][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx)
- [2024.10.16-08.53.14:162][ 0]LogMemory: Platform Memory Stats for WindowsEditor
- [2024.10.16-08.53.14:162][ 0]LogMemory: Process Physical Memory: 591.09 MB used, 605.66 MB peak
- [2024.10.16-08.53.14:162][ 0]LogMemory: Process Virtual Memory: 615.65 MB used, 615.65 MB peak
- [2024.10.16-08.53.14:162][ 0]LogMemory: Physical Memory: 12784.21 MB used, 19672.52 MB free, 32456.73 MB total
- [2024.10.16-08.53.14:162][ 0]LogMemory: Virtual Memory: 25957.71 MB used, 22883.02 MB free, 48840.73 MB total
- [2024.10.16-08.53.14:162][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
- [2024.10.16-08.53.14:166][ 0]LogWindows: WindowsPlatformFeatures enabled
- [2024.10.16-08.53.14:177][ 0]LogInit: Physics initialised using underlying interface: Chaos
- [2024.10.16-08.53.14:178][ 0]LogInit: Using OS detected language (zh-CN).
- [2024.10.16-08.53.14:178][ 0]LogInit: Using OS detected locale (zh-CN).
- [2024.10.16-08.53.14:183][ 0]LogTextLocalizationManager: No specific localization for 'zh-CN' exists, so 'zh-Hans' will be used for the language.
- [2024.10.16-08.53.14:184][ 0]LogInit: Setting process to per monitor DPI aware
- [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!
- [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!
- [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!
- [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!
- [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!
- [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!
- [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!
- [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!
- [2024.10.16-08.53.14:297][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!
- [2024.10.16-08.53.14:298][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!
- [2024.10.16-08.53.14:298][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!
- [2024.10.16-08.53.14:442][ 0]LogWindowsTextInputMethodSystem: Available input methods:
- [2024.10.16-08.53.14:442][ 0]LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).
- [2024.10.16-08.53.14:442][ 0]LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 微软拼音 (TSF IME).
- [2024.10.16-08.53.14:442][ 0]LogWindowsTextInputMethodSystem: - 中文(简体,中国) - 触控输入更正 (TSF IME).
- [2024.10.16-08.53.14:442][ 0]LogWindowsTextInputMethodSystem: Activated input method: 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).
- [2024.10.16-08.53.14:469][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
- [2024.10.16-08.53.14:469][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2024.10.16-08.53.14:703][ 0]LogRHI: Using Default RHI: D3D12
- [2024.10.16-08.53.14:703][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
- [2024.10.16-08.53.14:703][ 0]LogRHI: Loading RHI module D3D12RHI
- [2024.10.16-08.53.14:703][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
- [2024.10.16-08.53.14:703][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
- [2024.10.16-08.53.14:703][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
- [2024.10.16-08.53.14:704][ 0]LogWindows: Attached monitors:
- [2024.10.16-08.53.14:708][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1400), device: '\\.\DISPLAY1' [PRIMARY]
- [2024.10.16-08.53.14:708][ 0]LogWindows: resolution: 2560x1440, work area: (-2560, -8) -> (0, 1392), device: '\\.\DISPLAY2'
- [2024.10.16-08.53.14:708][ 0]LogWindows: Found 2 attached monitors.
- [2024.10.16-08.53.14:708][ 0]LogWindows: Gathering driver information using Windows Setup API
- [2024.10.16-08.53.14:709][ 0]LogRHI: RHI Adapter Info:
- [2024.10.16-08.53.14:709][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070
- [2024.10.16-08.53.14:709][ 0]LogRHI: Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81)
- [2024.10.16-08.53.14:709][ 0]LogRHI: Driver Date: 7-30-2024
- [2024.10.16-08.53.14:709][ 0]LogD3D12RHI: GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id")
- [2024.10.16-08.53.14:709][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
- [2024.10.16-08.53.14:723][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
- [2024.10.16-08.53.14:723][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
- [2024.10.16-08.53.14:723][ 0]LogD3D12RHI: [DRED] Using lightweight DRED.
- [2024.10.16-08.53.14:723][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device1 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device2 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device3 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device4 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device5 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device6 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device7 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device8 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device9 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device10 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device11 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: ID3D12Device12 is supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: Bindless resources are supported
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
- [2024.10.16-08.53.14:810][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
- [2024.10.16-08.53.14:845][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
- [2024.10.16-08.53.14:845][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
- [2024.10.16-08.53.14:846][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
- [2024.10.16-08.53.14:862][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
- [2024.10.16-08.53.14:862][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
- [2024.10.16-08.53.14:863][ 0]LogRHI: Texture pool is 4567 MB (70% of 6525 MB)
- [2024.10.16-08.53.14:863][ 0]LogD3D12RHI: Async texture creation enabled
- [2024.10.16-08.53.14:863][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
- [2024.10.16-08.53.14:897][ 0]LogVRS: Current RHI supports Variable Rate Shading
- [2024.10.16-08.53.14:921][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/UEProject/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UEProject/SteelFactory/Intermediate/TurnkeyReport_0.log" -log="E:/UEProject/SteelFactory/Intermediate/TurnkeyLog_0.log" -project="E:/UEProject/SteelFactory/SteelFactory.uproject" -platform=all'
- [2024.10.16-08.53.14:921][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Epic/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/UEProject/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UEProject/SteelFactory/Intermediate/TurnkeyReport_0.log" -log="E:/UEProject/SteelFactory/Intermediate/TurnkeyLog_0.log" -project="E:/UEProject/SteelFactory/SteelFactory.uproject" -platform=all" ]
- [2024.10.16-08.53.14:997][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
- [2024.10.16-08.53.14:998][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
- [2024.10.16-08.53.14:998][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
- [2024.10.16-08.53.14:998][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
- [2024.10.16-08.53.14:998][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
- [2024.10.16-08.53.14:998][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
- [2024.10.16-08.53.14:998][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
- [2024.10.16-08.53.14:999][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
- [2024.10.16-08.53.15:000][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
- [2024.10.16-08.53.15:002][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
- [2024.10.16-08.53.15:003][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
- [2024.10.16-08.53.15:004][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
- [2024.10.16-08.53.15:005][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
- [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- [2024.10.16-08.53.15:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- [2024.10.16-08.53.15:043][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- [2024.10.16-08.53.15:043][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- [2024.10.16-08.53.15:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- [2024.10.16-08.53.15:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
- [2024.10.16-08.53.15:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- [2024.10.16-08.53.15:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- [2024.10.16-08.53.15:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
- [2024.10.16-08.53.15:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
- [2024.10.16-08.53.15:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
- [2024.10.16-08.53.15:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- [2024.10.16-08.53.15:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
- [2024.10.16-08.53.15:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- [2024.10.16-08.53.15:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- [2024.10.16-08.53.15:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- [2024.10.16-08.53.15:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- [2024.10.16-08.53.15:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- [2024.10.16-08.53.15:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
- [2024.10.16-08.53.15:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- [2024.10.16-08.53.15:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- [2024.10.16-08.53.15:063][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
- [2024.10.16-08.53.15:072][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- [2024.10.16-08.53.15:176][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_MRT
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_TVOS
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_SM5
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_SM6
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_SIM
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: PCD3D_SM6
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: PCD3D_SM5
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: PCD3D_ES31
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: GLSL_150_ES31
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: VVM_1_0
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
- [2024.10.16-08.53.15:181][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
- [2024.10.16-08.53.15:181][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
- [2024.10.16-08.53.15:186][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
- [2024.10.16-08.53.15:186][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UEProject/SteelFactory/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2024.10.16-08.53.15:186][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
- [2024.10.16-08.53.15:186][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UEProject/SteelFactory/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2024.10.16-08.53.15:186][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
- [2024.10.16-08.53.15:220][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
- [2024.10.16-08.53.15:220][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2024.10.16-08.53.15:220][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
- [2024.10.16-08.53.15:229][ 0]LogDerivedDataCache: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
- [2024.10.16-08.53.15:229][ 0]LogDerivedDataCache: Display: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=237.92MBs, RandomWriteSpeed=366.41MBs. Assigned SpeedClass 'Local'
- [2024.10.16-08.53.15:230][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2024.10.16-08.53.15:230][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
- [2024.10.16-08.53.15:230][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
- [2024.10.16-08.53.15:230][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
- [2024.10.16-08.53.15:230][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
- [2024.10.16-08.53.15:240][ 0]LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (../../../../../UEProject/SteelFactory/Intermediate/Shaders/WorkingDirectory/72912/).
- [2024.10.16-08.53.15:240][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/max.wu/AppData/Local/Temp/UnrealShaderWorkingDir/188D1A4543675AE9AB5DE494F12B83C1/'.
- [2024.10.16-08.53.15:240][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- [2024.10.16-08.53.15:240][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
- [2024.10.16-08.53.16:118][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../UEProject/SteelFactory/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
- [2024.10.16-08.53.16:118][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- [2024.10.16-08.53.16:126][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
- [2024.10.16-08.53.16:611][ 0]LogSlate: Using FreeType 2.10.0
- [2024.10.16-08.53.16:612][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2024.10.16-08.53.16:640][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../UEProject/SteelFactory/Intermediate/CachedAssetRegistry_*.bin.
- [2024.10.16-08.53.16:640][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
- [2024.10.16-08.53.16:646][ 0]LogEditorDomain: Display: EditorDomain is Disabled
- [2024.10.16-08.53.16:891][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
- [2024.10.16-08.53.16:891][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
- [2024.10.16-08.53.16:891][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
- [2024.10.16-08.53.16:892][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
- [2024.10.16-08.53.16:892][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: Available device profiles:
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E2600][00000659607CA000 66] GlobalDefaults,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E2200][000006598D91C800 66] Windows,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E2000][0000065999990000 66] WindowsEditor,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E1E00][0000065999992800 66] WindowsServer,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E2E00][0000065999995000 66] WindowsClient,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3000][0000065999997800 66] IOS,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3200][000006599999A000 66] iPadAir2,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3400][000006599999C800 66] IPadPro,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3600][00000659999A0000 66] iPadAir3,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3800][00000659999A2800 66] iPadAir4,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3A00][00000659999A5000 66] iPadAir5,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3C00][00000659999A7800 66] iPadMini4,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E3E00][00000659999AA000 66] iPadMini5,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4000][00000659999AC800 66] iPadMini6,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4200][00000659999B0000 66] iPhone6S,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4400][00000659999B2800 66] iPhone7,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4600][00000659999B5000 66] iPodTouch7,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4800][00000659999B7800 66] iPhone6SPlus,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4A00][00000659999BA000 66] iPhone7Plus,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4C00][00000659999BC800 66] iPhoneSE,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E4E00][00000659999C0000 66] iPhone8,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5000][00000659999C2800 66] iPhone8Plus,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5200][00000659999C5000 66] iPhoneX,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5400][00000659999C7800 66] iPhoneXS,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5600][00000659999CA000 66] iPhoneXSMax,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5800][00000659999CC800 66] iPhoneXR,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5A00][00000659999D0000 66] iPhone11,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5C00][00000659999D2800 66] iPhone11Pro,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E5E00][00000659999D5000 66] iPhone11ProMax,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6000][00000659999D7800 66] iPhoneSE2,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6200][00000659999DA000 66] iPhone12Mini,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6400][00000659999DC800 66] iPhone12,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6600][00000659999E0000 66] iPhone12Pro,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6800][00000659999E2800 66] iPhone12ProMax,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6A00][00000659999E5000 66] iPhone13Mini,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6C00][00000659999E7800 66] iPhone13,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E6E00][00000659999EA000 66] iPhone13Pro,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7000][00000659999EC800 66] iPhone13ProMax,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7200][000006599A410000 66] iPhoneSE3,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7400][000006599A412800 66] iPhone14,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7600][000006599A415000 66] iPhone14Plus,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7800][000006599A417800 66] iPhone14Pro,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7A00][000006599A41A000 66] iPhone14ProMax,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7C00][000006599A41C800 66] iPhone15,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E7E00][000006599A420000 66] iPhone15Plus,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8000][000006599A422800 66] iPhone15Pro,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8200][000006599A425000 66] iPhone15ProMax,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8400][000006599A427800 66] iPadPro105,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8600][000006599A42A000 66] iPadPro129,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8800][000006599A42C800 66] iPadPro97,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8A00][000006599A430000 66] iPadPro2_129,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8C00][000006599A432800 66] iPad5,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E8E00][000006599A435000 66] iPad6,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9000][000006599A437800 66] iPad7,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9200][000006599A43A000 66] iPad8,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9400][000006599A43C800 66] iPad9,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9600][000006599A440000 66] iPad10,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9800][000006599A442800 66] iPadPro11,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9A00][000006599A445000 66] iPadPro2_11,
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- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996E9E00][000006599A44A000 66] iPadPro4_11,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EA000][000006599A44C800 66] iPadPro3_129,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EA200][000006599A450000 66] iPadPro4_129,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EA400][000006599A452800 66] iPadPro5_129,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EA600][000006599A455000 66] iPadPro6_129,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EA800][000006599A457800 66] AppleTV,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EAA00][000006599A45A000 66] AppleTV4K,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EAC00][000006599A45C800 66] AppleTV2_4K,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EAE00][000006599A460000 66] TVOS,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EB000][000006599A462800 66] Mac,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EB200][000006599A465000 66] MacEditor,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EB400][000006599A467800 66] MacClient,
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- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EB800][000006599A46C800 66] Linux,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EBA00][000006599A470000 66] LinuxEditor,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EBC00][000006599A472800 66] LinuxArm64Editor,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EBE00][000006599A475000 66] LinuxArm64,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EC000][000006599A477800 66] LinuxClient,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EC200][000006599A47A000 66] LinuxArm64Client,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EC400][000006599A47C800 66] LinuxServer,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EC600][000006599A480000 66] LinuxArm64Server,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EC800][000006599A482800 66] Android,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ECA00][000006599A485000 66] Android_Preview_OpenGL,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ECC00][000006599A487800 66] Android_Preview_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ECE00][000006599A48A000 66] Android_Low,
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- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ED200][000006599A490000 66] Android_High,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ED400][000006599A492800 66] Android_Default,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ED600][000006599A495000 66] Android_Adreno4xx,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996ED800][000006599A497800 66] Android_Adreno5xx_Low,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EDA00][000006599A49A000 66] Android_Adreno5xx,
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- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EDE00][000006599A4A0000 66] Android_Adreno6xx_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EE000][000006599A4A2800 66] Android_Adreno7xx,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EE200][000006599A4A5000 66] Android_Adreno7xx_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EE400][000006599A4A7800 66] Android_Mali_T6xx,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EE600][000006599A4AA000 66] Android_Mali_T7xx,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EE800][000006599A4AC800 66] Android_Mali_T8xx,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EEA00][000006599A4B0000 66] Android_Mali_G71,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EEC00][000006599A4B2800 66] Android_Mali_G72,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EEE00][000006599A4B5000 66] Android_Mali_G72_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EF000][000006599A4B7800 66] Android_Mali_G76,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EF200][000006599A4BA000 66] Android_Mali_G76_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EF400][000006599A4BC800 66] Android_Mali_G77,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EF600][000006599A4C0000 66] Android_Mali_G77_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EF800][000006599A4C2800 66] Android_Mali_G78,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EFA00][000006599A4C5000 66] Android_Mali_G78_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EFC00][000006599A4C7800 66] Android_Mali_G710,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [00000659996EFE00][000006599A4CA000 66] Android_Mali_G710_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006597D3E6800][000006599A4CC800 66] Android_Mali_G7xx,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0000][000006599A4E0000 66] Android_Mali_G7xx_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0200][000006599A4E2800 66] Android_Xclipse_920,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0400][000006599A4E5000 66] Android_Xclipse_920_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0800][000006599A4E7800 66] Android_Vulkan_SM5,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0A00][000006599A4EA000 66] Android_PowerVR_G6xxx,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0C00][000006599A4EC800 66] Android_PowerVR_GT7xxx,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D0E00][000006599A4F0000 66] Android_PowerVR_GE8xxx,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1000][000006599A4F2800 66] Android_PowerVR_GM9xxx,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1200][000006599A4F5000 66] Android_PowerVR_GM9xxx_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1400][000006599A4F7800 66] Android_TegraK1,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1600][000006599A4FA000 66] Android_Unknown_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1800][000006599A4FC800 66] Oculus_Quest,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1A00][000006599A500000 66] Oculus_Quest2,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1C00][000006599A502800 66] Meta_Quest_Pro,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D1E00][000006599A505000 66] Meta_Quest_3,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D2000][000006599A507800 66] HoloLens,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: [000006599A4D2200][000006599A50A000 66] MagicLeap_Vulkan,
- [2024.10.16-08.53.17:001][ 0]LogDeviceProfileManager: Active device profile: [00000659996E2000][0000065999990000 66] WindowsEditor
- [2024.10.16-08.53.17:001][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
- [2024.10.16-08.53.17:001][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../UEProject/SteelFactory/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
- [2024.10.16-08.53.17:001][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- [2024.10.16-08.53.17:005][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
- [2024.10.16-08.53.17:009][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/UEProject/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UEProject/SteelFactory/Intermediate/TurnkeyReport_1.log" -log="E:/UEProject/SteelFactory/Intermediate/TurnkeyLog_1.log" -project="E:/UEProject/SteelFactory/SteelFactory.uproject" -Device=Win64@BARCO-PC04'
- [2024.10.16-08.53.17:009][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Epic/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/UEProject/SteelFactory/SteelFactory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UEProject/SteelFactory/Intermediate/TurnkeyReport_1.log" -log="E:/UEProject/SteelFactory/Intermediate/TurnkeyLog_1.log" -project="E:/UEProject/SteelFactory/SteelFactory.uproject" -Device=Win64@BARCO-PC04" -nocompile -nocompileuat ]
- [2024.10.16-08.53.17:164][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C0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- [2024.10.16-08.53.17:276][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
- [2024.10.16-08.53.17:276][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
- [2024.10.16-08.53.17:276][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
- [2024.10.16-08.53.17:276][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
- [2024.10.16-08.53.17:276][ 0]LogMeshMerging: No distributed automatic mesh merging module available
- [2024.10.16-08.53.17:741][ 0]LogTurnkeySupport: Completed device detection: Code = 0
- [2024.10.16-08.53.18:085][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
- [2024.10.16-08.53.18:085][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
- [2024.10.16-08.53.18:094][ 0]LogUObjectArray: 24921 objects as part of root set at end of initial load.
- [2024.10.16-08.53.18:094][ 0]LogUObjectAllocator: 7330320 out of 0 bytes used by permanent object pool.
- [2024.10.16-08.53.18:094][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2024.10.16-08.53.18:102][ 0]LogLiveCoding: Display: Starting LiveCoding
- [2024.10.16-08.53.18:102][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
- [2024.10.16-08.53.18:103][ 0]LogLiveCoding: Display: First instance in process group "UE_SteelFactory_0x3527ac34", spawning console
- [2024.10.16-08.53.18:121][ 0]LogLiveCoding: Display: Waiting for server
- [2024.10.16-08.53.18:159][ 0]LogSlate: Border
- [2024.10.16-08.53.18:159][ 0]LogSlate: BreadcrumbButton
- [2024.10.16-08.53.18:159][ 0]LogSlate: Brushes.Title
- [2024.10.16-08.53.18:159][ 0]LogSlate: Default
- [2024.10.16-08.53.18:159][ 0]LogSlate: Icons.Save
- [2024.10.16-08.53.18:159][ 0]LogSlate: Icons.Toolbar.Settings
- [2024.10.16-08.53.18:159][ 0]LogSlate: ListView
- [2024.10.16-08.53.18:159][ 0]LogSlate: SoftwareCursor_CardinalCross
- [2024.10.16-08.53.18:159][ 0]LogSlate: SoftwareCursor_Grab
- [2024.10.16-08.53.18:159][ 0]LogSlate: TableView.DarkRow
- [2024.10.16-08.53.18:159][ 0]LogSlate: TableView.Row
- [2024.10.16-08.53.18:159][ 0]LogSlate: TreeView
- [2024.10.16-08.53.18:364][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
- [2024.10.16-08.53.18:372][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 7 ms
- [2024.10.16-08.53.18:408][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
- [2024.10.16-08.53.18:408][ 0]LogInit: XR: MultiViewport is Disabled
- [2024.10.16-08.53.18:408][ 0]LogInit: XR: Mobile Multiview is Disabled
- [2024.10.16-08.53.18:409][ 0]LogTurnkeySupport: Turnkey Device: Win64@BARCO-PC04: (Name=BARCO-PC04, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
- [2024.10.16-08.53.19:098][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
- [2024.10.16-08.53.19:116][ 0]LogPython: Using Python 3.9.7
- [2024.10.16-08.53.19:946][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
- [2024.10.16-08.53.19:968][ 0]LogMetasoundEngine: MetaSound Engine Initialized
- [2024.10.16-08.53.20:062][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 30B10A364F4AB6392B80D3851BB296AA | Instance: AF3A4EA84F4C8C64202C71BA9924FDB8 (BARCO-PC04-72912).
