FileHelper.Build.cs 1.0 KB

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  1. // Copyright 2022 RLoris
  2. using UnrealBuildTool;
  3. public class FileHelper : ModuleRules
  4. {
  5. public FileHelper(ReadOnlyTargetRules Target) : base(Target)
  6. {
  7. PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
  8. PublicIncludePaths.AddRange(
  9. new string[] {
  10. // ... add public include paths required here ...
  11. }
  12. );
  13. PrivateIncludePaths.AddRange(
  14. new string[] {
  15. // ... add other private include paths required here ...
  16. }
  17. );
  18. PublicDependencyModuleNames.AddRange(
  19. new string[]
  20. {
  21. "Core",
  22. "JsonUtilities",
  23. "Json",
  24. "XmlParser"
  25. // ... add other public dependencies that you statically link with here ...
  26. }
  27. );
  28. PrivateDependencyModuleNames.AddRange(
  29. new string[]
  30. {
  31. "CoreUObject",
  32. "Engine",
  33. "Slate",
  34. "SlateCore"
  35. // ... add private dependencies that you statically link with here ...
  36. }
  37. );
  38. DynamicallyLoadedModuleNames.AddRange(
  39. new string[]
  40. {
  41. // ... add any modules that your module loads dynamically here ...
  42. }
  43. );
  44. }
  45. }