ExtContentBrowserMenuContexts.h 1.1 KB

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  1. // Copyright 2017-2021 marynate. All Rights Reserved.
  2. #pragma once
  3. #include "CoreMinimal.h"
  4. #include "UObject/ObjectMacros.h"
  5. #include "UObject/Object.h"
  6. #include "ExtContentBrowserMenuContexts.generated.h"
  7. class FAssetContextMenu;
  8. class IAssetTypeActions;
  9. UCLASS()
  10. class UExtContentBrowserAssetContextMenuContext : public UObject
  11. {
  12. GENERATED_BODY()
  13. public:
  14. TWeakPtr<FAssetContextMenu> AssetContextMenu;
  15. TWeakPtr<IAssetTypeActions> CommonAssetTypeActions;
  16. UPROPERTY()
  17. TArray<TWeakObjectPtr<UObject>> SelectedObjects;
  18. UPROPERTY()
  19. UClass* CommonClass;
  20. UFUNCTION(BlueprintCallable, Category="Tool Menus")
  21. TArray<UObject*> GetSelectedObjects() const
  22. {
  23. TArray<UObject*> Result;
  24. Result.Reserve(SelectedObjects.Num());
  25. for (const TWeakObjectPtr<UObject>& Object : SelectedObjects)
  26. {
  27. Result.Add(Object.Get());
  28. }
  29. return Result;
  30. }
  31. public:
  32. // Todo: GetSelectedObjects for FExtAssetData
  33. void SetNumSelectedObjects(int32 InNum)
  34. {
  35. NumSelectedObjects = InNum;
  36. }
  37. int32 GetNumSelectedObjects() const
  38. {
  39. return NumSelectedObjects;
  40. }
  41. private:
  42. int32 NumSelectedObjects = 0;
  43. };