- [2024.10.16-08.53.20:176][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- [2024.10.16-08.53.20:184][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2024.10.16-08.53.20:186][ 0]LogUdpMessaging: Display: Added local interface '172.20.4.107' to multicast group '230.0.0.1:6666'
- [2024.10.16-08.53.20:319][ 0]WebViewLog: Version publish date [23:58:50 2024-09-24]
- [2024.10.16-08.53.20:320][ 0]WebViewLog: Error: don't find license file
- [2024.10.16-08.53.20:320][ 0]WebViewLog: Load license state 0
- [2024.10.16-08.53.20:320][ 0]WebViewLog: this develop mode
- [2024.10.16-08.53.21:810][ 0]WebViewLog: local machine code diskid{Y2STMGRGS - 0000_0000_0000_0000_A428_B705_1212_00C3. - E823_8FA6_BF53_0001_001B_448B_4EA6_776C.}
- [2024.10.16-08.53.21:811][ 0]WebViewLog: local machine code cpu{BFEBFBFF00090672}
- [2024.10.16-08.53.21:811][ 0]WebViewLog: local machine code board{/6YF4LV3/CNFCW0029G014C/}
- [2024.10.16-08.53.21:811][ 0]WebViewLog: local machine code mac{CC:96:E5:07:F5:9F}
- [2024.10.16-08.53.21:813][ 0]WebViewLog: Generate webview machine code
- [2024.10.16-08.53.21:813][ 0]WebViewLog: Warning: FRunnableThread::Create Begin
- [2024.10.16-08.53.21:814][ 0]WebViewLog: MyRunnableObject::Run Begin
- [2024.10.16-08.53.21:816][ 0]WebViewLog: CefInitialize
- [2024.10.16-08.53.21:829][ 0]WebViewLog: UE using D3D12
- [2024.10.16-08.53.21:889][ 0]WebViewLog: gpuid=0 -- name:N deviceid:9352 uuid{0.64824} Adapter
- [2024.10.16-08.53.21:889][ 0]WebViewLog: gpuid=1 -- name:I deviceid:18048 uuid{0.68619} Adapter
- [2024.10.16-08.53.21:889][ 0]WebViewLog: gpuid=2 -- name:N deviceid:9352 uuid{0.80137} Adapter
- [2024.10.16-08.53.21:889][ 0]WebViewLog: gpuid=0 ; selected nameN luid:0,64824
- [2024.10.16-08.53.21:889][ 0]WebViewLog: cefhelper using gpu [0,64824]
- [2024.10.16-08.53.21:889][ 0]WebViewLog: Validity period of the packaged program is [Permanent]
- [2024.10.16-08.53.21:889][ 0]WebViewLog: Hardware Acceleration UE_GPU:True CEF_GPU:True
- [2024.10.16-08.53.22:230][ 0]WebViewLog: CefInitialize End
- [2024.10.16-08.53.22:230][ 0]WebViewLog: MyRunnableObject::Run State={2}
- [2024.10.16-08.53.22:230][ 0]WebViewLog: MyRunnableObject::Run CefRate={30}
- [2024.10.16-08.53.22:230][ 0]WebViewLog: Warning: FRunnableThread::Create finished
- [2024.10.16-08.53.22:539][ 0]LogUProjectInfo: Found projects:
- [2024.10.16-08.53.22:543][ 0]SourceControl: 版本控制已禁用
- [2024.10.16-08.53.22:547][ 0]SourceControl: 版本控制已禁用
- [2024.10.16-08.53.23:108][ 0]LogOpenImageDenoise: OIDN starting up
- [2024.10.16-08.53.23:148][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2024.10.16-08.53.23:166][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2024.10.16-08.53.23:166][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- [2024.10.16-08.53.23:326][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../UEProject/SteelFactory/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/'
- [2024.10.16-08.53.23:653][ 0]LogCollectionManager: Loaded 0 collections in 0.000729 seconds
- [2024.10.16-08.53.23:655][ 0]LogFileCache: Scanning file cache for directory 'E:/UEProject/SteelFactory/Saved/Collections/' took 0.00s
- [2024.10.16-08.53.23:657][ 0]LogFileCache: Scanning file cache for directory 'E:/UEProject/SteelFactory/Content/Developers/MaxWu/Collections/' took 0.00s
- [2024.10.16-08.53.23:657][ 0]LogFileCache: Scanning file cache for directory 'E:/UEProject/SteelFactory/Content/Collections/' took 0.00s
- [2024.10.16-08.53.24:050][ 0]LogEngine: Initializing Engine...
- [2024.10.16-08.53.24:065][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
- [2024.10.16-08.53.24:168][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2024.10.16-08.53.24:182][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-08.53.24:186][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-08.53.24:202][ 0]LogAIModule: Creating AISystem for world Untitled
- [2024.10.16-08.53.24:207][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2024.10.16-08.53.24:207][ 0]LogInit: Texture streaming: Enabled
- [2024.10.16-08.53.24:220][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
- [2024.10.16-08.53.24:226][ 0]LogAudio: Display: Initializing Audio Device Manager...
- [2024.10.16-08.53.24:235][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
- [2024.10.16-08.53.24:236][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
- [2024.10.16-08.53.24:236][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
- [2024.10.16-08.53.24:237][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
- [2024.10.16-08.53.24:237][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
- [2024.10.16-08.53.24:237][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
- [2024.10.16-08.53.24:237][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
- [2024.10.16-08.53.24:238][ 0]LogAudio: Display: Audio Device Manager Initialized
- [2024.10.16-08.53.24:238][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
- [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
- [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Sample Rate: 48000
- [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
- [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Max Channels (voices): 32
- [2024.10.16-08.53.24:239][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
- [2024.10.16-08.53.24:239][ 0]LogAudio: Display: AudioDevice MaxSources: 32
- [2024.10.16-08.53.24:239][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- [2024.10.16-08.53.24:239][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
- [2024.10.16-08.53.24:239][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- [2024.10.16-08.53.24:246][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- [2024.10.16-08.53.24:309][ 0]LogAudioMixer: Display: Using Audio Hardware Device 耳机 (Realtek(R) Audio)
- [2024.10.16-08.53.24:310][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
- [2024.10.16-08.53.24:320][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- [2024.10.16-08.53.24:320][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- [2024.10.16-08.53.24:322][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
- [2024.10.16-08.53.24:322][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
- [2024.10.16-08.53.24:324][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
- [2024.10.16-08.53.24:324][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
- [2024.10.16-08.53.24:324][ 0]LogInit: FAudioDevice initialized with ID 1.
- [2024.10.16-08.53.24:324][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
- [2024.10.16-08.53.24:324][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
- [2024.10.16-08.53.24:352][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
- [2024.10.16-08.53.24:356][ 0]LogInit: Undo buffer set to 32 MB
- [2024.10.16-08.53.24:357][ 0]LogInit: Transaction tracking system initialized
- [2024.10.16-08.53.24:416][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../UEProject/SteelFactory/Saved/SourceControl/UncontrolledChangelists.json
- [2024.10.16-08.53.24:416][ 0]LogSourceControl: Uncontrolled asset enumeration started...
- [2024.10.16-08.53.24:419][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002181 seconds (Found 163 uncontrolled assets)
- [2024.10.16-08.53.24:432][ 0]BlueprintLog: New page: 编辑器加载
- [2024.10.16-08.53.24:571][ 0]LocalizationService: 本地化服务已禁用
- [2024.10.16-08.53.24:603][ 0]TimingProfiler: Initialize
- [2024.10.16-08.53.24:606][ 0]TimingProfiler: OnSessionChanged
- [2024.10.16-08.53.24:606][ 0]LoadingProfiler: Initialize
- [2024.10.16-08.53.24:606][ 0]LoadingProfiler: OnSessionChanged
- [2024.10.16-08.53.24:607][ 0]NetworkingProfiler: Initialize
- [2024.10.16-08.53.24:608][ 0]NetworkingProfiler: OnSessionChanged
- [2024.10.16-08.53.24:609][ 0]MemoryProfiler: Initialize
- [2024.10.16-08.53.24:609][ 0]MemoryProfiler: OnSessionChanged
- [2024.10.16-08.53.24:842][ 0]LogFileCache: Scanning file cache for directory 'E:/UEProject/SteelFactory/Content/' took 0.02s
- [2024.10.16-08.53.25:006][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
- [2024.10.16-08.53.25:212][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
- [2024.10.16-08.53.25:219][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
- [2024.10.16-08.53.25:223][ 0]SourceControl: 版本控制已禁用
- [2024.10.16-08.53.25:223][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 13.859
- [2024.10.16-08.53.25:224][ 0]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
- [2024.10.16-08.53.25:226][ 0]LightingResults: New page: 光照构建
- [2024.10.16-08.53.25:229][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-08.53.25:229][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-08.53.25:231][ 0]MapCheck: New page: 地图检测
- [2024.10.16-08.53.25:231][ 0]LightingResults: New page: 光照构建
- [2024.10.16-08.53.25:240][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.10.16-08.53.25:250][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
- [2024.10.16-08.53.25:988][ 0]LogAssetRegistry: Display: Asset registry cache written as 78.5 MiB to ../../../../../UEProject/SteelFactory/Intermediate/CachedAssetRegistry_*.bin
- [2024.10.16-08.53.27:709][ 0]LogLinker: Warning: [AssetLog] E:\UEProject\SteelFactory\Plugins\FlowField2D\Content\Example\UI\ExampleMarked.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
- [2024.10.16-08.53.31:685][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.31:685][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.31:685][ 0]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-08.53.31:737][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.31:741][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.31:750][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.31:752][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.31:758][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.31:761][ 0]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.31:765][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.31:765][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.31:765][ 0]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-08.53.31:769][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.31:769][ 0]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.31:769][ 0]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-08.53.31:801][ 0]LogStaticMesh: Display: 正在等待静态网格体就绪0/1(/Game/VFX/LavaShader/Meshes/LavaMeshes/MediumRes/SM_LavaMesh_Spline_Medium)……
- [2024.10.16-08.53.32:157][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
- [2024.10.16-08.53.32:157][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-08.53.32:158][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-08.53.32:158][ 0]LogAIModule: Creating AISystem for world Main
- [2024.10.16-08.53.32:234][ 0]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-08.53.32:234][ 0]LogCesium: Display: Caching Cesium requests in C:/Users/max.wu/AppData/Local/UnrealEngine/5.3/cesium-request-cache.sqlite
- [2024.10.16-08.53.32:236][ 0]LogCesium: Loading tileset for asset ID 1
- [2024.10.16-08.53.32:236][ 0]LogCesium: Loading tileset for asset ID 1 done
- [2024.10.16-08.53.32:236][ 0]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-08.53.32:236][ 0]LogCesium: Loading tileset for asset ID 0
- [2024.10.16-08.53.32:236][ 0]LogCesium: Loading tileset for asset ID 0 done
- [2024.10.16-08.53.32:243][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.10.16-08.53.32:300][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
- [2024.10.16-08.53.32:302][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.10.16-08.53.32:302][ 0]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.225毫秒。
- [2024.10.16-08.53.32:327][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 20.963
- [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: ================================================
- [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
- [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
- [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 1.60 GiB budget. Usage: 0.00%
- [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
- [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
- [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
- [2024.10.16-08.53.32:327][ 0]LogShaderCompilers: Display: ================================================
- [2024.10.16-08.53.32:485][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.10.16-08.53.32:495][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.10.16-08.53.32:503][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.10.16-08.53.32:511][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.10.16-08.53.32:570][ 0]LogPakFile: Initializing PakPlatformFile
- [2024.10.16-08.53.32:571][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
- [2024.10.16-08.53.32:573][ 0]LogPakFile: Initializing PakPlatformFile
- [2024.10.16-08.53.32:573][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
- [2024.10.16-08.53.32:574][ 0]LogPakFile: Initializing PakPlatformFile
- [2024.10.16-08.53.32:575][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
- [2024.10.16-08.53.32:575][ 0]LogPakFile: Initializing PakPlatformFile
- [2024.10.16-08.53.32:576][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
- [2024.10.16-08.53.32:577][ 0]LogPakFile: Initializing PakPlatformFile
- [2024.10.16-08.53.32:577][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
- [2024.10.16-08.53.32:578][ 0]LogPakFile: Initializing PakPlatformFile
- [2024.10.16-08.53.32:579][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
- [2024.10.16-08.53.32:580][ 0]LogPakFile: Initializing PakPlatformFile
- [2024.10.16-08.53.32:581][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
- [2024.10.16-08.53.32:581][ 0]LogPakFile: Initializing PakPlatformFile
- [2024.10.16-08.53.32:581][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
- [2024.10.16-08.53.32:581][ 0]LogPakFile: Initializing PakPlatformFile
- [2024.10.16-08.53.32:581][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
- [2024.10.16-08.53.32:582][ 0]LogPakFile: Initializing PakPlatformFile
- [2024.10.16-08.53.32:582][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
- [2024.10.16-08.53.32:680][ 0]LogSlate: Took 0.000476 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- [2024.10.16-08.53.32:694][ 0]LogSlate: Took 0.000594 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2024.10.16-08.53.32:699][ 0]LogSlate: Took 0.004651 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
- [2024.10.16-08.53.32:948][ 0]LogSlate: Took 0.000581 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- [2024.10.16-08.53.32:953][ 0]LogSlate: Took 0.000625 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
- [2024.10.16-08.53.32:990][ 0]LogViewport: Scene viewport resized to 1910x875, mode Windowed.
- [2024.10.16-08.53.33:042][ 0]LogSlate: Took 0.000531 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- [2024.10.16-08.53.33:427][ 0]LogStall: Startup...
- [2024.10.16-08.53.33:428][ 0]LogStall: Startup complete.
- [2024.10.16-08.53.33:484][ 0]LogLoad: (Engine Initialization) Total time: 22.12 seconds
- [2024.10.16-08.53.33:484][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- [2024.10.16-08.53.33:606][ 0]LogContentStreaming: Texture pool size now 1000 MB
- [2024.10.16-08.53.33:736][ 0]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
- [2024.10.16-08.53.33:736][ 0]r.VolumetricRenderTarget.Mode = "2"
- [2024.10.16-08.53.33:736][ 0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
- [2024.10.16-08.53.33:846][ 0]LogAutomationController: Ignoring very large delta of 16980552.32 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-08.53.33:876][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
- [2024.10.16-08.53.33:882][ 1]Running Python start-up script 'E:/Epic/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.033565 secs
- [2024.10.16-08.53.33:905][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/UEProject/SteelFactory/Content/' took 0.39s
- [2024.10.16-08.53.33:913][ 1]LogAssetRegistry: AssetRegistryGather time 0.3431s: AssetDataDiscovery 0.1218s, AssetDataGather 0.1231s, StoreResults 0.0982s.
- [2024.10.16-08.53.33:978][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
- [2024.10.16-08.53.34:053][ 1]LogD3D12RHI: Cannot end block when stack is empty
- [2024.10.16-08.53.34:362][ 2]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.34:363][ 2]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.34:363][ 2]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-08.53.34:636][ 3]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.34:636][ 3]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.34:636][ 3]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-08.53.34:961][ 4]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.34:961][ 4]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-08.53.34:961][ 4]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-08.53.36:255][ 8]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.36:581][ 9]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.36:982][ 10]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.37:248][ 11]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.37:632][ 12]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.37:920][ 13]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-08.53.42:248][ 26]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-08.53.42:248][ 26]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-08.53.42:250][ 26]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-08.53.42:250][ 26]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-08.53.42:589][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-08.53.42:589][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-08.53.42:589][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-08.53.42:589][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-08.53.42:591][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-08.53.42:591][ 27]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-08.56.24:410][513]LogDerivedDataCache: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:09.180 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 36049 files in 38236 folders with total size 4815 MiB.
- [2024.10.16-08.57.58:353][795]LogConsoleManager: Warning: Console variable 'FX.AllowGPUSorting' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
- [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: ================================================
- [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: Total job queries 162, among them cache hits 10 (6.17%)
- [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: Tracking 152 distinct input hashes that result in 124 distinct outputs (81.58%)
- [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: RAM used: 3.74 MiB of 1.60 GiB budget. Usage: 0.23%
- [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: Shaders Compiled: 0
- [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
- [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
- [2024.10.16-08.57.58:398][795]LogShaderCompilers: Display: ================================================
- [2024.10.16-08.58.01:810][944]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-08.58.01:958][946]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-08.58.02:455][962]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-08.58.13:408][610]LogViewport: Scene viewport resized to 1910x868, mode Windowed.
- [2024.10.16-08.58.13:430][611]LogViewport: Scene viewport resized to 1910x841, mode Windowed.
- [2024.10.16-08.58.13:486][612]LogViewport: Scene viewport resized to 1910x804, mode Windowed.
- [2024.10.16-08.58.13:541][613]LogViewport: Scene viewport resized to 1910x792, mode Windowed.
- [2024.10.16-08.58.13:593][614]LogViewport: Scene viewport resized to 1910x790, mode Windowed.
- [2024.10.16-08.58.13:642][615]LogViewport: Scene viewport resized to 1910x787, mode Windowed.
- [2024.10.16-08.59.28:689][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
- [2024.10.16-08.59.29:990][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/Sprites/T_Icon_Border_Blocking.T_Icon_Border_Blocking (TFO_AutoDXT, 128x128 x1x1x1)(预计所需内存:2.645795 MB),编码速度:Fast
- [2024.10.16-08.59.29:994][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Gradients/CA_Gradients.CA_Gradients (RGBA16F, 1024x1024 x1x1x1)(预计所需内存:40.062492 MB),编码速度:Fast
- [2024.10.16-08.59.30:044][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_11.T_Border_Tile_11 (TFO_AutoDXT, 64x64 x1x1x1)(预计所需内存:0.708295 MB),编码速度:Fast
- [2024.10.16-08.59.30:050][259]LogStaticMesh: Display: 正在构建静态网格体SM_Sphere_Inverse……
- [2024.10.16-08.59.30:050][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/Sprites/T_Icon_Sphere_Border.T_Icon_Sphere_Border (TFO_AutoDXT, 128x128 x1x1x1)(预计所需内存:2.645795 MB),编码速度:Fast
- [2024.10.16-08.59.30:051][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/Sprites/T_Icon_Border_Spline.T_Icon_Border_Spline (TFO_AutoDXT, 128x128 x1x1x1)(预计所需内存:2.645795 MB),编码速度:Fast
- [2024.10.16-08.59.30:054][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Blueprints/OverviewBlueprints/T_Icon_Border_Tutorial.T_Icon_Border_Tutorial (TFO_AutoDXT, 128x128 x1x1x1)(预计所需内存:2.645795 MB),编码速度:Fast
- [2024.10.16-08.59.30:059][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_14.T_Border_Tile_14 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:061][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_18.T_Border_Tile_18 (TFO_AutoDXT, 64x64 x1x1x1)(预计所需内存:0.708295 MB),编码速度:Fast
- [2024.10.16-08.59.30:061][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_19.T_Border_Tile_19 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:061][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_30.T_LineTrace_Point_30 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:062][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_22.T_Border_Tile_22 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:062][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_15.T_Border_Tile_15 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:063][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_01.T_Border_Tile_01 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:063][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_07.T_Border_Tile_07 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast
- [2024.10.16-08.59.30:067][259]LogStaticMesh: Built static mesh [0.02s] /Game/VFX/MapBorderCollection/Meshes/SM_Sphere_Inverse.SM_Sphere_Inverse
- [2024.10.16-08.59.30:071][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Stars.T_Border_Stars (TFO_AutoDXT, 1024x1024 x1x1x1)(预计所需内存:169.145823 MB),编码速度:Fast
- [2024.10.16-08.59.30:084][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_06.T_Border_Tile_06 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:084][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_21.T_Border_Tile_21 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_26.T_LineTrace_Point_26 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_09.T_Border_Tile_09 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_16.T_Border_Tile_16 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_13.T_Border_Tile_13 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_27.T_LineTrace_Point_27 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:093][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_20.T_Border_Tile_20 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:094][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_05.T_Border_Tile_05 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:094][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_04.T_Border_Tile_04 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:096][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_08.T_Border_Tile_08 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:097][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_10.T_Border_Tile_10 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:097][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Border_Tile_17.T_Border_Tile_17 (TFO_AutoDXT, 256x256 x1x1x1)(预计所需内存:10.395709 MB),编码速度:Fast
- [2024.10.16-08.59.30:097][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_29.T_LineTrace_Point_29 (TFO_AutoDXT, 80x80 x1x1x1)(预计所需内存:1.071576 MB),编码速度:Fast
- [2024.10.16-08.59.30:098][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_Debug_Grid.T_Debug_Grid (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast
- [2024.10.16-08.59.30:098][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_31.T_LineTrace_Point_31 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast
- [2024.10.16-08.59.30:102][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_24.T_LineTrace_Point_24 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast
- [2024.10.16-08.59.30:104][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_23.T_LineTrace_Point_23 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast
- [2024.10.16-08.59.30:104][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_28.T_LineTrace_Point_28 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast
- [2024.10.16-08.59.30:105][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Materials/Textures/T_LineTrace_Point_25.T_LineTrace_Point_25 (TFO_AutoDXT, 512x512 x1x1x1)(预计所需内存:45.145823 MB),编码速度:Fast
- [2024.10.16-08.59.30:115][259]LogStaticMesh: Display: 正在构建静态网格体SM_Box_100x100……
- [2024.10.16-08.59.30:115][259]LogStaticMesh: Display: 正在构建静态网格体SM_Char_Run……
- [2024.10.16-08.59.30:117][259]LogStaticMesh: Built static mesh [0.00s] /Game/VFX/MapBorderCollection/Overview/Maps/Scene/SM_Box_100x100.SM_Box_100x100
- [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_32 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_31 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_33 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_30 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_45 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_44 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_46 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_47 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_58 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:126][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_59 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:128][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_60 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:128][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape2.Texture2D_61 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:130][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1139 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:130][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1140 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1141 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1142 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1217 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1218 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1176 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1177 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1178 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1179 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:131][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1219 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:132][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1220 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_251 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1180 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1144 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1146 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1145 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1143 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_250 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1182 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1181 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:133][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1183 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:134][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1221 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:135][259]LogMaterial: LandscapeMaterialInstanceConstant_1-SM6-Default: 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- [2024.10.16-08.59.30:135][259]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 5300f4b988effde8899965c37c79d957b8978930), compiling. Is special engine material.
- [2024.10.16-08.59.30:135][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_255 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:136][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1223 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:137][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1222 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:137][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1224 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_254 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_290 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_289 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_293 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_294 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_298 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:138][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_297 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:139][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_20 (BGRA8, 512x512 x1x1x1)(预计所需内存:8.062492 MB),编码速度:Fast
- [2024.10.16-08.59.30:139][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_21 (BGRA8, 512x512 x1x1x1)(预计所需内存:8.062492 MB),编码速度:Fast
- [2024.10.16-08.59.30:139][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_19 (BGRA8, 512x512 x1x1x1)(预计所需内存:8.062492 MB),编码速度:Fast
- [2024.10.16-08.59.30:140][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_301 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:141][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_302 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:142][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_331 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:142][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_332 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:142][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_336 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:143][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_29 (BGRA8, 512x512 x1x1x1)(预计所需内存:8.062492 MB),编码速度:Fast
- [2024.10.16-08.59.30:144][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_27 (BGRA8, 512x512 x1x1x1)(预计所需内存:8.062492 MB),编码速度:Fast
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- [2024.10.16-08.59.30:153][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1268 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:154][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_377 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:154][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1240 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:154][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1242 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:154][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1241 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:154][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_1243 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:154][259]LogTexture: Display: 正在构建纹理:/Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview:PersistentLevel.Landscape_0.Texture2D_376 (BGRA8, 128x128 x1x1x1)(预计所需内存:0.562492 MB),编码速度:Fast
- [2024.10.16-08.59.30:395][259]LogStaticMesh: Built static mesh [0.28s] /Game/VFX/MapBorderCollection/Overview/Maps/Scene/SM_Char_Run.SM_Char_Run
- [2024.10.16-08.59.32:197][259]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' exceeded budget of 2.000000s, reporting...
- [2024.10.16-08.59.32:415][259]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' report submitted, and took 0.218889s
- [2024.10.16-08.59.36:654][259]LogStall: Stall detector 'FShaderCompilingManager::BlockOnShaderMapCompletion' complete in 6.458709s (4.458709s overbudget)
- [2024.10.16-08.59.36:680][259]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-08.59.36:709][259]LogAssetEditorSubsystem: Opening Asset editor for World /Game/VFX/MapBorderCollection/Overview/Maps/Overview.Overview
- [2024.10.16-08.59.36:711][259]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/VFX/MapBorderCollection/Overview/Maps/Overview.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
- [2024.10.16-08.59.36:711][259]LightingResults: New page: 光照构建
- [2024.10.16-08.59.36:711][259]LoadErrors: New page: 正在加载地图:Overview.umap
- [2024.10.16-08.59.36:722][259]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/Main.Main:PersistentLevel.BP_HeatMap_0.MapMesh, from: Remove from navoctree)
- [2024.10.16-08.59.36:759][259]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-08.59.36:761][259]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-08.59.36:764][259]MapCheck: New page: 地图检测
- [2024.10.16-08.59.36:764][259]LightingResults: New page: 光照构建
- [2024.10.16-08.59.36:803][259]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.10.16-08.59.36:877][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
- [2024.10.16-08.59.37:000][259]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-08.59.37:005][259]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-08.59.37:055][259]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
- [2024.10.16-08.59.37:062][259]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
- [2024.10.16-08.59.37:148][259]LogMaterial: LandscapeMaterialInstanceConstant_1-SM6-Default: 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- [2024.10.16-08.59.37:162][259]LogAudio: Display: Audio Device (ID: 1) registered with world 'Overview'.
- [2024.10.16-08.59.37:162][259]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-08.59.37:162][259]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-08.59.37:162][259]LogAIModule: Creating AISystem for world Overview
- [2024.10.16-08.59.37:760][259]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.10.16-08.59.37:790][259]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
- [2024.10.16-08.59.37:793][259]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.10.16-08.59.37:793][259]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.095毫秒。
- [2024.10.16-08.59.37:926][259]LogAutomationController: Ignoring very large delta of 9.39 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-08.59.38:141][262]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2024.10.16-08.59.49:622][222]LogViewport: Scene viewport resized to 1910x790, mode Windowed.
- [2024.10.16-08.59.49:640][223]LogViewport: Scene viewport resized to 1910x804, mode Windowed.
- [2024.10.16-08.59.49:672][224]LogViewport: Scene viewport resized to 1910x831, mode Windowed.
- [2024.10.16-08.59.49:697][225]LogViewport: Scene viewport resized to 1910x858, mode Windowed.
- [2024.10.16-08.59.49:726][226]LogViewport: Scene viewport resized to 1910x909, mode Windowed.
- [2024.10.16-08.59.49:754][227]LogViewport: Scene viewport resized to 1910x940, mode Windowed.
- [2024.10.16-08.59.49:790][228]LogViewport: Scene viewport resized to 1910x970, mode Windowed.
- [2024.10.16-08.59.49:827][229]LogViewport: Scene viewport resized to 1910x1012, mode Windowed.
- [2024.10.16-08.59.49:865][230]LogViewport: Scene viewport resized to 1910x1040, mode Windowed.
- [2024.10.16-08.59.49:903][231]LogViewport: Scene viewport resized to 1910x1053, mode Windowed.
- [2024.10.16-09.01.42:323][404]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.02.04:249][831]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.02.38:695][307]Cmd: TRANSACTION UNDO
- [2024.10.16-09.02.38:695][307]LogEditorTransaction: Undo 设置向量属性
- [2024.10.16-09.09.28:952][185]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
- [2024.10.16-09.09.29:021][185]LogPackageLocalizationCache: Processed 61 localized package path(s) for 2 prioritized culture(s) in 0.016576 seconds
- [2024.10.16-09.09.29:528][185]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/VFX/MapBorderCollection/Overview/Maps/Overview_Auto1
- [2024.10.16-09.09.29:528][185]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/Overview_Auto12E68022F4330B5E92F4B648CBF167980.tmp' to '../../../../../UEProject/SteelFactory/Saved/Autosaves/Game/VFX/MapBorderCollection/Overview/Maps/Overview_Auto1.umap'
- [2024.10.16-09.09.29:547][185]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../UEProject/SteelFactory/Saved/Autosaves/Game/VFX/MapBorderCollection/Overview/Maps/Overview_Auto1.umap is in the /Temp path, will not scan.
- [2024.10.16-09.09.29:548][185]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/VFX/MapBorderCollection/Overview/Maps/Overview_Auto1 is in the /Temp path, will not scan.
- [2024.10.16-09.09.29:548][185]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/VFX/MapBorderCollection/Overview/Maps/Overview_Auto1 is in the /Temp path, will not scan.
- [2024.10.16-09.09.29:548][185]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/VFX/MapBorderCollection/Overview/Maps/Overview' took 0.613
- [2024.10.16-09.09.29:548][185]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.613
- [2024.10.16-09.12.25:153][ 0]LogViewport: Scene viewport resized to 1910x1048, mode Windowed.
- [2024.10.16-09.12.25:173][ 1]LogViewport: Scene viewport resized to 1910x1005, mode Windowed.
- [2024.10.16-09.12.25:207][ 2]LogViewport: Scene viewport resized to 1910x903, mode Windowed.
- [2024.10.16-09.12.25:235][ 3]LogViewport: Scene viewport resized to 1910x843, mode Windowed.
- [2024.10.16-09.12.25:262][ 4]LogViewport: Scene viewport resized to 1910x781, mode Windowed.
- [2024.10.16-09.12.25:294][ 5]LogViewport: Scene viewport resized to 1910x746, mode Windowed.
- [2024.10.16-09.12.25:347][ 6]LogViewport: Scene viewport resized to 1910x732, mode Windowed.
- [2024.10.16-09.12.25:389][ 7]LogViewport: Scene viewport resized to 1910x731, mode Windowed.
- [2024.10.16-09.12.28:815][374]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
- [2024.10.16-09.12.30:113][374]LogSlate: Window '保存内容' being destroyed
- [2024.10.16-09.12.30:538][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.30:538][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.30:538][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.12.30:578][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.30:581][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.30:589][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.30:591][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.30:596][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.30:599][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.30:601][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.30:602][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.30:602][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.12.30:605][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.30:605][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.30:605][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.12.30:750][374]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.12.30:801][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.30:801][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.30:806][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.30:806][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.30:806][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.30:806][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.30:813][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.30:813][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.30:814][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.30:814][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.30:902][374]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.12.30:902][374]LogCesium: Loading tileset for asset ID 1
- [2024.10.16-09.12.30:902][374]LogCesium: Loading tileset for asset ID 1 done
- [2024.10.16-09.12.30:902][374]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.12.30:902][374]LogCesium: Loading tileset for asset ID 0
- [2024.10.16-09.12.30:902][374]LogCesium: Loading tileset for asset ID 0 done
- [2024.10.16-09.12.30:910][374]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Main.Main
- [2024.10.16-09.12.30:911][374]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
- [2024.10.16-09.12.30:911][374]LightingResults: New page: 光照构建
- [2024.10.16-09.12.30:911][374]LoadErrors: New page: 正在加载地图:Main.umap
- [2024.10.16-09.12.30:969][374]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.12.30:969][374]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.12.30:970][374]MapCheck: New page: 地图检测
- [2024.10.16-09.12.30:970][374]LightingResults: New page: 光照构建
- [2024.10.16-09.12.31:002][374]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.10.16-09.12.31:035][374]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
- [2024.10.16-09.12.31:048][374]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.12.31:055][374]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.12.31:110][374]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
- [2024.10.16-09.12.31:122][374]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
- [2024.10.16-09.12.31:485][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.31:485][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.31:485][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.12.31:526][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.31:528][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.31:536][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.31:539][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.31:544][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.31:547][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.31:550][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.31:550][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.31:550][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.12.31:554][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.31:554][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.31:554][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.12.31:694][374]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
- [2024.10.16-09.12.31:694][374]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.12.31:694][374]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.12.31:695][374]LogAIModule: Creating AISystem for world Main
- [2024.10.16-09.12.31:784][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.31:784][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.31:785][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.31:785][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.31:785][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.31:785][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.31:839][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.31:839][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.31:840][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.31:840][374]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.12.32:163][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.32:181][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.32:209][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.32:229][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.32:256][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.32:276][374]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.12.32:609][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.32:609][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.32:609][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.12.32:652][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.32:652][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.32:652][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.12.32:658][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.32:658][374]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.12.32:658][374]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.12.32:687][374]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.12.32:687][374]LogCesium: Loading tileset for asset ID 1
- [2024.10.16-09.12.32:687][374]LogCesium: Loading tileset for asset ID 1 done
- [2024.10.16-09.12.32:687][374]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.12.32:687][374]LogCesium: Loading tileset for asset ID 0
- [2024.10.16-09.12.32:687][374]LogCesium: Loading tileset for asset ID 0 done
- [2024.10.16-09.12.32:749][374]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.10.16-09.12.32:790][374]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
- [2024.10.16-09.12.32:794][374]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.10.16-09.12.32:794][374]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.237毫秒。
- [2024.10.16-09.12.32:894][375]LogAutomationController: Ignoring very large delta of 4.09 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Total job queries 527, among them cache hits 104 (19.73%)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Tracking 423 distinct input hashes that result in 302 distinct outputs (71.39%)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: RAM used: 9.00 MiB of 1.60 GiB budget. Usage: 0.55%
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Shaders Compiled: 213
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Jobs assigned 213, completed 213 (100%)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Average time worker was idle: 0.11 s
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Time job spent in pending queue: average 2.33 s, longest 6.13 s
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Job life time (pending + execution): average 2.80 s, max 6.45
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Shader code size: average 38.672 KiB, min 2.262 KiB, max 72.59 KiB
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.03 s
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Jobs were issued in 213 batches (only local compilation was used), average 1.00 jobs/batch
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Average processing rate: 23.58 jobs/sec
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Total thread time: 82.589 s
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Total thread preprocess time: 6.511 s
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Percentage time preprocessing: 7.88%
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Effective parallelization: 9.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.25% of total time (compiled 27 times, average 0.41 sec, max 1.42 sec, min 0.29 sec)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.39% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.47% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.42% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.27% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.12.33:445][376]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.13.07:862][578]Cmd: TRANSACTION UNDO
- [2024.10.16-09.13.07:862][578]LogEditorTransaction: Undo 移动元素
- [2024.10.16-09.13.16:857][116]Cmd: TRANSACTION UNDO
- [2024.10.16-09.13.16:857][116]LogEditorTransaction: Undo 移动元素
- [2024.10.16-09.13.24:723][575]Cmd: DELETE
- [2024.10.16-09.13.24:726][575]Cmd: ACTOR DELETE
- [2024.10.16-09.13.25:230][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.13.25:230][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.13.25:230][575]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.13.25:271][575]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.13.25:273][575]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.13.25:280][575]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.13.25:283][575]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.13.25:289][575]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.13.25:292][575]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.13.25:295][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.13.25:295][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.13.25:295][575]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.13.25:299][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.13.25:299][575]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.13.25:299][575]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.13.25:456][575]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.13.25:513][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.13.25:513][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.13.25:514][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.13.25:514][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.13.25:514][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.13.25:514][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.WeakSignal_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.13.25:521][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.13.25:521][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.13.25:522][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.13.25:522][575]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.13.25:610][575]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.13.25:611][575]LogCesium: Loading tileset for asset ID 1
- [2024.10.16-09.13.25:611][575]LogCesium: Loading tileset for asset ID 1 done
- [2024.10.16-09.13.25:611][575]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.13.25:611][575]LogCesium: Loading tileset for asset ID 0
- [2024.10.16-09.13.25:611][575]LogCesium: Loading tileset for asset ID 0 done
- [2024.10.16-09.13.27:149][575]LogSlate: Window '消息' being destroyed
- [2024.10.16-09.13.27:160][575]Message dialog closed, result: Yes, title: 消息, text: Actor Line089由其他Actor/Object引用。
- 是否真的要删除它?此操作将打破引用。
- 引用列表:
- (Soft) Actor BG_2020_CJ in Main
- [2024.10.16-09.13.27:169][575]LogEditorActor: Deleted Actor: StaticMeshActor
- [2024.10.16-09.13.27:255][575]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
- [2024.10.16-09.13.27:261][575]LogEditorActor: Deleted 1 Actors (1.071 secs)
- [2024.10.16-09.13.27:320][576]LogAutomationController: Ignoring very large delta of 2.61 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.13.32:963][911]Cmd: DELETE
- [2024.10.16-09.13.32:964][911]Cmd: ACTOR DELETE
- [2024.10.16-09.13.34:107][911]LogSlate: Window '消息' being destroyed
- [2024.10.16-09.13.34:113][911]Message dialog closed, result: Yes, title: 消息, text: Actor Line102由其他Actor/Object引用。
- 是否真的要删除它?此操作将打破引用。
- 引用列表:
- (Soft) Actor BG_2020_CJ in Main
- [2024.10.16-09.13.34:115][911]LogEditorActor: Deleted Actor: StaticMeshActor
- [2024.10.16-09.13.34:131][911]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
- [2024.10.16-09.13.34:135][911]LogEditorActor: Deleted 1 Actors (0.097 secs)
- [2024.10.16-09.13.51:405][ 20]Cmd: DELETE
- [2024.10.16-09.13.51:405][ 20]Cmd: ACTOR DELETE
- [2024.10.16-09.13.52:925][ 20]LogSlate: Window '消息' being destroyed
- [2024.10.16-09.13.52:933][ 20]Message dialog closed, result: Yes, title: 消息, text: Actor Line115由其他Actor/Object引用。
- 是否真的要删除它?此操作将打破引用。
- 引用列表:
- (Soft) Actor BG_2020_CJ in Main
- [2024.10.16-09.13.52:935][ 20]LogEditorActor: Deleted Actor: StaticMeshActor
- [2024.10.16-09.13.52:957][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
- [2024.10.16-09.13.52:960][ 20]LogEditorActor: Deleted 1 Actors (0.097 secs)
- [2024.10.16-09.15.05:417][ 5]LogViewport: Scene viewport resized to 1910x738, mode Windowed.
- [2024.10.16-09.15.05:440][ 6]LogViewport: Scene viewport resized to 1910x771, mode Windowed.
- [2024.10.16-09.15.05:514][ 7]LogViewport: Scene viewport resized to 1910x883, mode Windowed.
- [2024.10.16-09.15.05:566][ 8]LogViewport: Scene viewport resized to 1910x1051, mode Windowed.
- [2024.10.16-09.15.05:607][ 9]LogViewport: Scene viewport resized to 1910x1102, mode Windowed.
- [2024.10.16-09.15.05:650][ 10]LogViewport: Scene viewport resized to 1910x1105, mode Windowed.
- [2024.10.16-09.15.09:318][228]LogViewport: Scene viewport resized to 1910x1104, mode Windowed.
- [2024.10.16-09.15.09:339][229]LogViewport: Scene viewport resized to 1910x1102, mode Windowed.
- [2024.10.16-09.15.09:386][230]LogViewport: Scene viewport resized to 1910x1056, mode Windowed.
- [2024.10.16-09.15.09:426][231]LogViewport: Scene viewport resized to 1910x1024, mode Windowed.
- [2024.10.16-09.15.09:466][232]LogViewport: Scene viewport resized to 1910x1011, mode Windowed.
- [2024.10.16-09.15.16:226][618]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.15.21:790][972]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
- [2024.10.16-09.15.31:933][742]LogViewport: Scene viewport resized to 1910x1007, mode Windowed.
- [2024.10.16-09.15.31:955][743]LogViewport: Scene viewport resized to 1910x989, mode Windowed.
- [2024.10.16-09.15.32:006][744]LogViewport: Scene viewport resized to 1910x867, mode Windowed.
- [2024.10.16-09.15.32:055][745]LogViewport: Scene viewport resized to 1910x738, mode Windowed.
- [2024.10.16-09.15.32:106][746]LogViewport: Scene viewport resized to 1910x725, mode Windowed.
