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@@ -245,7 +245,7 @@ public class GCZLLayer : MonoBehaviour
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GameObject obj = Instantiate(informationPrefab);
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string realName = GlobalData.layerUnitDatas[i].name;
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string priName = GlobalData.layerUnitDatas[i].namePri;
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- priName = priName.Replace("TaoKou", "NewTaoKou");
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+ //priName = priName.Replace("TaoKou", "NewTaoKou");
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var objType = GlobalData.layerUnitDatas[i].type;
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string className = GlobalData.layerUnitDatas[i].GetTypeName();
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obj.transform.SetParent(informationContent);
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