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SunZhi 7 月之前
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0ff6793340

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二進制
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文件差異過大導致無法顯示
+ 24720 - 4
Assets/Art/Prefab/Effect/ShuSanLuJing.prefab


+ 73 - 0
Assets/Art/Shader/TexOffsetTowCol.shader

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+Shader "Unlit/TexOffsetTowCol"
+{
+    Properties
+    {        
+        [HDR]_Col1("Col1",color)=(1,1,1,1)
+        [HDR]_Col2("Col2",color) = (1,1,1,1)
+        _MainTex ("Texture", 2D) = "white" {}
+        _OffsetSpeed("OffsetSpeed",vector) = (1,1,0,0)
+        _ColorRange("ColorRange",Range(0,1)) = 1
+    }
+    SubShader
+    {
+        Tags {"Queue" = "Transparent" "RenderType" = "Transparent" }
+
+
+        Pass
+        {
+            ZWrite Off
+            Blend SrcAlpha OneMinusSrcAlpha
+
+
+            CGPROGRAM
+
+
+            #pragma vertex vert
+            #pragma fragment frag
+
+
+            #include "UnityCG.cginc"
+
+            struct appdata
+            {
+                float4 vertex : POSITION;
+                float2 uv : TEXCOORD0;
+                half4 color : COLOR;
+            };
+
+            struct v2f
+            {
+                float4 uv : TEXCOORD0;
+                float4 vertex : SV_POSITION;
+                half4 color: TEXCOORD1;  
+
+            };
+
+            sampler2D _MainTex;
+            float4 _MainTex_ST;           
+            float4 _OffsetSpeed;
+            float4 _Col1, _Col2;
+            float _ColorRange;
+            v2f vert(appdata v)
+            {
+                v2f o;
+                o.vertex = UnityObjectToClipPos(v.vertex);
+                o.uv.xy = v.uv.xy;
+                o.uv.zw = v.uv.xy * _MainTex_ST.xy + _MainTex_ST.wz + _Time.y * _OffsetSpeed.xy;
+                o.color = v.color;
+                return o;
+            }
+
+            half4 frag(v2f i) : SV_Target
+            {
+                float factor = smoothstep(0,_ColorRange,i.uv.x);
+                half4 col3 = lerp(_Col1,_Col2, factor);
+                half4 col = tex2D(_MainTex, i.uv.zw) * col3;
+                return col;
+            }
+            ENDCG
+        }
+
+      
+    }
+}

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部分文件因文件數量過多而無法顯示