- [2024.10.16-09.15.34:178][882]LogActorFactory: Actor Factory attempting to spawn MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K
- [2024.10.16-09.15.34:182][882]LogActorFactory: Actor Factory attempting to spawn MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K
- [2024.10.16-09.15.34:186][882]LogActorFactory: Actor Factory spawned MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K as actor: DecalActor /Game/Main.Main:PersistentLevel.DecalActor_0
- [2024.10.16-09.15.34:187][882]LogActorFactory: Actor Factory spawned MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K as actor: DecalActor /Game/Main.Main:PersistentLevel.DecalActor_0
- [2024.10.16-09.15.34:516][909]LogActorFactory: Actor Factory attempting to spawn MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K
- [2024.10.16-09.15.34:516][909]LogActorFactory: Actor Factory attempting to spawn MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K
- [2024.10.16-09.15.34:519][909]LogActorFactory: Actor Factory spawned MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K as actor: DecalActor /Game/Main.Main:PersistentLevel.DecalActor_1
- [2024.10.16-09.15.34:520][909]LogActorFactory: Actor Factory spawned MaterialInstanceConstant /Game/Megascans/Decals/Concrete_Patch_vjdpfjz/MI_Concrete_Patch_vjdpfjz_2K.MI_Concrete_Patch_vjdpfjz_2K as actor: DecalActor /Game/Main.Main:PersistentLevel.DecalActor_1
- [2024.10.16-09.15.35:251][964]Cmd: TRANSACTION UNDO
- [2024.10.16-09.15.35:251][964]LogEditorTransaction: Undo 创建Actor
- [2024.10.16-09.15.41:092][329]LogTexture: Display: 正在构建纹理:/Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/T_ShippingContainer_sl4qabnp_2K_ORDp.T_ShippingContainer_sl4qabnp_2K_ORDp (TFO_DXT1, 2048x2048 x1x1x1)(预计所需内存:346.145823 MB),编码速度:Fast
- [2024.10.16-09.15.41:106][329]LogTexture: Display: 正在构建纹理:/Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/T_Shipping_Container_sl4qabnp_2K_N.T_Shipping_Container_sl4qabnp_2K_N (TFO_BC5, 2048x2048 x1x1x1)(预计所需内存:487.562488 MB),编码速度:Fast
- [2024.10.16-09.15.41:121][329]LogTexture: Display: 正在构建纹理:/Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/T_Shipping_Container_sl4qabnp_2K_D.T_Shipping_Container_sl4qabnp_2K_D (TFO_DXT1, 2048x2048 x1x1x1)(预计所需内存:346.145823 MB),编码速度:Fast
- [2024.10.16-09.15.51:825][203]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Megascans/Surfaces/Stained_Concrete_Wall_vcrhdja/MI_Stained_Concrete_Wall_vcrhdja_2K.MI_Stained_Concrete_Wall_vcrhdja_2K
- [2024.10.16-09.15.52:090][203]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.15.52:090][203]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.15.52:709][203]LogViewport: Scene viewport resized to 1783x1262, mode Windowed.
- [2024.10.16-09.15.52:733][203]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Total job queries 537, among them cache hits 104 (19.37%)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Tracking 433 distinct input hashes that result in 307 distinct outputs (70.90%)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: RAM used: 9.23 MiB of 1.60 GiB budget. Usage: 0.56%
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Shaders Compiled: 213
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Jobs assigned 213, completed 213 (100%)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Average time worker was idle: 0.11 s
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Time job spent in pending queue: average 2.33 s, longest 6.13 s
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Job life time (pending + execution): average 2.80 s, max 6.45
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Shader code size: average 38.672 KiB, min 2.262 KiB, max 72.59 KiB
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.03 s
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Jobs were issued in 213 batches (only local compilation was used), average 1.00 jobs/batch
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Average processing rate: 23.58 jobs/sec
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Total thread time: 82.589 s
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Total thread preprocess time: 6.511 s
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Percentage time preprocessing: 7.88%
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Effective parallelization: 9.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.25% of total time (compiled 27 times, average 0.41 sec, max 1.42 sec, min 0.29 sec)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.39% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.47% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.42% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.27% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.15.52:796][204]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.16.04:618][965]Cmd: TRANSACTION UNDO
- [2024.10.16-09.16.04:618][965]LogEditorTransaction: Undo 编辑Tiling Y
- [2024.10.16-09.16.25:301][261]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/MI_Shipping_Container_sl4qabnp_2K.MI_Shipping_Container_sl4qabnp_2K
- [2024.10.16-09.16.25:303][261]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.16.25:303][261]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.16.25:558][261]LogViewport: Scene viewport resized to 1783x1262, mode Windowed.
- [2024.10.16-09.16.42:853][267]Cmd: TRANSACTION UNDO
- [2024.10.16-09.16.42:853][267]LogEditorTransaction: Undo 创建Actor
- [2024.10.16-09.16.48:561][573]Cmd: TRANSACTION UNDO
- [2024.10.16-09.16.48:561][573]LogEditorTransaction: Undo 创建Actor
- [2024.10.16-09.16.55:681][930]Cmd: TRANSACTION UNDO
- [2024.10.16-09.16.55:681][930]LogEditorTransaction: Undo 创建Actor
- [2024.10.16-09.17.03:697][426]Cmd: TRANSACTION UNDO
- [2024.10.16-09.17.03:697][426]LogEditorTransaction: Undo 创建Actor
- [2024.10.16-09.17.42:581][896]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Megascans/MI_Shipping_Container_sl4qabnp_2K.MI_Shipping_Container_sl4qabnp_2K
- [2024.10.16-09.17.42:582][896]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.17.42:582][896]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.17.42:852][896]LogViewport: Scene viewport resized to 1783x1262, mode Windowed.
- [2024.10.16-09.18.58:986][713]Cmd: TRANSACTION UNDO
- [2024.10.16-09.18.58:986][713]LogEditorTransaction: Undo 编辑Tiling X
- [2024.10.16-09.19.27:899][649]Cmd: TRANSACTION UNDO
- [2024.10.16-09.19.27:899][649]LogEditorTransaction: Undo 编辑Offset X
- [2024.10.16-09.19.30:293][747]Cmd: TRANSACTION UNDO
- [2024.10.16-09.19.30:293][747]LogEditorTransaction: Undo 编辑Offset Y
- [2024.10.16-09.21.35:755][138]Cmd: TRANSACTION UNDO
- [2024.10.16-09.21.35:755][138]LogEditorTransaction: Undo 编辑Offset X
- [2024.10.16-09.21.50:146][961]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.21.55:997][321]Cmd: TRANSACTION UNDO
- [2024.10.16-09.21.55:997][321]LogEditorTransaction: Undo 替换组件使用的材质
- [2024.10.16-09.21.58:121][408]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.22.14:219][345]Cmd: TRANSACTION UNDO
- [2024.10.16-09.22.14:219][345]LogEditorTransaction: Undo 创建Actor
- [2024.10.16-09.22.16:886][453]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.22.21:617][687]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.22.39:901][771]LogViewport: Scene viewport resized to 1910x729, mode Windowed.
- [2024.10.16-09.22.39:927][772]LogViewport: Scene viewport resized to 1910x741, mode Windowed.
- [2024.10.16-09.22.39:977][773]LogViewport: Scene viewport resized to 1910x784, mode Windowed.
- [2024.10.16-09.22.40:016][774]LogViewport: Scene viewport resized to 1910x830, mode Windowed.
- [2024.10.16-09.22.40:060][775]LogViewport: Scene viewport resized to 1910x864, mode Windowed.
- [2024.10.16-09.22.40:101][776]LogViewport: Scene viewport resized to 1910x900, mode Windowed.
- [2024.10.16-09.22.40:143][777]LogViewport: Scene viewport resized to 1910x943, mode Windowed.
- [2024.10.16-09.22.40:186][778]LogViewport: Scene viewport resized to 1910x963, mode Windowed.
- [2024.10.16-09.22.40:230][779]LogViewport: Scene viewport resized to 1910x972, mode Windowed.
- [2024.10.16-09.22.40:270][780]LogViewport: Scene viewport resized to 1910x974, mode Windowed.
- [2024.10.16-09.22.40:358][781]LogViewport: Scene viewport resized to 1910x943, mode Windowed.
- [2024.10.16-09.22.42:354][897]LogViewport: Scene viewport resized to 1910x942, mode Windowed.
- [2024.10.16-09.22.42:379][898]LogViewport: Scene viewport resized to 1910x950, mode Windowed.
- [2024.10.16-09.22.42:431][899]LogViewport: Scene viewport resized to 1910x960, mode Windowed.
- [2024.10.16-09.22.42:562][909]LogViewport: Scene viewport resized to 1910x959, mode Windowed.
- [2024.10.16-09.22.42:587][910]LogViewport: Scene viewport resized to 1910x954, mode Windowed.
- [2024.10.16-09.22.42:640][911]LogViewport: Scene viewport resized to 1910x949, mode Windowed.
- [2024.10.16-09.22.56:512][709]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.23.31:692][833]Cmd: TRANSACTION UNDO
- [2024.10.16-09.23.31:692][833]LogEditorTransaction: Undo 编辑Offset X
- [2024.10.16-09.23.47:751][768]LogSlate: Window 'MI_Shipping_Container_sl4qabnp_2K' being destroyed
- [2024.10.16-09.23.47:756][768]LogSlate: Window 'MI_Shipping_Container_sl4qabnp_2K' being destroyed
- [2024.10.16-09.23.47:848][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Total job queries 543, among them cache hits 108 (19.89%)
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Tracking 435 distinct input hashes that result in 309 distinct outputs (71.03%)
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: RAM used: 9.28 MiB of 1.60 GiB budget. Usage: 0.57%
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Shaders Compiled: 213
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Jobs assigned 213, completed 213 (100%)
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Average time worker was idle: 0.11 s
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Time job spent in pending queue: average 2.33 s, longest 6.13 s
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Job life time (pending + execution): average 2.80 s, max 6.45
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Shader code size: average 38.672 KiB, min 2.262 KiB, max 72.59 KiB
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.03 s
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Jobs were issued in 213 batches (only local compilation was used), average 1.00 jobs/batch
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Average processing rate: 23.58 jobs/sec
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Total thread time: 82.589 s
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Total thread preprocess time: 6.511 s
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Percentage time preprocessing: 7.88%
- [2024.10.16-09.23.48:026][768]LogShaderCompilers: Display: Effective parallelization: 9.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec)
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec)
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.25% of total time (compiled 27 times, average 0.41 sec, max 1.42 sec, min 0.29 sec)
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.39% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec)
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.47% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.42% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.27% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.23.48:027][768]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.23.48:097][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
- [2024.10.16-09.23.48:237][768]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.23.48:237][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.23.48:323][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
- [2024.10.16-09.23.48:383][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
- [2024.10.16-09.23.48:396][768]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.23.48:397][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.23.48:419][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
- [2024.10.16-09.23.48:483][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
- [2024.10.16-09.23.48:502][768]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.23.48:502][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.23.53:087][ 85]Cmd: TRANSACTION UNDO
- [2024.10.16-09.23.53:087][ 85]LogEditorTransaction: Undo 创建Actor
- [2024.10.16-09.24.02:718][764]Cmd: TRANSACTION UNDO
- [2024.10.16-09.24.02:719][764]LogEditorTransaction: Undo 创建Actor
- [2024.10.16-09.24.26:180][920]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.24.29:501][201]Cmd: TRANSACTION UNDO
- [2024.10.16-09.24.29:501][201]LogEditorTransaction: Undo 移动元素
- [2024.10.16-09.24.42:756][198]Cmd: DELETE
- [2024.10.16-09.24.42:756][198]Cmd: ACTOR DELETE
- [2024.10.16-09.24.42:831][198]LogEditorActor: Deleted Actor: StaticMeshActor
- [2024.10.16-09.24.42:887][198]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
- [2024.10.16-09.24.42:905][198]LogEditorActor: Deleted 1 Actors (0.149 secs)
- [2024.10.16-09.25.23:735][ 43]LogSlate: Took 0.007156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NotoSansMath-Regular.ttf' (574K)
- [2024.10.16-09.25.23:787][ 43]LogSlate: Took 0.015247 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NotoColorEmoji.ttf' (7610K)
- [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: request failed, libcurl error: 28 (Timeout was reached)
- [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 0 (Found bundle for host: 0x6596f2f5580 [serially])
- [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 1 (Hostname ecn.t3.tiles.virtualearth.net was found in DNS cache)
- [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 2 ( Trying 23.2.16.26:443...)
- [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 3 (Connected to ecn.t3.tiles.virtualearth.net (23.2.16.26) port 443)
- [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 4 (ALPN: curl offers http/1.1)
- [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 5 (SSL reusing session ID)
- [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 6 (TLSv1.3 (OUT), TLS handshake, Client hello (1):)
- [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 7 (SSL connection timeout)
- [2024.10.16-09.25.26:408][256]LogHttp: Warning: 0000065AB727CD00: libcurl info message cache 8 (Closing connection)
- [2024.10.16-09.27.14:377][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
- [2024.10.16-09.27.15:234][397]LogSlate: Window '保存内容' being destroyed
- [2024.10.16-09.27.15:292][397]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.10.16-09.27.15:359][397]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- [2024.10.16-09.27.15:385][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
- [2024.10.16-09.27.19:461][397]LogSavePackage: Moving output files for package: /Game/Main
- [2024.10.16-09.27.19:462][397]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/Main1830FE4D44BE9B6FC7BB168BFDDEC956.tmp' to '../../../../../UEProject/SteelFactory/Content/Main.umap'
- [2024.10.16-09.27.19:513][397]LogFileHelpers: Saving map 'Main' took 4.159
- [2024.10.16-09.27.19:642][397]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Megascans/MI_Shipping_Container_sl4qabnp_2K" FILE="../../../../../UEProject/SteelFactory/Content/Megascans/MI_Shipping_Container_sl4qabnp_2K.uasset" SILENT=true
- [2024.10.16-09.27.19:665][397]LogSavePackage: Moving output files for package: /Game/Megascans/MI_Shipping_Container_sl4qabnp_2K
- [2024.10.16-09.27.19:665][397]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MI_Shipping_Container_sl4qabnp_266E950BF4AE88C0B609F13A72128D369.tmp' to '../../../../../UEProject/SteelFactory/Content/Megascans/MI_Shipping_Container_sl4qabnp_2K.uasset'
- [2024.10.16-09.27.19:702][397]LogSavePackage: Moving output files for package: /Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/MI_Shipping_Container_sl4qabnp_2K
- [2024.10.16-09.27.19:703][397]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MI_Shipping_Container_sl4qabnp_203B7729749355DD3F4858FA50A51DE96.tmp' to '../../../../../UEProject/SteelFactory/Content/Megascans/Surfaces/Shipping_Container_sl4qabnp/MI_Shipping_Container_sl4qabnp_2K.uasset'
- [2024.10.16-09.27.19:725][397]LogSavePackage: Moving output files for package: /Game/Megascans/Surfaces/Stained_Concrete_Wall_vcrhdja/MI_Stained_Concrete_Wall_vcrhdja_2K
- [2024.10.16-09.27.19:726][397]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MI_Stained_Concrete_Wall_vcrhdja9A1969B04A53E2AAABA4F4807D9C88BD.tmp' to '../../../../../UEProject/SteelFactory/Content/Megascans/Surfaces/Stained_Concrete_Wall_vcrhdja/MI_Stained_Concrete_Wall_vcrhdja_2K.uasset'
- [2024.10.16-09.27.19:741][397]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.44 sec
- [2024.10.16-09.27.19:777][397]AssetCheck: New page: 资产保存:多个资产
- [2024.10.16-09.27.19:778][397]LogContentValidation: Display: 正在验证/Script/Engine.World /Game/Main.Main
- [2024.10.16-09.27.19:781][397]LogContentValidation: Display: 正在验证/Script/Engine.MaterialInstanceConstant /Game/Megascans/MI_Shipping_Container_sl4qabnp_2K.MI_Shipping_Container_sl4qabnp_2K
- [2024.10.16-09.27.19:781][397]LogContentValidation: Display: 正在验证/Script/Engine.MaterialInstanceConstant /Game/Megascans/Surfaces/Shipping_Container_sl4qabnp/MI_Shipping_Container_sl4qabnp_2K.MI_Shipping_Container_sl4qabnp_2K
- [2024.10.16-09.27.19:781][397]LogContentValidation: Display: 正在验证/Script/Engine.MaterialInstanceConstant /Game/Megascans/Surfaces/Stained_Concrete_Wall_vcrhdja/MI_Stained_Concrete_Wall_vcrhdja_2K.MI_Stained_Concrete_Wall_vcrhdja_2K
- [2024.10.16-09.27.19:818][398]LogAutomationController: Ignoring very large delta of 5.49 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.27.34:288][330]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Total job queries 552, among them cache hits 108 (19.57%)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Tracking 443 distinct input hashes that result in 317 distinct outputs (71.56%)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: RAM used: 9.59 MiB of 1.60 GiB budget. Usage: 0.59%
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Shaders Compiled: 213
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Jobs assigned 214, completed 213 (99.53%)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Average time worker was idle: 8.38 s
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Time job spent in pending queue: average 2.32 s, longest 6.13 s
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Job life time (pending + execution): average 2.80 s, max 6.45
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Shader code size: average 38.672 KiB, min 2.262 KiB, max 72.59 KiB
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.03 s
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Jobs were issued in 214 batches (only local compilation was used), average 1.00 jobs/batch
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Average processing rate: 23.58 jobs/sec
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Total thread time: 82.589 s
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Total thread preprocess time: 6.511 s
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Percentage time preprocessing: 7.88%
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Effective parallelization: 9.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.25% of total time (compiled 27 times, average 0.41 sec, max 1.42 sec, min 0.29 sec)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.39% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.47% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.42% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.27% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.27.34:289][330]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.29.01:650][312]LogDebuggerCommands: Repeating last play command: 选中的视口
- [2024.10.16-09.29.01:705][312]LogPlayLevel: PlayLevel: No blueprints needed recompiling
- [2024.10.16-09.29.01:713][312]PIE: New page: PIE会话:Main(2024年10月17日 上午1:29:01)
- [2024.10.16-09.29.01:761][312]LogOnline: OSS: Created online subsystem instance for: NULL
- [2024.10.16-09.29.01:764][312]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
- [2024.10.16-09.29.01:774][312]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Main
- [2024.10.16-09.29.02:199][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.29.02:199][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.29.02:199][312]LogPhysics: Warning: TConvex Name:BodySetup /Game/UEDPIE_0_Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.29.02:200][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.29.02:200][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.29.02:200][312]LogPhysics: Warning: TConvex Name:BodySetup /Game/UEDPIE_0_Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.29.02:208][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.29.02:208][312]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.29.02:208][312]LogPhysics: Warning: TConvex Name:BodySetup /Game/UEDPIE_0_Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.29.02:307][312]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.29.02:310][312]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.29.02:315][312]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.29.02:318][312]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.29.02:323][312]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.29.02:327][312]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.29.02:410][312]LogPlayLevel: PIE: StaticDuplicateObject took: (0.636826s)
- [2024.10.16-09.29.02:410][312]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Main.Main to /Game/UEDPIE_0_Main.Main (0.636909s)
- [2024.10.16-09.29.02:430][312]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
- [2024.10.16-09.29.02:456][312]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.29.02:459][312]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.29.02:460][312]LogAIModule: Creating AISystem for world Main
- [2024.10.16-09.29.02:467][312]LogPlayLevel: PIE: World Init took: (0.016454s)
- [2024.10.16-09.29.02:470][312]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
- [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Audio Mixer Platform Settings:
- [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Sample Rate: 48000
- [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Number of buffers to queue: 1
- [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Max Channels (voices): 32
- [2024.10.16-09.29.02:470][312]LogAudioMixer: Display: Number of Async Source Workers: 4
- [2024.10.16-09.29.02:470][312]LogAudio: Display: AudioDevice MaxSources: 32
- [2024.10.16-09.29.02:471][312]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- [2024.10.16-09.29.02:471][312]LogAudio: Display: Audio Reverb Plugin: None (built-in).
- [2024.10.16-09.29.02:471][312]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- [2024.10.16-09.29.02:473][312]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- [2024.10.16-09.29.02:546][312]LogAudioMixer: Display: Using Audio Hardware Device 耳机 (Realtek(R) Audio)
- [2024.10.16-09.29.02:547][312]LogAudioMixer: Display: Initializing Sound Submixes...
