wartheking hai 1 semana
pai
achega
3177b21ea8
Modificáronse 2 ficheiros con 95 adicións e 168 borrados
  1. 92 165
      Assets/Scene 1.unity
  2. 3 3
      Assets/Scripts/UI/Tools/TipShower.cs

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 92 - 165
Assets/Scene 1.unity


+ 3 - 3
Assets/Scripts/UI/Tools/TipShower.cs

@@ -12,11 +12,11 @@ public class TipShower : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
     public void OnPointerEnter(PointerEventData eventData)
     {
         currentShower = this;
-        tips.anchoredPosition = this.GetComponent<RectTransform>().anchoredPosition;
+       // tips.anchoredPosition = this.GetComponent<RectTransform>().anchoredPosition;
         tips.gameObject.SetActive(true);
         tips.GetComponentInChildren<Text>().text = data;
-        LayoutRebuilder.ForceRebuildLayoutImmediate(tips.GetChild(0).GetComponent<RectTransform>()); ; // 强制重新计算布局
-        LayoutRebuilder.ForceRebuildLayoutImmediate(tips.GetComponent<RectTransform>()); // 强制重新计算布局
+        //LayoutRebuilder.ForceRebuildLayoutImmediate(tips.GetChild(0).GetComponent<RectTransform>()); ; // 强制重新计算布局
+        //LayoutRebuilder.ForceRebuildLayoutImmediate(tips.GetComponent<RectTransform>()); // 强制重新计算布局
     }
     public static TipShower currentShower = null;
     public void OnPointerExit(PointerEventData eventData)

Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio