- using UnrealBuildTool;
- public class SteelFactoryEditorTarget : TargetRules
- {
- public SteelFactoryEditorTarget(TargetInfo Target) : base(Target)
- {
- DefaultBuildSettings = BuildSettingsVersion.V3;
- IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
- Type = TargetType.Editor;
- ExtraModuleNames.Add("SteelFactory");
- }
- }
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