- [2024.10.16-09.29.02:547][312]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- [2024.10.16-09.29.02:547][312]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- [2024.10.16-09.29.02:547][312]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
- [2024.10.16-09.29.02:547][312]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
- [2024.10.16-09.29.02:550][312]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
- [2024.10.16-09.29.02:550][312]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
- [2024.10.16-09.29.02:550][312]LogInit: FAudioDevice initialized with ID 2.
- [2024.10.16-09.29.02:550][312]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main'.
- [2024.10.16-09.29.02:550][312]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
- [2024.10.16-09.29.02:591][312]LogLoad: Game class is 'FactoryMode_C'
- [2024.10.16-09.29.02:662][312]LogWorld: Bringing World /Game/UEDPIE_0_Main.Main up for play (max tick rate 0) at 2024.10.16-17.29.02
- [2024.10.16-09.29.02:790][312]LogWorld: Bringing up level for play took: 0.197675
- [2024.10.16-09.29.02:795][312]LogOnline: OSS: Created online subsystem instance for: :Context_6
- [2024.10.16-09.29.03:667][312]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.29.03:668][312]LogCesium: Loading tileset for asset ID 1
- [2024.10.16-09.29.03:668][312]LogCesium: Loading tileset for asset ID 1 done
- [2024.10.16-09.29.03:668][312]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.29.03:668][312]LogCesium: Loading tileset for asset ID 0
- [2024.10.16-09.29.03:668][312]LogCesium: Loading tileset for asset ID 0 done
- [2024.10.16-09.29.03:675][312]LogLevel: Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers.
- [2024.10.16-09.29.03:675][312]r.RayTracing.Culling = "0"
- [2024.10.16-09.29.06:251][312]PIE: 登陆的服务器
- [2024.10.16-09.29.06:258][312]PIE: PIE总开始时间:4.594秒。
- [2024.10.16-09.29.06:418][313]LogAutomationController: Ignoring very large delta of 4.79 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.29.13:159][462]LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
- [2024.10.16-09.30.03:265][965]LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
- [2024.10.16-09.31.50:914][191]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.10.16-09.31.50:914][191]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Main
- [2024.10.16-09.31.50:951][191]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.31.50:968][191]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.31.50:990][191]LogPlayLevel: Display: Shutting down PIE online subsystems
- [2024.10.16-09.31.51:017][191]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.31.51:042][191]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.10.16-09.31.51:043][191]WebViewLog: SWebImage::~SWebImage
- [2024.10.16-09.31.51:052][191]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
- [2024.10.16-09.31.51:072][191]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
- [2024.10.16-09.31.51:080][191]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
- [2024.10.16-09.31.51:094][191]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2024.10.16-09.31.51:177][191]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms
- [2024.10.16-09.31.51:371][192]LogPlayLevel: Display: Destroying online subsystem :Context_6
- [2024.10.16-09.32.11:919][796]Cmd: TRANSACTION UNDO
- [2024.10.16-09.32.11:919][796]LogEditorTransaction: Undo 编辑色温
- [2024.10.16-09.32.18:070][950]Cmd: TRANSACTION UNDO
- [2024.10.16-09.32.18:070][950]LogEditorTransaction: Undo 编辑着色
- [2024.10.16-09.32.21:760][ 48]Cmd: TRANSACTION UNDO
- [2024.10.16-09.32.21:760][ 48]LogEditorTransaction: Undo 编辑着色
- [2024.10.16-09.32.50:470][890]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.33.01:392][189]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.33.55:086][745]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.34.13:940][294]Cmd: TRANSACTION UNDO
- [2024.10.16-09.34.13:940][294]LogEditorTransaction: Undo 创建Actor
- [2024.10.16-09.34.14:218][298]Cmd: TRANSACTION UNDO
- [2024.10.16-09.34.14:218][298]LogEditorTransaction: Undo 替换组件使用的材质
- [2024.10.16-09.34.14:619][306]Cmd: TRANSACTION UNDO
- [2024.10.16-09.34.14:619][306]LogEditorTransaction: Undo 点击元素
- [2024.10.16-09.34.15:128][317]Cmd: TRANSACTION UNDO
- [2024.10.16-09.34.15:129][317]LogEditorTransaction: Undo 替换组件使用的材质
- [2024.10.16-09.34.15:460][326]Cmd: TRANSACTION UNDO
- [2024.10.16-09.34.15:460][326]LogEditorTransaction: Undo 点击元素
- [2024.10.16-09.34.15:851][335]Cmd: TRANSACTION UNDO
- [2024.10.16-09.34.15:852][335]LogEditorTransaction: Undo 替换组件使用的材质
- [2024.10.16-09.34.35:630][921]LogViewport: Scene viewport resized to 953x472, mode Windowed.
- [2024.10.16-09.34.35:648][921]LogViewport: Scene viewport resized to 952x472, mode Windowed.
- [2024.10.16-09.34.35:716][921]LogViewport: Scene viewport resized to 952x472, mode Windowed.
- [2024.10.16-09.34.35:800][921]LogViewport: Scene viewport resized to 2511x1366, mode Windowed.
- [2024.10.16-09.34.35:969][922]LogViewport: Scene viewport resized to 2560x1400, mode Windowed.
- [2024.10.16-09.34.36:859][945]LogViewport: Scene viewport resized to 2293x1215, mode Windowed.
- [2024.10.16-09.34.36:889][946]LogViewport: Scene viewport resized to 2111x1089, mode Windowed.
- [2024.10.16-09.34.36:935][947]LogViewport: Scene viewport resized to 1971x992, mode Windowed.
- [2024.10.16-09.34.36:978][948]LogViewport: Scene viewport resized to 1918x956, mode Windowed.
- [2024.10.16-09.34.37:068][949]LogViewport: Scene viewport resized to 1910x949, mode Windowed.
- [2024.10.16-09.34.46:451][227]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.34.48:172][275]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Total job queries 557, among them cache hits 108 (19.39%)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Tracking 449 distinct input hashes that result in 321 distinct outputs (71.49%)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: RAM used: 9.78 MiB of 1.60 GiB budget. Usage: 0.60%
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Shaders Compiled: 214
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Jobs assigned 214, completed 214 (100%)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Average time worker was idle: 8.38 s
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Time job spent in pending queue: average 2.32 s, longest 6.13 s
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Job life time (pending + execution): average 2.79 s, max 6.45
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Shader code size: average 38.806 KiB, min 2.262 KiB, max 72.59 KiB
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.65 s
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Jobs were issued in 214 batches (only local compilation was used), average 1.00 jobs/batch
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Average processing rate: 22.18 jobs/sec
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Total thread time: 82.915 s
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Total thread preprocess time: 6.546 s
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Percentage time preprocessing: 7.90%
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Effective parallelization: 8.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.59% of total time (compiled 28 times, average 0.40 sec, max 1.42 sec, min 0.29 sec)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.35% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.46% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.41% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.26% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.35.27:550][686]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.35.31:848][810]Cmd: TRANSACTION UNDO
- [2024.10.16-09.35.31:848][810]LogEditorTransaction: Undo 编辑Border Height
- [2024.10.16-09.35.43:458][140]Cmd: TRANSACTION UNDO
- [2024.10.16-09.35.43:458][140]LogEditorTransaction: Undo 编辑Border Height
- [2024.10.16-09.35.50:409][334]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/VFX/MapBorderCollection/Materials/MaterialsExamples/MI_Anim_09.MI_Anim_09
- [2024.10.16-09.35.50:410][334]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.35.50:411][334]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.35.50:734][334]LogViewport: Scene viewport resized to 1783x1262, mode Windowed.
- [2024.10.16-09.35.55:406][472]Cmd: TRANSACTION UNDO
- [2024.10.16-09.35.55:406][472]LogEditorTransaction: Undo 编辑TopFade
- [2024.10.16-09.35.59:287][579]Cmd: TRANSACTION UNDO
- [2024.10.16-09.35.59:287][579]LogEditorTransaction: Undo 编辑GroundFadeDistance
- [2024.10.16-09.36.03:379][671]Cmd: TRANSACTION UNDO
- [2024.10.16-09.36.03:379][671]LogEditorTransaction: Undo 编辑ScaleUV
- [2024.10.16-09.36.09:016][826]Cmd: TRANSACTION UNDO
- [2024.10.16-09.36.09:016][826]LogEditorTransaction: Undo 编辑AnimSpeedVertical
- [2024.10.16-09.36.12:531][910]Cmd: TRANSACTION UNDO
- [2024.10.16-09.36.12:531][910]LogEditorTransaction: Undo 编辑AnimSpeedHorizontal
- [2024.10.16-09.36.14:265][955]Cmd: TRANSACTION UNDO
- [2024.10.16-09.36.14:265][955]LogEditorTransaction: Undo 编辑AnimSpeedVertical
- [2024.10.16-09.36.16:776][ 12]Cmd: TRANSACTION UNDO
- [2024.10.16-09.36.16:777][ 12]LogEditorTransaction: Undo 编辑R
- [2024.10.16-09.36.17:947][ 41]LogSlate: Window 'MI_Anim_09' being destroyed
- [2024.10.16-09.36.17:954][ 41]LogSlate: Window 'MI_Anim_09' being destroyed
- [2024.10.16-09.36.17:960][ 41]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.36.17:960][ 41]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.36.22:412][174]Cmd: TRANSACTION UNDO
- [2024.10.16-09.36.22:412][174]LogEditorTransaction: Undo 编辑Border Height
- [2024.10.16-09.36.27:965][330]Cmd: TRANSACTION UNDO
- [2024.10.16-09.36.27:965][330]LogEditorTransaction: Undo 编辑 Translucent Sort Priority
- [2024.10.16-09.36.35:184][530]Cmd: TRANSACTION UNDO
- [2024.10.16-09.36.35:184][530]LogEditorTransaction: Undo 设置向量属性
- [2024.10.16-09.36.44:708][805]Cmd: TRANSACTION UNDO
- [2024.10.16-09.36.44:708][805]LogEditorTransaction: Undo 编辑Border Height
- [2024.10.16-09.36.46:173][837]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/VFX/MapBorderCollection/Materials/MaterialsExamples/MI_Anim_09.MI_Anim_09
- [2024.10.16-09.36.46:174][837]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.36.46:175][837]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.36.46:502][837]LogViewport: Scene viewport resized to 1783x1262, mode Windowed.
- [2024.10.16-09.37.03:026][228]Cmd: TRANSACTION UNDO
- [2024.10.16-09.37.03:026][228]LogEditorTransaction: Undo 编辑ScaleUV
- [2024.10.16-09.37.05:028][275]Cmd: TRANSACTION UNDO
- [2024.10.16-09.37.05:028][275]LogEditorTransaction: Undo 编辑AnimSpeedVertical
- [2024.10.16-09.37.24:942][611]Cmd: TRANSACTION UNDO
- [2024.10.16-09.37.24:942][611]LogEditorTransaction: Undo 编辑AnimSpeedVertical
- [2024.10.16-09.37.27:758][685]Cmd: TRANSACTION UNDO
- [2024.10.16-09.37.27:758][685]LogEditorTransaction: Undo 编辑AnimSpeedHorizontal
- [2024.10.16-09.37.28:693][707]Cmd: TRANSACTION UNDO
- [2024.10.16-09.37.28:693][707]LogEditorTransaction: Undo 编辑ScaleUV
- [2024.10.16-09.37.49:486][316]Cmd: TRANSACTION UNDO
- [2024.10.16-09.37.49:486][316]LogEditorTransaction: Undo 编辑AnimSpeedVertical
- [2024.10.16-09.37.49:867][319]Cmd: TRANSACTION UNDO
- [2024.10.16-09.37.49:867][319]LogEditorTransaction: Undo 编辑AnimSpeedVertical
- [2024.10.16-09.37.54:334][444]Cmd: TRANSACTION UNDO
- [2024.10.16-09.37.54:334][444]LogEditorTransaction: Undo 编辑AnimSpeedHorizontal
- [2024.10.16-09.38.13:305][986]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.13:305][986]LogEditorTransaction: Undo 编辑AnimSpeedVertical
- [2024.10.16-09.38.38:910][730]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.38:910][730]LogEditorTransaction: Undo 编辑EnableGroundFade
- [2024.10.16-09.38.39:556][736]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.39:556][736]LogEditorTransaction: Undo 编辑EnableGroundFade
- [2024.10.16-09.38.40:394][746]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.40:395][746]LogEditorTransaction: Undo 编辑GroundFadeDistance
- [2024.10.16-09.38.40:808][750]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.40:808][750]LogEditorTransaction: Undo 编辑GroundFadeDistance
- [2024.10.16-09.38.41:153][752]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.41:153][752]LogEditorTransaction: Undo 编辑AnimSpeedHorizontal
- [2024.10.16-09.38.41:408][753]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.41:408][753]LogEditorTransaction: Undo 编辑AnimSpeedHorizontal
- [2024.10.16-09.38.41:734][757]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.41:734][757]LogEditorTransaction: Undo 编辑AnimSpeedVertical
- [2024.10.16-09.38.42:205][765]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.42:205][765]LogEditorTransaction: Undo 编辑AnimSpeedVertical
- [2024.10.16-09.38.42:734][775]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.42:734][775]LogEditorTransaction: Undo 编辑ScaleUV
- [2024.10.16-09.38.44:604][825]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.44:604][825]LogEditorTransaction: Undo 编辑ScaleUV
- [2024.10.16-09.38.45:542][844]Cmd: TRANSACTION UNDO
- [2024.10.16-09.38.45:542][844]LogEditorTransaction: Undo 编辑ScaleUV
- [2024.10.16-09.39.06:548][449]LogSlate: Window '取色器' being destroyed
- [2024.10.16-09.39.16:747][742]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.39.24:370][956]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.39.24:370][956]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-09.39.24:370][956]LogShaderCompilers: Display: Total job queries 565, among them cache hits 116 (20.53%)
- [2024.10.16-09.39.24:370][956]LogShaderCompilers: Display: Tracking 449 distinct input hashes that result in 321 distinct outputs (71.49%)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: RAM used: 9.78 MiB of 1.60 GiB budget. Usage: 0.60%
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Shaders Compiled: 214
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Jobs assigned 214, completed 214 (100%)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Average time worker was idle: 8.38 s
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Time job spent in pending queue: average 2.32 s, longest 6.13 s
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Job life time (pending + execution): average 2.79 s, max 6.45
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Shader code size: average 38.806 KiB, min 2.262 KiB, max 72.59 KiB
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.65 s
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Jobs were issued in 214 batches (only local compilation was used), average 1.00 jobs/batch
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Average processing rate: 22.18 jobs/sec
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Total thread time: 82.915 s
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Total thread preprocess time: 6.546 s
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Percentage time preprocessing: 7.90%
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Effective parallelization: 8.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.59% of total time (compiled 28 times, average 0.40 sec, max 1.42 sec, min 0.29 sec)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.35% of total time (compiled 26 times, average 0.33 sec, max 0.47 sec, min 0.14 sec)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.46% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.41% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.26% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.39.24:371][956]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.39.27:078][ 32]LogViewport: Scene viewport resized to 1910x936, mode Windowed.
- [2024.10.16-09.39.27:118][ 33]LogViewport: Scene viewport resized to 1910x873, mode Windowed.
- [2024.10.16-09.39.27:216][ 34]LogViewport: Scene viewport resized to 1910x714, mode Windowed.
- [2024.10.16-09.39.27:272][ 35]LogViewport: Scene viewport resized to 1910x682, mode Windowed.
- [2024.10.16-09.39.27:315][ 36]LogViewport: Scene viewport resized to 1910x679, mode Windowed.
- [2024.10.16-09.39.38:607][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
- [2024.10.16-09.39.39:788][367]LogSlate: Window '保存内容' being destroyed
- [2024.10.16-09.39.39:801][367]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.10.16-09.39.39:845][367]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- [2024.10.16-09.39.39:865][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
- [2024.10.16-09.39.43:823][367]LogSavePackage: Moving output files for package: /Game/Main
- [2024.10.16-09.39.43:824][367]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MainBEBDAD1A41AE7FE941EA85B9285A8FE9.tmp' to '../../../../../UEProject/SteelFactory/Content/Main.umap'
- [2024.10.16-09.39.43:855][367]LogFileHelpers: Saving map 'Main' took 4.015
- [2024.10.16-09.39.44:097][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
- [2024.10.16-09.39.44:771][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
- [2024.10.16-09.39.44:779][367]LogSavePackage: Moving output files for package: /Game/VFX/MapBorderCollection/Materials/MaterialsExamples/MI_Anim_09
- [2024.10.16-09.39.44:779][367]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MI_Anim_09B9455B1E4F09D316DEE5A286FC2D5C43.tmp' to '../../../../../UEProject/SteelFactory/Content/VFX/MapBorderCollection/Materials/MaterialsExamples/MI_Anim_09.uasset'
- [2024.10.16-09.39.44:790][367]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.98 sec (total: 9.43 sec)
- [2024.10.16-09.39.45:299][367]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.39.45:301][367]LogAssetEditorSubsystem: Opening Asset editor for World /Game/VFX/NeuroFractalsPack/NeuroFractalsPack.NeuroFractalsPack
- [2024.10.16-09.39.45:301][367]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/VFX/NeuroFractalsPack/NeuroFractalsPack.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
- [2024.10.16-09.39.45:301][367]LightingResults: New page: 光照构建
- [2024.10.16-09.39.45:305][367]LoadErrors: New page: 正在加载地图:NeuroFractalsPack.umap
- [2024.10.16-09.39.45:324][367]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/Main.Main:PersistentLevel.BP_HeatMap_0.MapMesh, from: Remove from navoctree)
- [2024.10.16-09.39.45:407][367]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.39.45:408][367]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.39.45:411][367]MapCheck: New page: 地图检测
- [2024.10.16-09.39.45:411][367]LightingResults: New page: 光照构建
- [2024.10.16-09.39.45:443][367]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.10.16-09.39.45:524][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms
- [2024.10.16-09.39.45:635][367]LogWorld: UWorld::CleanupWorld for NeuroFractalsPack, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.39.45:636][367]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.39.45:639][367]LogWorld: UWorld::CleanupWorld for Main1, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.39.45:646][367]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.39.45:706][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
- [2024.10.16-09.39.45:725][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
- [2024.10.16-09.39.45:731][367]LogAudio: Display: Audio Device (ID: 1) registered with world 'NeuroFractalsPack'.
- [2024.10.16-09.39.45:731][367]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.39.45:731][367]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.39.45:731][367]LogAIModule: Creating AISystem for world NeuroFractalsPack
- [2024.10.16-09.39.45:779][367]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.10.16-09.39.45:786][367]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
- [2024.10.16-09.39.45:790][367]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.10.16-09.39.45:791][367]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.075毫秒。
- [2024.10.16-09.39.45:828][367]AssetCheck: New page: 资产保存:多个资产
- [2024.10.16-09.39.45:828][367]LogContentValidation: Display: 正在验证/Script/Engine.MaterialInstanceConstant /Game/VFX/MapBorderCollection/Materials/MaterialsExamples/MI_Anim_09.MI_Anim_09
- [2024.10.16-09.39.45:848][368]LogAutomationController: Ignoring very large delta of 7.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.39.59:539][763]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
- [2024.10.16-09.39.59:690][763]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.39.59:691][763]LogAssetEditorSubsystem: Opening Asset editor for World /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples
- [2024.10.16-09.39.59:691][763]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/VFX/HoloGen/Maps/Style_Examples.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
- [2024.10.16-09.39.59:692][763]LightingResults: New page: 光照构建
- [2024.10.16-09.39.59:692][763]LoadErrors: New page: 正在加载地图:Style_Examples.umap
- [2024.10.16-09.39.59:703][763]LogWorld: UWorld::CleanupWorld for NeuroFractalsPack, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.39.59:703][763]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.39.59:703][763]MapCheck: New page: 地图检测
- [2024.10.16-09.39.59:703][763]LightingResults: New page: 光照构建
- [2024.10.16-09.39.59:709][763]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.10.16-09.39.59:711][763]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
- [2024.10.16-09.39.59:718][763]LogWorld: UWorld::CleanupWorld for Style_Examples, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.39.59:718][763]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.39.59:725][763]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
- [2024.10.16-09.39.59:732][763]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
- [2024.10.16-09.39.59:743][763]LogAudio: Display: Audio Device (ID: 1) registered with world 'Style_Examples'.
- [2024.10.16-09.39.59:743][763]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.39.59:744][763]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.39.59:744][763]LogAIModule: Creating AISystem for world Style_Examples
- [2024.10.16-09.39.59:752][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.AncientHologram
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:754][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.AncientHologram_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:755][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.AncientHologram_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:756][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.AncientHologram_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:757][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.Dissolve
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:758][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:759][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.Lidar
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:760][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.Matrix
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:761][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.Scanning
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:763][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.ThreadRender
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:764][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.TwoTone
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:765][763]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/VFX/HoloGen/Maps/Style_Examples.Style_Examples:PersistentLevel.WeakSignal
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.39.59:808][763]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.10.16-09.39.59:816][763]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
- [2024.10.16-09.39.59:820][763]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.10.16-09.39.59:820][763]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.065毫秒。
- [2024.10.16-09.40.58:540][250]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.41.01:810][348]LogSlate: Window 'MI_Anim_09' being destroyed
- [2024.10.16-09.41.01:816][348]LogSlate: Window 'MI_Anim_09' being destroyed
- [2024.10.16-09.41.01:823][348]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.41.01:823][348]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.41.06:445][480]Cmd: EDIT COPY
- [2024.10.16-09.41.11:135][620]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
- [2024.10.16-09.41.11:552][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.11:552][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.11:552][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.41.11:592][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.11:595][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.11:603][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.11:606][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.11:612][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.11:614][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.11:619][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.11:619][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.11:619][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.41.11:623][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.11:623][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.11:623][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.41.11:769][620]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.41.11:819][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.11:819][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.11:827][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.11:827][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.11:828][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.11:828][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.11:912][620]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.41.11:912][620]LogCesium: Loading tileset for asset ID 1
- [2024.10.16-09.41.11:912][620]LogCesium: Loading tileset for asset ID 1 done
- [2024.10.16-09.41.11:912][620]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.41.11:912][620]LogCesium: Loading tileset for asset ID 0
- [2024.10.16-09.41.11:912][620]LogCesium: Loading tileset for asset ID 0 done
- [2024.10.16-09.41.11:920][620]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Main.Main
- [2024.10.16-09.41.11:920][620]Cmd: MAP LOAD FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
- [2024.10.16-09.41.11:920][620]LightingResults: New page: 光照构建
- [2024.10.16-09.41.11:920][620]LoadErrors: New page: 正在加载地图:Main.umap
- [2024.10.16-09.41.11:932][620]LogWorld: UWorld::CleanupWorld for Style_Examples, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.41.11:933][620]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.41.11:933][620]MapCheck: New page: 地图检测
- [2024.10.16-09.41.11:933][620]LightingResults: New page: 光照构建
- [2024.10.16-09.41.11:962][620]LogAudio: Display: Audio Device unregistered from world 'None'.
- [2024.10.16-09.41.11:971][620]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
- [2024.10.16-09.41.11:983][620]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.41.11:989][620]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.41.12:065][620]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
- [2024.10.16-09.41.12:074][620]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
- [2024.10.16-09.41.12:448][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.12:448][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.12:448][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.41.12:492][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.12:494][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.12:502][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.12:504][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.12:510][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.12:512][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.12:515][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.12:515][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.12:515][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.41.12:520][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.12:520][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.12:520][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.41.12:668][620]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
- [2024.10.16-09.41.12:668][620]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.41.12:668][620]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.41.12:669][620]LogAIModule: Creating AISystem for world Main
- [2024.10.16-09.41.12:757][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.12:757][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.12:811][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.12:811][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.12:812][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.12:812][620]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.13:147][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.13:166][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.13:194][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.13:215][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.13:242][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.13:262][620]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.41.13:613][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.13:613][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.13:613][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.41.13:658][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.13:658][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.13:658][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.41.13:665][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.13:665][620]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.41.13:665][620]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main.Main:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.41.13:696][620]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.41.13:696][620]LogCesium: Loading tileset for asset ID 1
- [2024.10.16-09.41.13:696][620]LogCesium: Loading tileset for asset ID 1 done
- [2024.10.16-09.41.13:696][620]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.41.13:696][620]LogCesium: Loading tileset for asset ID 0
- [2024.10.16-09.41.13:696][620]LogCesium: Loading tileset for asset ID 0 done
- [2024.10.16-09.41.13:756][620]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2024.10.16-09.41.13:802][620]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
- [2024.10.16-09.41.13:806][620]Cmd: MAP CHECKDEP NOCLEARLOG
- [2024.10.16-09.41.13:806][620]MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.626毫秒。
- [2024.10.16-09.41.13:911][621]LogAutomationController: Ignoring very large delta of 2.81 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.41.17:356][708]Cmd: EDIT PASTE
- [2024.10.16-09.41.17:373][708]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.17:383][708]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.17:384][708]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.17:401][708]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.18:772][748]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.41.21:740][836]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.21:775][837]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.21:807][838]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.21:840][839]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.21:874][840]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.21:907][841]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.21:940][842]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.22:039][845]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.23:084][876]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.23:117][877]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.23:151][878]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.23:184][879]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main.Main:PersistentLevel.Scanning_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.41.26:537][976]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.41.46:588][513]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.42.05:107][ 54]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- [2024.10.16-09.42.45:614][229]LogSlate: Window '取色器' being destroyed
- [2024.10.16-09.42.56:094][542]LogViewport: Scene viewport resized to 1910x686, mode Windowed.
- [2024.10.16-09.42.56:129][543]LogViewport: Scene viewport resized to 1910x709, mode Windowed.
- [2024.10.16-09.42.56:167][544]LogViewport: Scene viewport resized to 1910x753, mode Windowed.
- [2024.10.16-09.42.56:207][545]LogViewport: Scene viewport resized to 1910x808, mode Windowed.
- [2024.10.16-09.42.56:248][546]LogViewport: Scene viewport resized to 1910x856, mode Windowed.
- [2024.10.16-09.42.56:288][547]LogViewport: Scene viewport resized to 1910x884, mode Windowed.
- [2024.10.16-09.42.56:330][548]LogViewport: Scene viewport resized to 1910x888, mode Windowed.
- [2024.10.16-09.42.56:444][550]LogViewport: Scene viewport resized to 1910x882, mode Windowed.
- [2024.10.16-09.43.06:763][847]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
- [2024.10.16-09.43.20:274][244]LogContentBrowser: Deferred new asset file creation: NewLevelSequence
- [2024.10.16-09.43.20:286][244]LogContentBrowser: Creating deferred item: NewLevelSequence
- [2024.10.16-09.43.20:299][245]LogContentBrowser: Renaming the item being created (Deferred Item: NewLevelSequence).
- [2024.10.16-09.43.32:307][595]LogContentBrowser: Attempting asset rename: NewLevelSequence -> GAOLU
- [2024.10.16-09.43.32:334][595]LogContentBrowser: End creating deferred item NewLevelSequence
- [2024.10.16-09.43.33:815][640]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/Sequence/GAOLU.GAOLU
- [2024.10.16-09.43.33:933][640]LogSlate: Window 'Sequencer' being destroyed
- [2024.10.16-09.44.47:892][696]LogSlate: Took 0.002970 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- [2024.10.16-09.45.18:814][523]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C
- [2024.10.16-09.45.18:814][523]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C
- [2024.10.16-09.45.18:916][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Stereo_Panning_and_Occlusion.UDS_Stereo_Panning_and_Occlusion' Document Versioned: 'v1.10' --> 'v1.11'
- [2024.10.16-09.45.18:921][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' Document Versioned: 'v1.10' --> 'v1.11'
- [2024.10.16-09.45.18:923][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Wind_Loop.UDS_Wind_Loop' Document Versioned: 'v1.10' --> 'v1.11'
- [2024.10.16-09.45.18:926][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Directional_WeatherSounds.UDS_Directional_WeatherSounds' Document Versioned: 'v1.10' --> 'v1.11'
- [2024.10.16-09.45.18:927][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波LightRain_1...
- [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波LightRain_2...
- [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波LightRain_4...
- [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波MediumRain_4...
- [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波RainHit_2...
- [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波MediumRain_3...
- [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波MediumRain_2...
- [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波BrownianNoise_3...
- [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波LightRain_3...
- [2024.10.16-09.45.18:928][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波BrownianNoise_2...
- [2024.10.16-09.45.18:929][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波MediumRain_1...
- [2024.10.16-09.45.18:930][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波RainHit_1...
- [2024.10.16-09.45.18:932][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波RainHit_3...
- [2024.10.16-09.45.18:933][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波BrownianNoise_1...
- [2024.10.16-09.45.18:949][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波BrownianNoise_4...
- [2024.10.16-09.45.18:951][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Close_Thunder.UDS_Close_Thunder' Document Versioned: 'v1.10' --> 'v1.11'
- [2024.10.16-09.45.18:954][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' Document Versioned: 'v1.10' --> 'v1.11'
- [2024.10.16-09.45.18:959][523]LogMetaSound: Display: MetaSound at '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' Document Versioned: 'v1.10' --> 'v1.11'
- [2024.10.16-09.45.18:960][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_1...
- [2024.10.16-09.45.18:960][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_3...
- [2024.10.16-09.45.18:960][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_2...
- [2024.10.16-09.45.18:960][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_4...
- [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_1...
- [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_3...
- [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_5...
- [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_4...
- [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_2...
- [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_10...
- [2024.10.16-09.45.18:961][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波CloseThunder_6...
- [2024.10.16-09.45.18:962][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_11...
- [2024.10.16-09.45.18:963][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_6...
- [2024.10.16-09.45.18:964][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_7...
- [2024.10.16-09.45.18:965][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_8...
- [2024.10.16-09.45.18:969][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_9...
- [2024.10.16-09.45.18:973][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.18:976][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波Wind_Whistling...
- [2024.10.16-09.45.18:979][523]LogAudioDerivedData: Display: 构建压缩音频格式BINKA散列BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END声波DistantThunder_5...
- [2024.10.16-09.45.18:980][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.18:980][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.18:980][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.18:994][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.18:994][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.19:015][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.19:016][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.19:016][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.19:017][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.19:072][523]LogAudio: Display: Chunk sizes for SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling: Chunk0=28 bytes, Chunk1-N=256k
- [2024.10.16-09.45.19:121][523]LogTexture: Display: 正在构建纹理:/Game/UltraDynamicSky/Textures/Weather/RainSnow_Sheet.RainSnow_Sheet (BGRA8, 64x128 x1x1x1)(预计所需内存:0.302071 MB),编码速度:Fast
- [2024.10.16-09.45.19:129][523]LogTexture: Display: 正在构建纹理:/Game/UltraDynamicSky/Textures/Weather/Splash_Animation.Splash_Animation (TFO_DXT1, 512x256 x1x1x1)(预计所需内存:14.979112 MB),编码速度:Fast
- [2024.10.16-09.45.19:333][523]LogTexture: Display: 正在构建纹理:/Game/UltraDynamicSky/Textures/Weather/Dust_Alpha.Dust_Alpha (TFO_BC4, 512x512 x1x1x1)(预计所需内存:43.062372 MB),编码速度:Fast
- [2024.10.16-09.45.19:878][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Wind_Loop.UDS_Wind_Loop' node class 'UE.Wave Player.Mono (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:878][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Wind_Loop.UDS_Wind_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:878][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Wind_Loop.UDS_Wind_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:887][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Stereo_Panning_and_Occlusion.UDS_Stereo_Panning_and_Occlusion' node class 'UE.Stereo Panner (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:887][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Stereo_Panning_and_Occlusion.UDS_Stereo_Panning_and_Occlusion' node class 'UE.Stereo Panner (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:889][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.Wave Player.Mono (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.Wave Player.Mono (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.Wave Player.Mono (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:890][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop.UDS_Rain_Loop' node class 'TriggerCompare.Clamp.Float (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:901][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:901][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:901][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:902][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.TriggerRepeat (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:902][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:902][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop.UDS_Distant_Thunder_Loop' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:906][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Close_Thunder.UDS_Close_Thunder' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:907][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'None.DEFF6D54461C2B52AA367A9D33C52261 (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:907][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:907][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'UE.TriggerRepeat (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:907][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:907][523]LogMetaSound: Display: Auto-Updating '/Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds.UDS_Global_WeatherSounds' node class 'UE.TriggerOnThreshold.Float (v1.0)': Interface change detected.
- [2024.10.16-09.45.19:914][523]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather as actor: Ultra_Dynamic_Weather_C /Game/Main.Main:PersistentLevel.Ultra_Dynamic_Weather_C_0
- [2024.10.16-09.45.19:935][523]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather as actor: Ultra_Dynamic_Weather_C /Game/Main.Main:PersistentLevel.Ultra_Dynamic_Weather_C_0
- [2024.10.16-09.45.19:999][523]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
- [2024.10.16-09.45.20:043][523]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C
- [2024.10.16-09.45.20:043][523]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C
- [2024.10.16-09.45.20:053][523]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather as actor: Ultra_Dynamic_Weather_C /Game/Main.Main:PersistentLevel.Ultra_Dynamic_Weather_C_1
- [2024.10.16-09.45.20:059][523]LogActorFactory: Actor Factory spawned Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather as actor: Ultra_Dynamic_Weather_C /Game/Main.Main:PersistentLevel.Ultra_Dynamic_Weather_C_1
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Total job queries 653, among them cache hits 158 (24.20%)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Tracking 494 distinct input hashes that result in 344 distinct outputs (69.64%)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: RAM used: 10.74 MiB of 1.60 GiB budget. Usage: 0.66%
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Shaders Compiled: 227
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Jobs assigned 228, completed 227 (99.56%)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Average time worker was idle: 93.35 s
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Time job spent in pending queue: average 2.18 s, longest 6.13 s
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.64 s
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Job life time (pending + execution): average 2.66 s, max 6.45
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Shader code size: average 38.113 KiB, min 2.262 KiB, max 72.59 KiB
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.28 s
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Jobs were issued in 228 batches (only local compilation was used), average 1.00 jobs/batch
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Average processing rate: 20.13 jobs/sec
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Total thread time: 86.045 s
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Total thread preprocess time: 6.808 s
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Percentage time preprocessing: 7.91%
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Effective parallelization: 7.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.46% of total time (compiled 29 times, average 0.40 sec, max 1.42 sec, min 0.29 sec)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.29% of total time (compiled 27 times, average 0.33 sec, max 0.47 sec, min 0.14 sec)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.33% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 3.28% of total time (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 3.14% of total time (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.45.20:184][523]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.45.20:258][524]LogAutomationController: Ignoring very large delta of 3.30 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.45.20:980][533]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 1.255278 sec (time since issued), 1.186007 sec (combined shader worker time).
- [2024.10.16-09.45.23:221][589]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Dust.Dust took 3.552430 sec (time since issued), 3.253952 sec (combined shader worker time).
- [2024.10.16-09.45.23:233][589]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Snow.Snow took 3.644478 sec (time since issued), 3.417047 sec (combined shader worker time).
- [2024.10.16-09.45.24:010][612]LogDerivedDataCache: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/49/1e/7570b7503e24a1adde830153047d74d32de5.udd from 'Snow/GPU_Stuck_Snow/ParticleGPUComputeScript'.
- [2024.10.16-09.45.24:858][637]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain.Rain took 5.421529 sec (time since issued), 4.910166 sec (combined shader worker time).
- [2024.10.16-09.45.25:461][655]LogDerivedDataCache: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/05/0d/71fcbe6cf67a493856cba32e87fda66679b8.udd from 'Rain/GPU_Drop_Decal/ParticleGPUComputeScript'.
- [2024.10.16-09.47.19:771][659]LogSlate: Window 'Sequencer' being destroyed
- [2024.10.16-09.47.19:904][659]LogSlate: Window 'Sequencer' being destroyed
- [2024.10.16-09.47.27:356][878]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather
- [2024.10.16-09.47.27:377][878]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.47.27:377][878]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.47.27:422][878]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
- [2024.10.16-09.47.29:357][878]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
- [2024.10.16-09.47.29:528][878]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.171296s
- [2024.10.16-09.47.29:560][878]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 2.204846s (0.204846s overbudget)
- [2024.10.16-09.47.29:602][878]LogSlate: Took 0.000809 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
- [2024.10.16-09.47.30:222][879]LogAutomationController: Ignoring very large delta of 2.89 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.47.39:985][ 0]LogSlate: Window 'Ultra_Dynamic_Weather' being destroyed
- [2024.10.16-09.47.39:997][ 0]LogSlate: Window 'Ultra_Dynamic_Weather' being destroyed
- [2024.10.16-09.47.40:018][ 0]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.47.40:018][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.47.59:149][557]Cmd: DELETE
- [2024.10.16-09.47.59:149][557]Cmd: ACTOR DELETE
- [2024.10.16-09.47.59:535][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.47.59:535][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.47.59:535][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_15.NODE_AddSplineMeshComponent-4_17.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.47.59:577][557]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.47.59:579][557]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.47.59:586][557]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.47.59:589][557]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.47.59:594][557]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.47.59:597][557]LogChaos: Display: Input trimesh contains 8 bad triangles.
- [2024.10.16-09.47.59:600][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.47.59:600][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.47.59:600][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_39.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.47.59:604][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.47.59:604][557]LogChaos: Warning: Convex hull generation produced zero convex particles, collision will fail for this primitive.
- [2024.10.16-09.47.59:604][557]LogPhysics: Warning: TConvex Name:BodySetup /Game/Main1.Main1:PersistentLevel.PathTracer_Materials_40.NODE_AddSplineMeshComponent-4_3.BodySetup_0, Element [0] has no Geometry
- [2024.10.16-09.47.59:747][557]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.47.59:795][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.47.59:795][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_0
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.47.59:802][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.47.59:802][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_1
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.47.59:803][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.47.59:803][557]LogScript: Warning: “无访问”正在尝试读取属性 DynamicBlackoutMat
- BP_HoloGen_C /Game/Main1.Main1:PersistentLevel.Dissolve_2
- Function /Game/VFX/HoloGen/Blueprints/BP_HoloGen.BP_HoloGen_C:UserConstructionScript:0C0B
- [2024.10.16-09.47.59:890][557]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.47.59:890][557]LogCesium: Loading tileset for asset ID 1
- [2024.10.16-09.47.59:890][557]LogCesium: Loading tileset for asset ID 1 done
- [2024.10.16-09.47.59:890][557]LogCesium: Warning: "Enable World Bounds Checks" in the world settings is currently enabled. Please consider disabling it to avoid potential issues.
- [2024.10.16-09.47.59:890][557]LogCesium: Loading tileset for asset ID 0
- [2024.10.16-09.47.59:890][557]LogCesium: Loading tileset for asset ID 0 done
- [2024.10.16-09.47.59:975][557]LogEditorActor: Actor Ultra_Dynamic_Weather被Ultra_Dynamic_Sky引用。
- [2024.10.16-09.48.01:297][557]LogSlate: Window '消息' being destroyed
- [2024.10.16-09.48.01:313][557]Message dialog closed, result: No, title: 消息, text: Actor Ultra_Dynamic_Weather由其他Actor/Object引用。
- 是否真的要删除它?此操作将打破引用。
- 引用列表:
- Ultra_Dynamic_Sky
- (Soft) Object /Game/Sequence/GAOLU.GAOLU
- [2024.10.16-09.48.01:465][557]LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms
- [2024.10.16-09.48.01:496][557]LogEditorActor: Deleted 0 Actors (1.008 secs)
- [2024.10.16-09.48.01:551][557]LogAutomationController: Ignoring very large delta of 2.42 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.48.05:781][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
- [2024.10.16-09.48.07:960][678]LogSlate: Window '保存内容' being destroyed
- [2024.10.16-09.48.08:003][679]LogAutomationController: Ignoring very large delta of 2.25 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.48.10:398][750]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/Sequence/GAOLU.GAOLU
- [2024.10.16-09.48.10:490][750]LogSlate: Window 'Sequencer' being destroyed
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Total job queries 753, among them cache hits 188 (24.97%)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Tracking 550 distinct input hashes that result in 399 distinct outputs (72.55%)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: RAM used: 11.80 MiB of 1.60 GiB budget. Usage: 0.72%
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Shaders Compiled: 281
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Jobs assigned 281, completed 281 (100%)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Average time worker was idle: 122.47 s
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Time job spent in pending queue: average 1.79 s, longest 6.13 s
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Job execution time: average 0.45 s, max 1.64 s
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Job life time (pending + execution): average 2.24 s, max 6.45
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Shader code size: average 36.362 KiB, min 2.262 KiB, max 72.59 KiB
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.33 s
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Jobs were issued in 281 batches (only local compilation was used), average 1.00 jobs/batch
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Average processing rate: 17.21 jobs/sec
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Total thread time: 101.63 s
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Total thread preprocess time: 7.81 s
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Percentage time preprocessing: 7.69%
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Effective parallelization: 6.22 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.57% of total time (compiled 33 times, average 0.39 sec, max 1.42 sec, min 0.26 sec)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.90% of total time (compiled 32 times, average 0.35 sec, max 0.50 sec, min 0.14 sec)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: FNiagaraShader - 6.05% of total time (compiled 25 times, average 0.25 sec, max 1.14 sec, min 0.05 sec)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: FHitProxyVS - 5.48% of total time (compiled 15 times, average 0.37 sec, max 0.52 sec, min 0.19 sec)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 2.82% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.49.46:917][610]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.50.42:738][179]LogSlate: Window 'Sequencer' being destroyed
- [2024.10.16-09.50.42:824][179]LogSlate: Window 'Sequencer' being destroyed
- [2024.10.16-09.50.56:006][526]Cmd: TRANSACTION UNDO
- [2024.10.16-09.50.56:006][526]LogEditorTransaction: Undo 创建Actor
- [2024.10.16-09.51.22:134][275]LogViewport: Scene viewport resized to 1910x871, mode Windowed.
