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提交修改天气图标

wartheking 17 時間 前
コミット
2c43e1af6a

+ 393 - 28
Assets/Prefabs/UI/WeatherUnit.prefab

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+  m_Text: "\u6C14\u8C61\u6570\u636E"
 --- !u!1 &3207261179610785065
 GameObject:
   m_ObjectHideFlags: 0
@@ -16365,7 +16365,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: -4, y: 0}
-  m_SizeDelta: {x: 40, y: 17}
+  m_SizeDelta: {x: 40, y: 28.7}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &2540043382539386219
 CanvasRenderer:
@@ -16402,7 +16402,7 @@ MonoBehaviour:
     m_BestFit: 0
     m_MinSize: 1
     m_MaxSize: 40
-    m_Alignment: 0
+    m_Alignment: 4
     m_AlignByGeometry: 0
     m_RichText: 1
     m_HorizontalOverflow: 0

ファイルの差分が大きいため隠しています
+ 0 - 97
Assets/Scene 1.unity


+ 1 - 0
Assets/Scripts/UI/UIView/GCJK/GCJKLayer.cs

@@ -535,6 +535,7 @@ public class GCJKLayer : YZTRootLayer
                 weatherUnit.transform.SetParent(miniMapSWContent.transform);
                 weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
                     GlobalData.sWZDatas[i].wth);
+                weatherUnit.transform.localScale = Vector3.one * 1.1f;
                 weatherUnits.Add(weatherUnit);
 
                 weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;

+ 10 - 7
Assets/Scripts/UI/UIView/GCJK/WeatherUnit.cs

@@ -9,7 +9,7 @@ public class WeatherUnit : MonoBehaviour
     public Text weatherText;
     public Image image;
 
-    public Sprite[] weatherSprite;
+    public GameObject[] weatherSprite;
 
     public GameObject bingObj;
     // Start is called before the first frame update
@@ -19,30 +19,33 @@ public class WeatherUnit : MonoBehaviour
     }
     public void Init(double lgtd, double lttd, string na, string we)
     {
+        for (int i = 0; i < weatherSprite.Length; i++) {
+            weatherSprite[i].gameObject.SetActive(false);
+        }
         Vector3 temp = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
         this.GetComponent<RectTransform>().anchoredPosition3D = temp;
-        nameText.text = na;
+        nameText.text = na.Trim();
         //digitText.text = di;
         switch (we) {
             case "9":
                 weatherText.text = "晴天";
-                image.sprite = weatherSprite[0];
+                weatherSprite[0].gameObject.SetActive(true);
                 break;
             case "8":
                 weatherText.text = "阴天";
-                image.sprite = weatherSprite[1];
+                weatherSprite[1].gameObject.SetActive(true);
                 break;
             case "7":
                 weatherText.text = "雨天";
-                image.sprite = weatherSprite[2];
+                weatherSprite[2].gameObject.SetActive(true);
                 break;
             case "6":
                 weatherText.text = "雨夹雪";
-                image.sprite = weatherSprite[3];
+                weatherSprite[3].gameObject.SetActive(true);
                 break;
             case "5":
                 weatherText.text = "雪天";
-                image.sprite = weatherSprite[4];
+                weatherSprite[4].gameObject.SetActive(true);
                 break;
 
         }

この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません