SharedDefinitions.Slate.Cpp20.h 3.3 KB

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  1. #pragma once
  2. // Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
  3. #define IS_PROGRAM 0
  4. #define UE_EDITOR 1
  5. #define USE_SHADER_COMPILER_WORKER_TRACE 0
  6. #define ENABLE_PGO_PROFILE 0
  7. #define USE_VORBIS_FOR_STREAMING 1
  8. #define USE_XMA2_FOR_STREAMING 1
  9. #define WITH_DEV_AUTOMATION_TESTS 1
  10. #define WITH_PERF_AUTOMATION_TESTS 1
  11. #define WITH_LOW_LEVEL_TESTS 0
  12. #define EXPLICIT_TESTS_TARGET 0
  13. #define WITH_TESTS 1
  14. #define UNICODE 1
  15. #define _UNICODE 1
  16. #define __UNREAL__ 1
  17. #define IS_MONOLITHIC 0
  18. #define WITH_ENGINE 1
  19. #define WITH_UNREAL_DEVELOPER_TOOLS 1
  20. #define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
  21. #define WITH_APPLICATION_CORE 1
  22. #define WITH_COREUOBJECT 1
  23. #define WITH_VERSE 1
  24. #define UE_USE_VERSE_PATHS 1
  25. #define USE_STATS_WITHOUT_ENGINE 0
  26. #define WITH_PLUGIN_SUPPORT 0
  27. #define WITH_ACCESSIBILITY 1
  28. #define WITH_PERFCOUNTERS 1
  29. #define WITH_FIXED_TIME_STEP_SUPPORT 1
  30. #define USE_LOGGING_IN_SHIPPING 0
  31. #define ALLOW_PROFILEGPU_IN_TEST 0
  32. #define ALLOW_PROFILEGPU_IN_SHIPPING 0
  33. #define WITH_LOGGING_TO_MEMORY 0
  34. #define USE_CACHE_FREED_OS_ALLOCS 1
  35. #define USE_CHECKS_IN_SHIPPING 0
  36. #define USE_UTF8_TCHARS 0
  37. #define USE_ESTIMATED_UTCNOW 0
  38. #define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
  39. #define WITH_EDITOR 1
  40. #define WITH_IOSTORE_IN_EDITOR 1
  41. #define WITH_SERVER_CODE 1
  42. #define UE_FNAME_OUTLINE_NUMBER 0
  43. #define WITH_PUSH_MODEL 1
  44. #define WITH_CEF3 1
  45. #define WITH_LIVE_CODING 1
  46. #define WITH_CPP_MODULES 0
  47. #define WITH_CPP_COROUTINES 0
  48. #define WITH_PROCESS_PRIORITY_CONTROL 0
  49. #define UBT_MODULE_MANIFEST "UnrealEditor.modules"
  50. #define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
  51. #define UBT_COMPILED_PLATFORM Win64
  52. #define UBT_COMPILED_TARGET Editor
  53. #define UE_APP_NAME "UnrealEditor"
  54. #define NDIS_MINIPORT_MAJOR_VERSION 0
  55. #define WIN32 1
  56. #define _WIN32_WINNT 0x0601
  57. #define WINVER 0x0601
  58. #define PLATFORM_WINDOWS 1
  59. #define PLATFORM_MICROSOFT 1
  60. #define OVERRIDE_PLATFORM_HEADER_NAME Windows
  61. #define RHI_RAYTRACING 1
  62. #define NDEBUG 1
  63. #define UE_BUILD_DEVELOPMENT 1
  64. #define UE_IS_ENGINE_MODULE 1
  65. #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
  66. #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
  67. #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
  68. #define SLATE_API DLLIMPORT
  69. #define UE_MEMORY_TAGS_TRACE_ENABLED 1
  70. #define UE_ENABLE_ICU 1
  71. #define WITH_ADDITIONAL_CRASH_CONTEXTS 1
  72. #define WITH_VS_PERF_PROFILER 1
  73. #define WITH_SUPERLUMINAL_PROFILER 0
  74. #define WITH_CONCURRENCYVIEWER_PROFILER 0
  75. #define WITH_DIRECTXMATH 0
  76. #define UE_WITH_IRIS 1
  77. #define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
  78. #define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
  79. #define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
  80. #define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
  81. #define UE_MEMORY_TRACE_AVAILABLE 1
  82. #define WITH_MALLOC_STOMP 1
  83. #define CORE_API DLLIMPORT
  84. #define TRACELOG_API DLLIMPORT
  85. #define COREUOBJECT_API DLLIMPORT
  86. #define INPUTCORE_API DLLIMPORT
  87. #define JSON_API DLLIMPORT
  88. #define WITH_FREETYPE 1
  89. #define SLATECORE_API DLLIMPORT
  90. #define UE_WINDOWS_USING_UIA 1
  91. #define APPLICATIONCORE_API DLLIMPORT
  92. #define RHI_WANT_BREADCRUMB_EVENTS 1
  93. #define RHI_WANT_RESOURCE_INFO 1
  94. #define RHI_API DLLIMPORT
  95. #define WITH_UNREALPNG 1
  96. #define WITH_UNREALJPEG 1
  97. #define WITH_LIBJPEGTURBO 1
  98. #define WITH_UNREALEXR 1
  99. #define WITH_UNREALEXR_MINIMAL 0
  100. #define IMAGEWRAPPER_API DLLIMPORT
  101. #define WITH_LIBTIFF 1
  102. #define IMAGECORE_API DLLIMPORT