Forráskód Böngészése

提交防洪形式热点

wartheking 9 hónapja
szülő
commit
2b9bb5e4bd

+ 1 - 1
Assets/Art/Material/Effect/LuJingV2.mat

@@ -78,6 +78,6 @@ Material:
     m_Colors:
     - _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
-    - _MainCol: {r: 1.4142135, g: 1.0467597, b: 0.30018687, a: 1}
+    - _MainCol: {r: 1.8880861, g: 0, b: 0.27722424, a: 1}
     - _OffsetSpeed: {r: 1, g: 1, b: 0, a: 0}
   m_BuildTextureStacks: []

BIN
Assets/Art/UI/YZT/B04/B04.png


+ 0 - 169
Assets/Art/UI/YZT/B04/B04.png.meta

@@ -1,169 +0,0 @@
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-guid: 42dfa0e132505094b88c757b1d9c6fd0
-TextureImporter:
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-  externalObjects: {}
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-  mipmaps:
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-    linearTexture: 0
-    fadeOut: 0
-    borderMipMap: 0
-    mipMapsPreserveCoverage: 0
-    alphaTestReferenceValue: 0.5
-    mipMapFadeDistanceStart: 1
-    mipMapFadeDistanceEnd: 3
-  bumpmap:
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-    externalNormalMap: 0
-    heightScale: 0.25
-    normalMapFilter: 0
-  isReadable: 0
-  streamingMipmaps: 0
-  streamingMipmapsPriority: 0
-  vTOnly: 0
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-  generateCubemap: 6
-  cubemapConvolution: 0
-  seamlessCubemap: 0
-  textureFormat: 1
-  maxTextureSize: 2048
-  textureSettings:
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-    wrapV: 1
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-    maxTextureSize: 2048
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-    buildTarget: WebGL
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-    crunchedCompression: 0
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-  - serializedVersion: 3
-    buildTarget: Windows Store Apps
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
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-    physicsShape: []
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-    nameFileIdTable:
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A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 857 - 44
Assets/Prefabs/UI/XHYZT/FHXS.prefab


A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 6 - 98
Assets/Scene 1.unity


+ 12 - 0
Assets/Scripts/UI/UIView/FHSS/FHSSLayer.cs

@@ -16,6 +16,8 @@ public class FHSSLayer : YZTRootLayer
     [Header("水位状况")]
     public ShuiWeiZhuangKuangData shuiWeiZhuangKuangData;
 
+
+    public RectTransform[] hotPoints;
     private void Awake()
     {
         yuJingZongShuText = this.transform.Find("ShuiWeiZhuangKuang/ShuiWeiYuJing/countText").GetComponent<Text>();
@@ -41,4 +43,14 @@ public class FHSSLayer : YZTRootLayer
         StaticLod.instance.OnFoucusStatic("Bird0");
         //StaticLod.instance.currentStatic.SetCameraToCenter(new Vector3(513.8401f, 20, 4938.701f), 21389, new Vector2(89.61806f, 85.64014f));
     }
+
+    private void LateUpdate()
+    {
+        if (hotPoints.Length > 3) {
+            hotPoints[0].anchoredPosition = CameraManager.instance.mainCamera.WorldToScreenPoint(StaticLod.instance.staticImportants[0].transform.position);
+            hotPoints[1].anchoredPosition = CameraManager.instance.mainCamera.WorldToScreenPoint(StaticLod.instance.staticImportants[1].transform.position);
+            hotPoints[2].anchoredPosition = CameraManager.instance.mainCamera.WorldToScreenPoint(StaticLod.instance.staticImportants[3].transform.position);
+            hotPoints[3].anchoredPosition = CameraManager.instance.mainCamera.WorldToScreenPoint(StaticLod.instance.staticImportants[6].transform.position);
+        }
+    }
 }

+ 1 - 1
Assets/Scripts/UI/UIView/YZT/OnePicNav.cs

@@ -119,7 +119,7 @@ public class OnePicNav : MonoBehaviour
     }
 
     // Update is called once per frame
-    void Update()
+    void LateUpdate()
     {
         znz.transform.rotation = Quaternion.Lerp(znz.transform.rotation, Quaternion.Euler(0, 0, CameraManager.instance.mainCamera.transform.localEulerAngles.y), Time.deltaTime * 4);
 

Nem az összes módosított fájl került megjelenítésre, mert túl sok fájl változott