SteelFactoryEditor.Target.cs 329 B

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  1. using UnrealBuildTool;
  2. public class SteelFactoryEditorTarget : TargetRules
  3. {
  4. public SteelFactoryEditorTarget(TargetInfo Target) : base(Target)
  5. {
  6. DefaultBuildSettings = BuildSettingsVersion.V3;
  7. IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
  8. Type = TargetType.Editor;
  9. ExtraModuleNames.Add("SteelFactory");
  10. }
  11. }