- [2024.10.16-09.51.22:167][276]LogViewport: Scene viewport resized to 1910x841, mode Windowed.
- [2024.10.16-09.51.22:212][277]LogViewport: Scene viewport resized to 1910x815, mode Windowed.
- [2024.10.16-09.51.22:256][278]LogViewport: Scene viewport resized to 1910x806, mode Windowed.
- [2024.10.16-09.51.22:298][279]LogViewport: Scene viewport resized to 1910x799, mode Windowed.
- [2024.10.16-09.51.22:339][280]LogViewport: Scene viewport resized to 1910x797, mode Windowed.
- [2024.10.16-09.51.30:504][524]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/Sequence/GAOLU.GAOLU
- [2024.10.16-09.51.30:572][524]LogSlate: Window 'Sequencer' being destroyed
- [2024.10.16-09.53.44:156][857]LogSlate: Window '取色器' being destroyed
- [2024.10.16-09.55.07:449][320]LogViewport: Scene viewport resized to 1910x818, mode Windowed.
- [2024.10.16-09.55.07:484][321]LogViewport: Scene viewport resized to 1910x862, mode Windowed.
- [2024.10.16-09.55.07:531][322]LogViewport: Scene viewport resized to 1910x945, mode Windowed.
- [2024.10.16-09.55.07:580][323]LogViewport: Scene viewport resized to 1910x1037, mode Windowed.
- [2024.10.16-09.55.07:629][324]LogViewport: Scene viewport resized to 1910x1052, mode Windowed.
- [2024.10.16-09.55.07:681][325]LogViewport: Scene viewport resized to 1910x1057, mode Windowed.
- [2024.10.16-09.55.07:727][326]LogViewport: Scene viewport resized to 1910x1064, mode Windowed.
- [2024.10.16-09.55.07:772][327]LogViewport: Scene viewport resized to 1910x1065, mode Windowed.
- [2024.10.16-09.55.52:363][396]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Art/Material/ZhuFangWu1/NewMaterial.NewMaterial
- [2024.10.16-09.55.52:411][396]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.55.52:411][396]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.55.52:682][396]LogSlate: The tab "MaterialEditor_Substrate" attempted to spawn in layout 'Standalone_MaterialEditor_Layout_v14' but failed for some reason. An "unrecognized tab" will be returned instead.
- [2024.10.16-09.55.52:771][396]MaterialEditorStats: Texture samplers: 0/16
- [2024.10.16-09.55.52:771][396]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.55.52:772][396]MaterialEditorStats: Shader Count: 0
- [2024.10.16-09.55.52:794][396]LogViewport: Scene viewport resized to 504x628, mode Windowed.
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Total job queries 765, among them cache hits 196 (25.62%)
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Tracking 554 distinct input hashes that result in 402 distinct outputs (72.56%)
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: RAM used: 11.86 MiB of 1.60 GiB budget. Usage: 0.72%
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Shaders Compiled: 281
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Jobs assigned 281, completed 281 (100%)
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Average time worker was idle: 122.47 s
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Time job spent in pending queue: average 1.79 s, longest 6.13 s
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Job execution time: average 0.45 s, max 1.64 s
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Job life time (pending + execution): average 2.24 s, max 6.45
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Shader code size: average 36.362 KiB, min 2.262 KiB, max 72.59 KiB
- [2024.10.16-09.55.52:901][397]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.33 s
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Jobs were issued in 281 batches (only local compilation was used), average 1.00 jobs/batch
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Average processing rate: 17.21 jobs/sec
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Total thread time: 101.63 s
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Total thread preprocess time: 7.81 s
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Percentage time preprocessing: 7.69%
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Effective parallelization: 6.22 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec)
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec)
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.57% of total time (compiled 33 times, average 0.39 sec, max 1.42 sec, min 0.26 sec)
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.90% of total time (compiled 32 times, average 0.35 sec, max 0.50 sec, min 0.14 sec)
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: FNiagaraShader - 6.05% of total time (compiled 25 times, average 0.25 sec, max 1.14 sec, min 0.05 sec)
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: FHitProxyVS - 5.48% of total time (compiled 15 times, average 0.37 sec, max 0.52 sec, min 0.19 sec)
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 2.82% of total time (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.55.52:902][397]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.55.52:990][398]MaterialEditorStats: Base pass shader: 190 instructions
- [2024.10.16-09.55.52:990][398]MaterialEditorStats: Base pass vertex shader: 131 instructions
- [2024.10.16-09.55.52:990][398]MaterialEditorStats: Texture samplers: 2/16
- [2024.10.16-09.55.52:990][398]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.55.52:990][398]MaterialEditorStats: Shader Count: 4
- [2024.10.16-09.55.56:971][513]MaterialEditorStats: Texture samplers: 0/16
- [2024.10.16-09.55.56:971][513]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.55.56:971][513]MaterialEditorStats: Shader Count: 0
- [2024.10.16-09.55.57:002][514]MaterialEditorStats: Base pass shader: 187 instructions
- [2024.10.16-09.55.57:002][514]MaterialEditorStats: Base pass vertex shader: 131 instructions
- [2024.10.16-09.55.57:002][514]MaterialEditorStats: Texture samplers: 2/16
- [2024.10.16-09.55.57:002][514]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.55.57:002][514]MaterialEditorStats: Shader Count: 2
- [2024.10.16-09.55.58:738][566]LogMaterialEditor: Saving and Compiling material NewMaterial
- [2024.10.16-09.55.58:965][566]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
- [2024.10.16-09.55.59:455][566]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
- [2024.10.16-09.55.59:467][566]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.10.16-09.56.00:711][566]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Material/ZhuFangWu1/NewMaterial" FILE="../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset" SILENT=true
- [2024.10.16-09.56.00:713][566]LogSavePackage: Moving output files for package: /Game/Art/Material/ZhuFangWu1/NewMaterial
- [2024.10.16-09.56.00:713][566]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/NewMaterial7421735344AD092A6BAF01933DD63996.tmp' to '../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset'
- [2024.10.16-09.56.00:721][566]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.25 sec (total: 10.6 sec)
- [2024.10.16-09.56.00:722][566]AssetCheck: New page: 资产保存:NewMaterial
- [2024.10.16-09.56.00:725][566]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Material/ZhuFangWu1/NewMaterial.NewMaterial
- [2024.10.16-09.56.00:727][566]MaterialEditorStats: Base pass shader: 187 instructions
- [2024.10.16-09.56.00:727][566]MaterialEditorStats: Base pass vertex shader: 131 instructions
- [2024.10.16-09.56.00:727][566]MaterialEditorStats: MaxSampler: 235 instructions
- [2024.10.16-09.56.00:727][566]MaterialEditorStats: Texture samplers: 3/16
- [2024.10.16-09.56.00:727][566]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.56.00:727][566]MaterialEditorStats: Shader Count: 30
- [2024.10.16-09.56.00:774][567]LogAutomationController: Ignoring very large delta of 2.06 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.56.11:599][881]MaterialEditorStats: Texture samplers: 0/16
- [2024.10.16-09.56.11:599][881]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.56.11:599][881]MaterialEditorStats: Shader Count: 0
- [2024.10.16-09.56.12:015][894]MaterialEditorStats: Base pass shader: 190 instructions
- [2024.10.16-09.56.12:015][894]MaterialEditorStats: Base pass vertex shader: 131 instructions
- [2024.10.16-09.56.12:015][894]MaterialEditorStats: Texture samplers: 2/16
- [2024.10.16-09.56.12:015][894]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.56.12:015][894]MaterialEditorStats: Shader Count: 4
- [2024.10.16-09.56.13:453][937]LogMaterialEditor: Saving and Compiling material NewMaterial
- [2024.10.16-09.56.13:595][937]LogUObjectHash: Compacting FUObjectHashTables data took 2.66ms
- [2024.10.16-09.56.14:141][937]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
- [2024.10.16-09.56.14:154][937]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.10.16-09.56.15:157][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Material/ZhuFangWu1/NewMaterial" FILE="../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset" SILENT=true
- [2024.10.16-09.56.15:158][937]LogSavePackage: Moving output files for package: /Game/Art/Material/ZhuFangWu1/NewMaterial
- [2024.10.16-09.56.15:159][937]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/NewMaterialAA7CFD6747AFC725895391BD2844525E.tmp' to '../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset'
- [2024.10.16-09.56.15:166][937]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.01 sec (total: 11.7 sec)
- [2024.10.16-09.56.15:167][937]AssetCheck: New page: 资产保存:NewMaterial
- [2024.10.16-09.56.15:167][937]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Material/ZhuFangWu1/NewMaterial.NewMaterial
- [2024.10.16-09.56.15:169][937]MaterialEditorStats: Base pass shader: 190 instructions
- [2024.10.16-09.56.15:169][937]MaterialEditorStats: Base pass vertex shader: 131 instructions
- [2024.10.16-09.56.15:169][937]MaterialEditorStats: MaxSampler: 238 instructions
- [2024.10.16-09.56.15:169][937]MaterialEditorStats: Texture samplers: 3/16
- [2024.10.16-09.56.15:169][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.56.15:169][937]MaterialEditorStats: Shader Count: 30
- [2024.10.16-09.56.23:900][193]LogSlate: Window 'NewMaterial' being destroyed
- [2024.10.16-09.56.23:906][193]LogSlate: Window 'NewMaterial' being destroyed
- [2024.10.16-09.56.23:916][193]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.56.23:916][193]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.56.25:324][235]LogSlate: Window 'Sequencer' being destroyed
- [2024.10.16-09.56.25:412][235]LogSlate: Window 'Sequencer' being destroyed
- [2024.10.16-09.56.27:224][288]LogDerivedDataCache: C:/Users/max.wu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:11.993 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 36921 files in 39123 folders with total size 4852 MiB.
- [2024.10.16-09.56.29:375][348]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Art/Material/ZhuFangWu1/NewMaterial.NewMaterial
- [2024.10.16-09.56.29:379][348]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
- [2024.10.16-09.56.29:379][348]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- [2024.10.16-09.56.29:525][348]LogSlate: The tab "MaterialEditor_Substrate" attempted to spawn in layout 'Standalone_MaterialEditor_Layout_v14' but failed for some reason. An "unrecognized tab" will be returned instead.
- [2024.10.16-09.56.29:555][348]MaterialEditorStats: Texture samplers: 0/16
- [2024.10.16-09.56.29:555][348]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.56.29:555][348]MaterialEditorStats: Shader Count: 0
- [2024.10.16-09.56.29:599][348]LogViewport: Scene viewport resized to 504x628, mode Windowed.
- [2024.10.16-09.56.29:684][350]MaterialEditorStats: Base pass shader: 190 instructions
- [2024.10.16-09.56.29:684][350]MaterialEditorStats: Base pass vertex shader: 131 instructions
- [2024.10.16-09.56.29:684][350]MaterialEditorStats: Texture samplers: 2/16
- [2024.10.16-09.56.29:684][350]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.56.29:684][350]MaterialEditorStats: Shader Count: 4
- [2024.10.16-09.56.33:203][451]MaterialEditorStats: Texture samplers: 0/16
- [2024.10.16-09.56.33:203][451]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.56.33:203][451]MaterialEditorStats: Shader Count: 0
- [2024.10.16-09.56.33:257][453]MaterialEditorStats: Base pass shader: 190 instructions
- [2024.10.16-09.56.33:257][453]MaterialEditorStats: Base pass vertex shader: 131 instructions
- [2024.10.16-09.56.33:257][453]MaterialEditorStats: Texture samplers: 2/16
- [2024.10.16-09.56.33:257][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.56.33:257][453]MaterialEditorStats: Shader Count: 4
- [2024.10.16-09.56.34:963][504]LogMaterialEditor: Saving and Compiling material NewMaterial
- [2024.10.16-09.56.35:169][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
- [2024.10.16-09.56.35:757][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
- [2024.10.16-09.56.35:771][504]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.10.16-09.56.36:980][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Art/Material/ZhuFangWu1/NewMaterial" FILE="../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset" SILENT=true
- [2024.10.16-09.56.36:981][504]LogSavePackage: Moving output files for package: /Game/Art/Material/ZhuFangWu1/NewMaterial
- [2024.10.16-09.56.36:982][504]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/NewMaterial2EFC59EB41B483E8A0E7EF8EC4002F6C.tmp' to '../../../../../UEProject/SteelFactory/Content/Art/Material/ZhuFangWu1/NewMaterial.uasset'
- [2024.10.16-09.56.36:990][504]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.21 sec (total: 12.9 sec)
- [2024.10.16-09.56.36:991][504]AssetCheck: New page: 资产保存:NewMaterial
- [2024.10.16-09.56.36:991][504]LogContentValidation: Display: 正在验证/Script/Engine.Material /Game/Art/Material/ZhuFangWu1/NewMaterial.NewMaterial
- [2024.10.16-09.56.36:993][504]MaterialEditorStats: Base pass shader: 190 instructions
- [2024.10.16-09.56.36:993][504]MaterialEditorStats: Base pass vertex shader: 131 instructions
- [2024.10.16-09.56.36:993][504]MaterialEditorStats: MaxSampler: 238 instructions
- [2024.10.16-09.56.36:993][504]MaterialEditorStats: Texture samplers: 3/16
- [2024.10.16-09.56.36:993][504]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
- [2024.10.16-09.56.36:993][504]MaterialEditorStats: Shader Count: 30
- [2024.10.16-09.56.37:038][505]LogAutomationController: Ignoring very large delta of 2.10 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.56.38:629][548]LogSlate: Window 'NewMaterial' being destroyed
- [2024.10.16-09.56.38:636][548]LogSlate: Window 'NewMaterial' being destroyed
- [2024.10.16-09.56.38:644][548]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.56.38:645][548]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.56.48:046][825]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms
- [2024.10.16-09.56.49:109][825]LogSlate: Window '保存内容' being destroyed
- [2024.10.16-09.56.49:144][825]LogFileHelpers: InternalPromptForCheckoutAndSave started...
- [2024.10.16-09.56.49:215][825]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="../../../../../UEProject/SteelFactory/Content/Main.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- [2024.10.16-09.56.49:241][825]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
- [2024.10.16-09.56.53:353][825]LogSavePackage: Moving output files for package: /Game/Main
- [2024.10.16-09.56.53:353][825]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/MainE4651CE544004D6315D974AC425611B8.tmp' to '../../../../../UEProject/SteelFactory/Content/Main.umap'
- [2024.10.16-09.56.53:386][825]LogFileHelpers: Saving map 'Main' took 4.176
- [2024.10.16-09.56.53:386][825]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sequence/GAOLU" FILE="../../../../../UEProject/SteelFactory/Content/Sequence/GAOLU.uasset" SILENT=true
- [2024.10.16-09.56.53:389][825]LogSavePackage: Moving output files for package: /Game/Sequence/GAOLU
- [2024.10.16-09.56.53:389][825]LogSavePackage: Moving '../../../../../UEProject/SteelFactory/Saved/GAOLU98AB6D5845196B245DFC949FB33B8F6D.tmp' to '../../../../../UEProject/SteelFactory/Content/Sequence/GAOLU.uasset'
- [2024.10.16-09.56.53:395][825]LogFileHelpers: InternalPromptForCheckoutAndSave took 4.25 sec (total: 17.1 sec)
- [2024.10.16-09.56.53:395][825]LogStall: Shutdown...
- [2024.10.16-09.56.53:399][825]LogStall: Shutdown complete.
- [2024.10.16-09.56.53:420][825]LogSlate: Window 'SteelFactory - 虚幻编辑器' being destroyed
- [2024.10.16-09.56.53:611][825]AssetCheck: New page: 资产保存:多个资产
- [2024.10.16-09.56.53:611][825]LogContentValidation: Display: 正在验证/Script/Engine.World /Game/Main.Main
- [2024.10.16-09.56.53:611][825]LogContentValidation: Display: 正在验证/Script/LevelSequence.LevelSequence /Game/Sequence/GAOLU.GAOLU
- [2024.10.16-09.56.53:612][825]LogAutomationController: Ignoring very large delta of 5.61 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
- [2024.10.16-09.56.53:618][826]Cmd: QUIT_EDITOR
- [2024.10.16-09.56.53:620][826]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
- [2024.10.16-09.56.53:638][826]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
- [2024.10.16-09.56.53:641][826]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
- [2024.10.16-09.56.53:641][826]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
- [2024.10.16-09.56.53:655][826]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: ProceduralMeshComponent /Game/Main.Main:PersistentLevel.BP_HeatMap_0.MapMesh, from: Remove from navoctree)
- [2024.10.16-09.56.53:675][826]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.56.53:677][826]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.56.53:687][826]LogWorld: UWorld::CleanupWorld for Main1, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.56.53:688][826]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- [2024.10.16-09.56.53:758][826]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
- [2024.10.16-09.56.54:445][826]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
- [2024.10.16-09.56.54:445][826]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
- [2024.10.16-09.56.54:445][826]LogAudio: Display: Audio Device unregistered from world 'Main'.
- [2024.10.16-09.56.54:445][826]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1
- [2024.10.16-09.56.54:445][826]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
- [2024.10.16-09.56.54:447][826]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
- [2024.10.16-09.56.54:459][826]LogAudio: Display: Audio Device Manager Shutdown
- [2024.10.16-09.56.54:467][826]LogWindowsTextInputMethodSystem: Activated input method: 中文(简体,中国) - 搜狗拼音输入法 (TSF IME).
- [2024.10.16-09.56.54:477][826]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
- [2024.10.16-09.56.54:483][826]LogExit: Preparing to exit.
- [2024.10.16-09.56.54:591][826]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
- [2024.10.16-09.56.54:600][826]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:600][826]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:603][826]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:603][826]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:603][826]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.54:604][826]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
- [2024.10.16-09.56.55:192][826]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.56.55:196][826]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
- [2024.10.16-09.56.55:563][826]LogExit: Editor shut down
- [2024.10.16-09.56.55:565][826]LogExit: Transaction tracking system shut down
- [2024.10.16-09.56.55:577][826]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
- [2024.10.16-09.56.56:298][826]LogExit: Object subsystem successfully closed.
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: === FShaderJobCache stats ===
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Total job queries 899, among them cache hits 242 (26.92%)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Tracking 642 distinct input hashes that result in 458 distinct outputs (71.34%)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: RAM used: 14.06 MiB of 1.60 GiB budget. Usage: 0.86%
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: === Shader Compilation stats ===
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Shaders Compiled: 364
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Jobs assigned 364, completed 364 (100%)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Average time worker was idle: 116.36 s
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Time job spent in pending queue: average 1.44 s, longest 6.13 s
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.64 s
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Job life time (pending + execution): average 1.87 s, max 6.45
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Shader code size: average 37.987 KiB, min 2.262 KiB, max 72.59 KiB
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 21.32 s
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Jobs were issued in 364 batches (only local compilation was used), average 1.00 jobs/batch
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Average processing rate: 17.07 jobs/sec
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Total thread time: 123.837 s
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Total thread preprocess time: 10.228 s
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Percentage time preprocessing: 8.26%
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Effective parallelization: 5.81 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.96 sec, max 0.96 sec, min 0.96 sec)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 4 times, average 0.72 sec, max 1.53 sec, min 0.34 sec)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 4 times, average 0.71 sec, max 1.59 sec, min 0.29 sec)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 4 times, average 0.68 sec, max 1.54 sec, min 0.31 sec)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 4 times, average 0.67 sec, max 1.50 sec, min 0.33 sec)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: Top 5 shader types by total compile time:
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.38% of total time (compiled 38 times, average 0.37 sec, max 1.42 sec, min 0.22 sec)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.75% of total time (compiled 37 times, average 0.33 sec, max 0.50 sec, min 0.14 sec)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: FNiagaraShader - 4.96% of total time (compiled 25 times, average 0.25 sec, max 1.14 sec, min 0.05 sec)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: FHitProxyVS - 4.50% of total time (compiled 15 times, average 0.37 sec, max 0.52 sec, min 0.19 sec)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.74% of total time (compiled 10 times, average 0.46 sec, max 1.46 sec, min 0.32 sec)
- [2024.10.16-09.56.56:305][826]LogShaderCompilers: Display: ================================================
- [2024.10.16-09.56.56:395][826]LogShaderCompilers: Display: Shaders left to compile 0
- [2024.10.16-09.56.56:442][826]LogVirtualization: UE::Virtualization was shutdown
- [2024.10.16-09.56.56:490][826]LogModuleManager: Shutting down and abandoning module SequencerWidgets (1136)
- [2024.10.16-09.56.56:490][826]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1134)
- [2024.10.16-09.56.56:490][826]LogModuleManager: Shutting down and abandoning module Voice (1132)
- [2024.10.16-09.56.56:490][826]LogModuleManager: Shutting down and abandoning module MaterialEditor (1130)
- [2024.10.16-09.56.56:491][826]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1128)
- [2024.10.16-09.56.56:491][826]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1126)
- [2024.10.16-09.56.56:491][826]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1124)
- [2024.10.16-09.56.56:491][826]LogModuleManager: Shutting down and abandoning module SceneOutliner (1122)
- [2024.10.16-09.56.56:491][826]LogModuleManager: Shutting down and abandoning module AddContentDialog (1120)
- [2024.10.16-09.56.56:492][826]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1119)
- [2024.10.16-09.56.56:492][826]LogModuleManager: Shutting down and abandoning module StatusBar (1116)
- [2024.10.16-09.56.56:492][826]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1114)
- [2024.10.16-09.56.56:492][826]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1112)
- [2024.10.16-09.56.56:492][826]LogModuleManager: Shutting down and abandoning module StatsViewer (1110)
- [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1108)
- [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module AutomationWorker (1106)
- [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module SmartSnapping (1104)
- [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module SunPosition (1102)
- [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1100)
- [2024.10.16-09.56.56:493][826]LogModuleManager: Shutting down and abandoning module RigVMEditor (1098)
- [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1096)
- [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1094)
- [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1092)
- [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1090)
- [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module WaterEditor (1088)
- [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module PlanarCut (1086)
- [2024.10.16-09.56.56:494][826]LogModuleManager: Shutting down and abandoning module FractureEngine (1084)
- [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module CharacterAI (1082)
- [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1080)
- [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1078)
- [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module BspMode (1076)
- [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module GeometryMode (1074)
- [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1072)
- [2024.10.16-09.56.56:495][826]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1070)
- [2024.10.16-09.56.56:496][826]LogModuleManager: Shutting down and abandoning module CesiumEditor (1068)
- [2024.10.16-09.56.56:497][826]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1066)
- [2024.10.16-09.56.56:497][826]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1064)
- [2024.10.16-09.56.56:497][826]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1062)
- [2024.10.16-09.56.56:497][826]LogModuleManager: Shutting down and abandoning module WebMMedia (1060)
- [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1058)
- [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1056)
- [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1054)
- [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1052)
- [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1051)
- [2024.10.16-09.56.56:498][826]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1048)
- [2024.10.16-09.56.56:499][826]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1046)
- [2024.10.16-09.56.56:499][826]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1044)
- [2024.10.16-09.56.56:499][826]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1042)
- [2024.10.16-09.56.56:500][826]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1040)
- [2024.10.16-09.56.56:500][826]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1038)
- [2024.10.16-09.56.56:500][826]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1036)
- [2024.10.16-09.56.56:500][826]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1034)
- [2024.10.16-09.56.56:500][826]LogModuleManager: Shutting down and abandoning module IKRigEditor (1032)
- [2024.10.16-09.56.56:501][826]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1030)
- [2024.10.16-09.56.56:502][826]LogModuleManager: Shutting down and abandoning module SessionServices (1028)
- [2024.10.16-09.56.56:503][826]LogModuleManager: Shutting down and abandoning module MeshPaint (1026)
- [2024.10.16-09.56.56:504][826]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (1024)
- [2024.10.16-09.56.56:505][826]LogModuleManager: Shutting down and abandoning module PlacementMode (1023)
- [2024.10.16-09.56.56:505][826]LogModuleManager: Shutting down and abandoning module FoliageEdit (1020)
- [2024.10.16-09.56.56:505][826]LogModuleManager: Shutting down and abandoning module LandscapeEditor (1018)
- [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (1016)
- [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module ActorPickerMode (1014)
- [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module ViewportSnapping (1012)
- [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module EditorWidgets (1010)
- [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module ViewportInteraction (1008)
- [2024.10.16-09.56.56:508][826]LogModuleManager: Shutting down and abandoning module ClothPainter (1006)
- [2024.10.16-09.56.56:509][826]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (1005)
- [2024.10.16-09.56.56:510][826]LogModuleManager: Shutting down and abandoning module WidgetRegistration (1002)
- [2024.10.16-09.56.56:510][826]LogModuleManager: Shutting down and abandoning module LogVisualizer (1000)
- [2024.10.16-09.56.56:511][826]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (998)
- [2024.10.16-09.56.56:511][826]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (996)
- [2024.10.16-09.56.56:511][826]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (995)
- [2024.10.16-09.56.56:512][826]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (993)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (990)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (988)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (986)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (984)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (982)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (980)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module AnimationSettings (978)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (976)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module CSVtoSVG (974)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (972)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module EditorConfig (970)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module EditorFramework (968)
- [2024.10.16-09.56.56:766][826]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (966)
- [2024.10.16-09.56.56:767][826]LogModuleManager: Shutting down and abandoning module TraceInsights (964)
- [2024.10.16-09.56.56:771][826]MemoryProfiler: Shutdown
- [2024.10.16-09.56.56:772][826]NetworkingProfiler: Shutdown
- [2024.10.16-09.56.56:772][826]LoadingProfiler: Shutdown
- [2024.10.16-09.56.56:772][826]TimingProfiler: Shutdown
- [2024.10.16-09.56.56:775][826]LogModuleManager: Shutting down and abandoning module TraceServices (963)
- [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module TraceAnalysis (962)
- [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (958)
- [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (957)
- [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module InputBindingEditor (954)
- [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module MergeActors (952)
- [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (950)
- [2024.10.16-09.56.56:777][826]LogModuleManager: Shutting down and abandoning module LocalizationService (949)
- [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module HardwareTargeting (946)
- [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (944)
- [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module UndoHistory (942)
- [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module XmlParser (940)
- [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module Blutility (938)
- [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (936)
- [2024.10.16-09.56.56:778][826]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (935)
- [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (932)
- [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (931)
- [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module SettingsEditor (928)
- [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module ProjectLauncher (926)
- [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module SessionFrontend (924)
- [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module ProfilerClient (922)
- [2024.10.16-09.56.56:779][826]LogModuleManager: Shutting down and abandoning module DeviceManager (920)
- [2024.10.16-09.56.56:780][826]LogModuleManager: Shutting down and abandoning module AutomationController (918)
- [2024.10.16-09.56.56:780][826]LogModuleManager: Shutting down and abandoning module AutomationWindow (916)
- [2024.10.16-09.56.56:782][826]LogModuleManager: Shutting down and abandoning module Layers (914)
- [2024.10.16-09.56.56:783][826]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (912)
- [2024.10.16-09.56.56:783][826]LogModuleManager: Shutting down and abandoning module DetailCustomizations (910)
- [2024.10.16-09.56.56:783][826]LogModuleManager: Shutting down and abandoning module PackagesDialog (908)
- [2024.10.16-09.56.56:783][826]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (906)
- [2024.10.16-09.56.56:783][826]LogModuleManager: Shutting down and abandoning module Persona (904)
- [2024.10.16-09.56.56:784][826]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (903)
- [2024.10.16-09.56.56:784][826]LogModuleManager: Shutting down and abandoning module Kismet (900)
- [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module KismetWidgets (899)
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- [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (890)
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- [2024.10.16-09.56.56:797][826]LogModuleManager: Shutting down and abandoning module OutputLog (884)
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- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module MovieScene (876)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (874)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (872)
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- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AudioMixer (869)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AudioMixerCore (868)
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- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AnalyticsET (862)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module PortalServices (860)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module PortalRpc (858)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module MessagingRpc (856)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AIModule (854)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module GameplayDebugger (853)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module AITestSuite (851)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module NavigationSystem (849)
- [2024.10.16-09.56.56:798][826]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (846)
- [2024.10.16-09.56.56:799][826]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (844)
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- [2024.10.16-09.56.56:799][826]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (840)
- [2024.10.16-09.56.56:799][826]LogModuleManager: Shutting down and abandoning module ProfilerService (838)
- [2024.10.16-09.56.56:859][826]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (836)
- [2024.10.16-09.56.56:860][826]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (834)
- [2024.10.16-09.56.56:860][826]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (832)
- [2024.10.16-09.56.56:861][826]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (830)
- [2024.10.16-09.56.56:861][826]LogModuleManager: Shutting down and abandoning module TakesCore (828)
- [2024.10.16-09.56.56:861][826]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (826)
- [2024.10.16-09.56.56:861][826]LogModuleManager: Shutting down and abandoning module MegascansPlugin (824)
- [2024.10.16-09.56.56:862][826]LogModuleManager: Shutting down and abandoning module Bridge (822)
- [2024.10.16-09.56.56:862][826]LogModuleManager: Shutting down and abandoning module ExtContentBrowser (820)
- [2024.10.16-09.56.56:863][826]LogModuleManager: Shutting down and abandoning module BaseBrowser (818)
- [2024.10.16-09.56.56:863][826]LogModuleManager: Shutting down and abandoning module HeatMap (816)
- [2024.10.16-09.56.56:863][826]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (814)
- [2024.10.16-09.56.56:863][826]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (812)
- [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (810)
- [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module CollectionManager (809)
- [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (806)
- [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module LightMixer (804)
- [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (802)
- [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module SynthesisEditor (800)
- [2024.10.16-09.56.56:864][826]LogModuleManager: Shutting down and abandoning module VariantManager (798)
- [2024.10.16-09.56.56:865][826]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (797)
- [2024.10.16-09.56.56:865][826]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (794)
- [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DirectLinkTest (792)
- [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DirectLinkExtensionEditor (790)
- [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DatasmithNativeTranslator (788)
- [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DatasmithTranslator (786)
- [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DatasmithImporter (784)
- [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DatasmithExternalSource (782)
- [2024.10.16-09.56.56:867][826]LogModuleManager: Shutting down and abandoning module DirectLinkExtension (781)
- [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module ExternalSource (780)
- [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (776)
- [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module DataprepEditorScriptingUtilities (774)
- [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module DataprepLibraries (772)
- [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module DataprepCore (770)
- [2024.10.16-09.56.56:868][826]LogPackageName: Display: FPackageName: Mount point removed: '../../../../../UEProject/SteelFactory/Intermediate/DataprepTemp/' unmounted from '/Engine/DataprepCore/Transient/'
- [2024.10.16-09.56.56:868][826]LogModuleManager: Shutting down and abandoning module DataprepEditor (768)
- [2024.10.16-09.56.56:869][826]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (766)
- [2024.10.16-09.56.56:869][826]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (764)
- [2024.10.16-09.56.56:869][826]LogModuleManager: Shutting down and abandoning module Paper2DEditor (762)
- [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module TakeSequencer (760)
- [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module TakeMovieScene (758)
- [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (756)
- [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module ResonanceAudio (754)
- [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module DynamicMesh (752)
- [2024.10.16-09.56.56:870][826]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (750)
- [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module GooglePAD (748)
- [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (746)
- [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (744)
- [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (742)
- [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (740)
- [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ModelingOperators (738)
- [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (736)
- [2024.10.16-09.56.56:871][826]LogModuleManager: Shutting down and abandoning module ModelingComponents (734)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeometryFramework (733)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (730)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module MeshModelingTools (728)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (726)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (724)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module InputDebugging (722)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeoReferencingEditor (720)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeoReferencing (718)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (716)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (714)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (712)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module AudioCapture (710)
- [2024.10.16-09.56.56:872][826]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (709)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (706)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module AppleImageUtils (704)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module AssetTags (702)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module AndroidPermission (700)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (698)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (696)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (694)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (692)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (690)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (688)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (686)
- [2024.10.16-09.56.56:873][826]LogOpenImageDenoise: OIDN shutting down
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (684)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (682)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (680)
- [2024.10.16-09.56.56:873][826]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (678)
- [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (676)
- [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (674)
- [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (672)
- [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module LocalizableMessage (670)
- [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module MeshLODToolset (668)
- [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module LandmassEditor (666)
- [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module Landmass (664)
- [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (662)
- [2024.10.16-09.56.56:875][826]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (660)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (658)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (656)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (654)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (652)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (651)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (649)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (646)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module DataflowNodes (644)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (642)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module DataflowEditor (640)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module ChaosNiagara (638)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (636)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (634)
- [2024.10.16-09.56.56:876][826]LogModuleManager: Shutting down and abandoning module FractureEditor (632)
- [2024.10.16-09.56.56:877][826]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (630)
- [2024.10.16-09.56.56:877][826]LogModuleManager: Shutting down and abandoning module ChaosClothAssetEngine (628)
- [2024.10.16-09.56.56:877][826]LogModuleManager: Shutting down and abandoning module ChaosClothAsset (626)
- [2024.10.16-09.56.56:877][826]LogModuleManager: Shutting down and abandoning module BackChannel (624)
- [2024.10.16-09.56.56:878][826]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (622)
- [2024.10.16-09.56.56:878][826]LogModuleManager: Shutting down and abandoning module AutomationUtils (620)
- [2024.10.16-09.56.56:878][826]LogModuleManager: Shutting down and abandoning module CurveEditorTools (618)
- [2024.10.16-09.56.56:878][826]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (616)
- [2024.10.16-09.56.56:878][826]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (614)
- [2024.10.16-09.56.56:879][826]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (612)
- [2024.10.16-09.56.56:879][826]LogModuleManager: Shutting down and abandoning module UVEditorTools (610)
- [2024.10.16-09.56.56:879][826]LogModuleManager: Shutting down and abandoning module UVEditor (608)
- [2024.10.16-09.56.56:879][826]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (606)
- [2024.10.16-09.56.56:879][826]LogModuleManager: Shutting down and abandoning module EditorDebugTools (604)
- [2024.10.16-09.56.56:880][826]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (602)
- [2024.10.16-09.56.56:880][826]LogModuleManager: Shutting down and abandoning module PluginBrowser (600)
- [2024.10.16-09.56.56:881][826]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (598)
- [2024.10.16-09.56.56:881][826]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (596)
- [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module PluginUtils (594)
- [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (592)
- [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (590)
- [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (588)
- [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module CryptoKeys (586)
- [2024.10.16-09.56.56:882][826]LogModuleManager: Shutting down and abandoning module ChangelistReview (584)
- [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module DumpGPUServices (582)
- [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module UObjectPlugin (580)
- [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module TemplateSequence (578)
- [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (574)
- [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (572)
- [2024.10.16-09.56.56:883][826]LogModuleManager: Shutting down and abandoning module GitSourceControl (570)
- [2024.10.16-09.56.56:884][826]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (568)
- [2024.10.16-09.56.56:884][826]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (566)
- [2024.10.16-09.56.56:884][826]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (564)
- [2024.10.16-09.56.56:884][826]LogModuleManager: Shutting down and abandoning module AlembicImporter (562)
- [2024.10.16-09.56.56:884][826]LogModuleManager: Shutting down and abandoning module AlembicLibrary (561)
- [2024.10.16-09.56.56:885][826]LogModuleManager: Shutting down and abandoning module GeometryCache (560)
- [2024.10.16-09.56.56:885][826]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (559)
- [2024.10.16-09.56.56:885][826]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (554)
- [2024.10.16-09.56.56:885][826]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (552)
- [2024.10.16-09.56.56:885][826]LogModuleManager: Shutting down and abandoning module InterchangeTests (550)
- [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (548)
- [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module SequencerScripting (546)
- [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module MediaCompositing (544)
- [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module ImgMedia (542)
- [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (540)
- [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module MediaPlate (538)
- [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (536)
- [2024.10.16-09.56.56:886][826]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (534)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeEditor (532)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (530)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (528)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (526)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (524)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (522)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeExport (520)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module InterchangeMessages (518)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module GLTFCore (516)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module ControlRigSpline (514)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (512)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (510)
- [2024.10.16-09.56.56:887][826]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (508)
- [2024.10.16-09.56.56:888][826]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (506)
- [2024.10.16-09.56.56:888][826]LogModuleManager: Shutting down and abandoning module TraceUtilities (504)
- [2024.10.16-09.56.56:888][826]LogModuleManager: Shutting down and abandoning module InputEditor (502)
- [2024.10.16-09.56.56:888][826]LogModuleManager: Shutting down and abandoning module BlueprintFileUtils (500)
- [2024.10.16-09.56.56:888][826]LogModuleManager: Shutting down and abandoning module WebView (498)
- [2024.10.16-09.56.56:888][826]WebViewLog: FCefBrowserModule::UnLoad .
- [2024.10.16-09.56.56:944][826]WebViewLog: FCefBrowserModule::UnLoad finish .
- [2024.10.16-09.56.56:944][826]LogModuleManager: Shutting down and abandoning module MatureJson (496)
- [2024.10.16-09.56.56:944][826]LogModuleManager: Shutting down and abandoning module CefBase (494)
- [2024.10.16-09.56.56:944][826]LogModuleManager: Shutting down and abandoning module SIOJson (492)
- [2024.10.16-09.56.56:944][826]LogModuleManager: Shutting down and abandoning module CoreUtility (490)
- [2024.10.16-09.56.56:944][826]LogModuleManager: Shutting down and abandoning module SQLiteCore (488)
- [2024.10.16-09.56.56:945][826]LogModuleManager: Shutting down and abandoning module Synthesis (486)
- [2024.10.16-09.56.56:945][826]LogModuleManager: Shutting down and abandoning module UdpMessaging (484)
- [2024.10.16-09.56.57:046][826]LogModuleManager: Shutting down and abandoning module TcpMessaging (482)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module SoundFields (480)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (478)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module Niagara (476)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module NiagaraEditor (475)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module NiagaraCore (472)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module Paper2D (470)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module SignificanceManager (468)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (466)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module RigVM (464)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (462)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (460)
- [2024.10.16-09.56.57:148][826]LogModuleManager: Shutting down and abandoning module MetasoundEditor (458)
- [2024.10.16-09.56.57:149][826]LogModuleManager: Shutting down and abandoning module AudioWidgets (457)
- [2024.10.16-09.56.57:149][826]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (456)
- [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (452)
- [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module MetasoundEngine (450)
- [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module WaveTable (449)
- [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (447)
- [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (444)
- [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (442)
- [2024.10.16-09.56.57:150][826]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (440)
- [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (438)
- [2024.10.16-09.56.57:151][826]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (436)
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- [2024.10.16-09.56.57:253][826]RenderDocPlugin: plugin has been unloaded.
- [2024.10.16-09.56.57:253][826]LogModuleManager: Shutting down and abandoning module PixWinPlugin (86)
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- [2024.10.16-09.56.57:301][826]LogXGEController: Cleaning working directory: C:/Users/max.wu/AppData/Local/Temp/UnrealXGEWorkingDir/
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- [2024.10.16-09.56.57:304][826]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
- [2024.10.16-09.56.57:307][826]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
- [2024.10.16-09.56.57:307][826]LogModuleManager: Shutting down and abandoning module Renderer (20)
- [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module Engine (18)
- [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module CoreUObject (16)
- [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module SandboxFile (14)
- [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module PakFile (12)
- [2024.10.16-09.56.57:308][826]LogPakFile: Destroying PakPlatformFile
- [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module RSA (11)
- [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module NetworkFile (8)
- [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module StreamingFile (6)
- [2024.10.16-09.56.57:308][826]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
- [2024.10.16-09.56.57:309][826]LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
- [2024.10.16-09.56.57:968][826]LogD3D12RHI: ~FD3D12DynamicRHI
- [2024.10.16-09.56.58:111][826]LogExit: Exiting.
- [2024.10.16-09.56.58:137][826]Log file closed, 10/16/24 17:56:58
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