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- // Copyright aXiuShen. All Rights Reserved.
- using UnrealBuildTool;
- using System.IO;
- public class CefBase : ModuleRules
- {
- public CefBase(ReadOnlyTargetRules Target) : base(Target)
- {
- PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
- if (Target.Version.MajorVersion < 5) CppStandard = CppStandardVersion.Cpp17;
- string CEFRoot = Path.Combine(ModuleDirectory, "Public");
- PublicSystemIncludePaths.Add(Path.Combine(CEFRoot));
- PublicIncludePaths.AddRange(
- new string[] {
- // ... add public include paths required here ...
- }
- );
-
-
- PrivateIncludePaths.AddRange(
- new string[] {
- // ... add other private include paths required here ...
- }
- );
-
-
- PublicDependencyModuleNames.AddRange(
- new string[]
- {
- "Core",
- "cefForUe"
- // ... add other public dependencies that you statically link with here ...
- }
- );
-
-
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "CoreUObject",
- "Engine",
- "Slate",
- "SlateCore",
- "Projects",
- // ... add private dependencies that you statically link with here ...
- }
- );
-
-
- DynamicallyLoadedModuleNames.AddRange(
- new string[]
- {
- // ... add any modules that your module loads dynamically here ...
- }
- );
- }
- }
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