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@@ -16,7 +16,7 @@ public class TextureLoadHelp : MonoBehaviour
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private Dictionary<long, Material> waitLoadImgActionList;
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public float currentTotalSize = 0;
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- public float maxSize = 200; //图片缓存-m
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+ public float maxSize = 500; //图片缓存-m
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private Dictionary<string, AssetBundle> loadDoneABList;
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private Dictionary<string, int> loadingABList;
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@@ -105,7 +105,7 @@ public class TextureLoadHelp : MonoBehaviour
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{
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if (loadingABList.ContainsKey(ab_Name))
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{
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- Debug.Log($"{ab_Name} downloading...wait");
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+ //Debug.Log($"{ab_Name} downloading...wait");
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yield return new WaitUntil(() => loadingABList[ab_Name] > 0);
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// if (loadingABList.ContainsKey(ab_Name))
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// {
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