wartheking 1 settimana fa
parent
commit
3177b21ea8
2 ha cambiato i file con 95 aggiunte e 168 eliminazioni
  1. 92 165
      Assets/Scene 1.unity
  2. 3 3
      Assets/Scripts/UI/Tools/TipShower.cs

File diff suppressed because it is too large
+ 92 - 165
Assets/Scene 1.unity


+ 3 - 3
Assets/Scripts/UI/Tools/TipShower.cs

@@ -12,11 +12,11 @@ public class TipShower : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
     public void OnPointerEnter(PointerEventData eventData)
     {
         currentShower = this;
-        tips.anchoredPosition = this.GetComponent<RectTransform>().anchoredPosition;
+       // tips.anchoredPosition = this.GetComponent<RectTransform>().anchoredPosition;
         tips.gameObject.SetActive(true);
         tips.GetComponentInChildren<Text>().text = data;
-        LayoutRebuilder.ForceRebuildLayoutImmediate(tips.GetChild(0).GetComponent<RectTransform>()); ; // 强制重新计算布局
-        LayoutRebuilder.ForceRebuildLayoutImmediate(tips.GetComponent<RectTransform>()); // 强制重新计算布局
+        //LayoutRebuilder.ForceRebuildLayoutImmediate(tips.GetChild(0).GetComponent<RectTransform>()); ; // 强制重新计算布局
+        //LayoutRebuilder.ForceRebuildLayoutImmediate(tips.GetComponent<RectTransform>()); // 强制重新计算布局
     }
     public static TipShower currentShower = null;
     public void OnPointerExit(PointerEventData eventData)

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