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场景调整特效制作

SunZhi 7 달 전
부모
커밋
7bb98fee2f
67개의 변경된 파일3878개의 추가작업 그리고 396개의 파일을 삭제
  1. 2 2
      Assets/Art/Material/Buildings/GaoTanKou/TanGaoKou_Chuang2.mat
  2. 9 7
      Assets/Art/Material/Buildings/Terrain/HeTi1.mat
  3. 6 4
      Assets/Art/Material/Buildings/Terrain/HeTi2.mat
  4. 5 3
      Assets/Art/Material/Buildings/Terrain/HeTi3.mat
  5. 8 6
      Assets/Art/Material/Buildings/Terrain/HeTi4.mat
  6. 6 4
      Assets/Art/Material/Buildings/Terrain/HeTi5.mat
  7. 6 4
      Assets/Art/Material/Buildings/Terrain/HeTi6.mat
  8. 6 4
      Assets/Art/Material/Buildings/Terrain/HeTi7.mat
  9. 6 4
      Assets/Art/Material/Buildings/Terrain/HeTi8.mat
  10. 1 1
      Assets/Art/Material/Buildings/WaterPlane 1.mat
  11. 1 1
      Assets/Art/Material/Buildings/WaterPlane 2.mat
  12. 1 1
      Assets/Art/Material/Buildings/WaterPlane 3.mat
  13. 3 3
      Assets/Art/Material/Buildings/WaterPlane.mat
  14. 1 1
      Assets/Art/Material/Effect/BianKuangEffect3.mat
  15. 88 0
      Assets/Art/Material/Effect/TaoKouEectModel1.mat
  16. 8 0
      Assets/Art/Material/Effect/TaoKouEectModel1.mat.meta
  17. 100 0
      Assets/Art/Material/Effect/TaoKouEectModel2.mat
  18. 8 0
      Assets/Art/Material/Effect/TaoKouEectModel2.mat.meta
  19. 100 0
      Assets/Art/Material/Effect/TaoKouEectModel3.mat
  20. 8 0
      Assets/Art/Material/Effect/TaoKouEectModel3.mat.meta
  21. BIN
      Assets/Art/Model/Buildings/BuYuan_ShiNei.FBX
  22. BIN
      Assets/Art/Model/Effect/TaoKouEectModel1.FBX
  23. 106 0
      Assets/Art/Model/Effect/TaoKouEectModel1.FBX.meta
  24. BIN
      Assets/Art/Model/Effect/TaoKouEectModel2.FBX
  25. 106 0
      Assets/Art/Model/Effect/TaoKouEectModel2.FBX.meta
  26. BIN
      Assets/Art/Model/Effect/TaoKouEectModel3.FBX
  27. 106 0
      Assets/Art/Model/Effect/TaoKouEectModel3.FBX.meta
  28. BIN
      Assets/Art/Model/Terrain/HeTi.FBX
  29. 293 296
      Assets/Art/Prefab/Buildings/BuYuan_ShiNei_Model/Tree.prefab
  30. 1 1
      Assets/Art/Prefab/Buildings/BuYuan_ShiNei_Model/Tree.prefab.meta
  31. 3 3
      Assets/Art/Prefab/Buildings/BuYuan_ShiNei_Model/Zi_TouNing.prefab
  32. 36 36
      Assets/Art/Prefab/Buildings/TaoKou_ShiNei_Model/Tree.prefab
  33. 223 0
      Assets/Art/Prefab/Effect/TaoKouEeffect.prefab
  34. 7 0
      Assets/Art/Prefab/Effect/TaoKouEeffect.prefab.meta
  35. 74 0
      Assets/Art/Shader/TwoTexOffset.shader
  36. 10 0
      Assets/Art/Shader/TwoTexOffset.shader.meta
  37. 91 0
      Assets/Art/Shader/TwoTexOffsetMask.shader
  38. 10 0
      Assets/Art/Shader/TwoTexOffsetMask.shader.meta
  39. BIN
      Assets/Art/Sky/AllSky_Space_InTheVortex Equirect.png
  40. 135 0
      Assets/Art/Sky/AllSky_Space_InTheVortex Equirect.png.meta
  41. 1 1
      Assets/Art/Sky/Cold Clouds Equirect.png.meta
  42. 4 4
      Assets/Art/Sky/SkyMat.mat
  43. BIN
      Assets/Art/Textrue/Buildings/TaoKou/TaoKou_ZhaMen_TaoKou_ZhaMen_BaseMap.png
  44. BIN
      Assets/Art/Textrue/Buildings/TaoKou/TaoKou_ZhaMen_TaoKou_ZhaMen_MaskMap.png
  45. BIN
      Assets/Art/Textrue/Buildings/TaoKou/TaoKou_ZhaMen_TaoKou_ZhaMen_Normal.png
  46. BIN
      Assets/Art/Textrue/Buildings/Terrain/HTZT_DefaultMaterial_BaseMap.png
  47. 135 0
      Assets/Art/Textrue/Buildings/Terrain/HTZT_DefaultMaterial_BaseMap.png.meta
  48. BIN
      Assets/Art/Textrue/Buildings/Terrain/HTZT_DefaultMaterial_MaskMap.png
  49. 135 0
      Assets/Art/Textrue/Buildings/Terrain/HTZT_DefaultMaterial_MaskMap.png.meta
  50. BIN
      Assets/Art/Textrue/Buildings/Terrain/HTZT_DefaultMaterial_Normal.png
  51. 135 0
      Assets/Art/Textrue/Buildings/Terrain/HTZT_DefaultMaterial_Normal.png.meta
  52. BIN
      Assets/Art/Textrue/Effect/BulidEffect1.png
  53. 135 0
      Assets/Art/Textrue/Effect/BulidEffect1.png.meta
  54. BIN
      Assets/Art/Textrue/Effect/BulidEffect2.png
  55. 135 0
      Assets/Art/Textrue/Effect/BulidEffect2.png.meta
  56. BIN
      Assets/Art/Textrue/Effect/BulidEffect2_mask.png
  57. 135 0
      Assets/Art/Textrue/Effect/BulidEffect2_mask.png.meta
  58. BIN
      Assets/Art/Textrue/Effect/Disslove1.png
  59. 135 0
      Assets/Art/Textrue/Effect/Disslove1.png.meta
  60. BIN
      Assets/Art/Textrue/Effect/Disslove1_1.png
  61. 135 0
      Assets/Art/Textrue/Effect/Disslove1_1.png.meta
  62. BIN
      Assets/Art/Textrue/Effect/SmokeTile2.png
  63. 135 0
      Assets/Art/Textrue/Effect/SmokeTile2.png.meta
  64. BIN
      Assets/Art/Textrue/Effect/SmokeTile3.psd
  65. 135 0
      Assets/Art/Textrue/Effect/SmokeTile3.psd.meta
  66. 35 8
      Assets/Art/Tree/Texture/qiang_Tex_DefaultMaterial_BaseMap_min.png.meta
  67. 914 2
      Assets/Scene 1.unity

+ 2 - 2
Assets/Art/Material/Buildings/GaoTanKou/TanGaoKou_Chuang2.mat

@@ -65,7 +65,7 @@ Material:
     - _GlossMapScale: 1
     - _Glossiness: 1
     - _GlossyReflections: 1
-    - _Metallic: 0.605
+    - _Metallic: 1
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
@@ -75,6 +75,6 @@ Material:
     - _UVSec: 0
     - _ZWrite: 1
     m_Colors:
-    - _Color: {r: 0.44535422, g: 0.5431421, b: 0.6792453, a: 1}
+    - _Color: {r: 0.2967693, g: 0.32691982, b: 0.3679245, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
   m_BuildTextureStacks: []

+ 9 - 7
Assets/Art/Material/Buildings/Terrain/HeTi1.mat

@@ -9,7 +9,9 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: HeTi1
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ValidKeywords: []
+  m_ValidKeywords:
+  - _METALLICGLOSSMAP
+  - _NORMALMAP
   m_InvalidKeywords: []
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -21,7 +23,7 @@ Material:
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: f455dce6673dbe64fba92eaff16237a9, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _DetailAlbedoMap:
@@ -41,11 +43,11 @@ Material:
         m_Scale: {x: 140, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 4af56daa031b2a4429cc4929a246a722, type: 3}
+        m_Texture: {fileID: 2800000, guid: 4901aedcc82825c409250c25fcaf323d, type: 3}
         m_Scale: {x: 140, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 347739ba1be81544f9150c8d473b18fc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:
@@ -63,9 +65,9 @@ Material:
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
     - _GlossMapScale: 1
-    - _Glossiness: 0
+    - _Glossiness: 0.366
     - _GlossyReflections: 1
-    - _Metallic: 0
+    - _Metallic: 0.345
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
@@ -75,6 +77,6 @@ Material:
     - _UVSec: 0
     - _ZWrite: 1
     m_Colors:
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Color: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
   m_BuildTextureStacks: []

+ 6 - 4
Assets/Art/Material/Buildings/Terrain/HeTi2.mat

@@ -9,7 +9,9 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: HeTi2
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ValidKeywords: []
+  m_ValidKeywords:
+  - _METALLICGLOSSMAP
+  - _NORMALMAP
   m_InvalidKeywords: []
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -21,7 +23,7 @@ Material:
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: f455dce6673dbe64fba92eaff16237a9, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _DetailAlbedoMap:
@@ -41,11 +43,11 @@ Material:
         m_Scale: {x: 160, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 4af56daa031b2a4429cc4929a246a722, type: 3}
+        m_Texture: {fileID: 2800000, guid: 4901aedcc82825c409250c25fcaf323d, type: 3}
         m_Scale: {x: 160, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 347739ba1be81544f9150c8d473b18fc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:

+ 5 - 3
Assets/Art/Material/Buildings/Terrain/HeTi3.mat

@@ -11,6 +11,8 @@ Material:
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
   m_ValidKeywords:
   - _GLOSSYREFLECTIONS_OFF
+  - _METALLICGLOSSMAP
+  - _NORMALMAP
   - _SPECULARHIGHLIGHTS_OFF
   m_InvalidKeywords: []
   m_LightmapFlags: 4
@@ -23,7 +25,7 @@ Material:
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: f455dce6673dbe64fba92eaff16237a9, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _DetailAlbedoMap:
@@ -43,11 +45,11 @@ Material:
         m_Scale: {x: 200, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 4af56daa031b2a4429cc4929a246a722, type: 3}
+        m_Texture: {fileID: 2800000, guid: 4901aedcc82825c409250c25fcaf323d, type: 3}
         m_Scale: {x: 200, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 347739ba1be81544f9150c8d473b18fc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:

+ 8 - 6
Assets/Art/Material/Buildings/Terrain/HeTi4.mat

@@ -9,7 +9,9 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: HeTi4
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ValidKeywords: []
+  m_ValidKeywords:
+  - _METALLICGLOSSMAP
+  - _NORMALMAP
   m_InvalidKeywords: []
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -21,7 +23,7 @@ Material:
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: f455dce6673dbe64fba92eaff16237a9, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _DetailAlbedoMap:
@@ -38,14 +40,14 @@ Material:
         m_Offset: {x: 0, y: 0}
     - _EmissionMap:
         m_Texture: {fileID: 0}
-        m_Scale: {x: 260, y: 1}
+        m_Scale: {x: 300, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 4af56daa031b2a4429cc4929a246a722, type: 3}
-        m_Scale: {x: 260, y: 1}
+        m_Texture: {fileID: 2800000, guid: 4901aedcc82825c409250c25fcaf323d, type: 3}
+        m_Scale: {x: 300, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 347739ba1be81544f9150c8d473b18fc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:

+ 6 - 4
Assets/Art/Material/Buildings/Terrain/HeTi5.mat

@@ -9,7 +9,9 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: HeTi5
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ValidKeywords: []
+  m_ValidKeywords:
+  - _METALLICGLOSSMAP
+  - _NORMALMAP
   m_InvalidKeywords: []
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -21,7 +23,7 @@ Material:
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: f455dce6673dbe64fba92eaff16237a9, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _DetailAlbedoMap:
@@ -41,11 +43,11 @@ Material:
         m_Scale: {x: 260, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 4af56daa031b2a4429cc4929a246a722, type: 3}
+        m_Texture: {fileID: 2800000, guid: 4901aedcc82825c409250c25fcaf323d, type: 3}
         m_Scale: {x: 260, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 347739ba1be81544f9150c8d473b18fc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:

+ 6 - 4
Assets/Art/Material/Buildings/Terrain/HeTi6.mat

@@ -9,7 +9,9 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: HeTi6
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ValidKeywords: []
+  m_ValidKeywords:
+  - _METALLICGLOSSMAP
+  - _NORMALMAP
   m_InvalidKeywords: []
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -21,7 +23,7 @@ Material:
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: f455dce6673dbe64fba92eaff16237a9, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _DetailAlbedoMap:
@@ -41,11 +43,11 @@ Material:
         m_Scale: {x: 20, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 4af56daa031b2a4429cc4929a246a722, type: 3}
+        m_Texture: {fileID: 2800000, guid: 4901aedcc82825c409250c25fcaf323d, type: 3}
         m_Scale: {x: 20, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 347739ba1be81544f9150c8d473b18fc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:

+ 6 - 4
Assets/Art/Material/Buildings/Terrain/HeTi7.mat

@@ -9,7 +9,9 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: HeTi7
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ValidKeywords: []
+  m_ValidKeywords:
+  - _METALLICGLOSSMAP
+  - _NORMALMAP
   m_InvalidKeywords: []
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -21,7 +23,7 @@ Material:
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: f455dce6673dbe64fba92eaff16237a9, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _DetailAlbedoMap:
@@ -41,11 +43,11 @@ Material:
         m_Scale: {x: 120, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 4af56daa031b2a4429cc4929a246a722, type: 3}
+        m_Texture: {fileID: 2800000, guid: 4901aedcc82825c409250c25fcaf323d, type: 3}
         m_Scale: {x: 120, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 347739ba1be81544f9150c8d473b18fc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:

+ 6 - 4
Assets/Art/Material/Buildings/Terrain/HeTi8.mat

@@ -9,7 +9,9 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: HeTi8
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ValidKeywords: []
+  m_ValidKeywords:
+  - _METALLICGLOSSMAP
+  - _NORMALMAP
   m_InvalidKeywords: []
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
@@ -21,7 +23,7 @@ Material:
     serializedVersion: 3
     m_TexEnvs:
     - _BumpMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: f455dce6673dbe64fba92eaff16237a9, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _DetailAlbedoMap:
@@ -41,11 +43,11 @@ Material:
         m_Scale: {x: 8, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 4af56daa031b2a4429cc4929a246a722, type: 3}
+        m_Texture: {fileID: 2800000, guid: 4901aedcc82825c409250c25fcaf323d, type: 3}
         m_Scale: {x: 8, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 347739ba1be81544f9150c8d473b18fc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:

+ 1 - 1
Assets/Art/Material/Buildings/WaterPlane 1.mat

@@ -70,7 +70,7 @@ Material:
     - _GlossMapScale: 1
     - _Glossiness: 1
     - _GlossyReflections: 1
-    - _Metallic: 0.29
+    - _Metallic: 0.5
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02

+ 1 - 1
Assets/Art/Material/Buildings/WaterPlane 2.mat

@@ -70,7 +70,7 @@ Material:
     - _GlossMapScale: 1
     - _Glossiness: 1
     - _GlossyReflections: 1
-    - _Metallic: 0.29
+    - _Metallic: 0.5
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02

+ 1 - 1
Assets/Art/Material/Buildings/WaterPlane 3.mat

@@ -76,7 +76,7 @@ Material:
     - _GlossMapScale: 1
     - _Glossiness: 1
     - _GlossyReflections: 1
-    - _Metallic: 0.03
+    - _Metallic: 0.5
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02

+ 3 - 3
Assets/Art/Material/Buildings/WaterPlane.mat

@@ -70,7 +70,7 @@ Material:
     - _GlossMapScale: 1
     - _Glossiness: 1
     - _GlossyReflections: 1
-    - _Metallic: 0.822
+    - _Metallic: 0.5
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
@@ -80,8 +80,8 @@ Material:
     - _UVSec: 0
     - _ZWrite: 1
     m_Colors:
-    - _Color: {r: 0, g: 0.20922841, b: 0.3773585, a: 1}
-    - _Color2: {r: 0, g: 0.7372546, b: 1, a: 1}
+    - _Color: {r: 0.14907439, g: 0.32718953, b: 0.4716981, a: 1}
+    - _Color2: {r: 0.32845318, g: 0.51056874, b: 0.5754717, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
     - _NormalSpeed1: {r: 1, g: 1, b: 1, a: 1}
     - _NormalSpeed2: {r: 2.87, g: 1, b: 3, a: 3}

+ 1 - 1
Assets/Art/Material/Effect/BianKuangEffect3.mat

@@ -95,7 +95,7 @@ Material:
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+ 74 - 0
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@@ -0,0 +1,74 @@
+Shader "Unlit/TwoTexOffset"
+{
+    Properties
+    {
+        [HDR] _MainCol("MainCol",color) = (1,1,1,1)
+        _MainTex("Texture", 2D) = "white" {}
+        _OffsetSpeed("OffsetSpeed",vector) = (1,1,0,0)
+        [HDR] _MainCol2("MainCol2",color) = (1,1,1,1)
+        _MainTex2("Texture2", 2D) = "white" {}
+        _OffsetSpeed2("OffsetSpeed2",vector) = (1,1,0,0)
+    }
+        SubShader
+        {
+            Tags {"Queue" = "Transparent" "RenderType" = "Transparent" }
+
+
+            Pass
+            {
+                ZTest Off
+                ZWrite Off
+                Blend SrcAlpha OneMinusSrcAlpha
+
+
+                CGPROGRAM
+
+
+                #pragma vertex vert
+                #pragma fragment frag
+
+
+                #include "UnityCG.cginc"
+
+                struct appdata
+                {
+                    float4 vertex : POSITION;
+                    float2 uv : TEXCOORD0;
+                    half4 color : COLOR;
+                };
+                struct v2f
+                {
+                    float4 uv : TEXCOORD0;
+                    float4 vertex : SV_POSITION;
+                    half4 color: TEXCOORD1;
+                };
+
+                sampler2D _MainTex,_MainTex2;
+                float4 _MainTex_ST,_MainTex2_ST;
+                half4 _MainCol,_MainCol2;
+                float4 _OffsetSpeed,_OffsetSpeed2;
+
+                v2f vert(appdata v)
+                {
+                    v2f o;
+                    o.vertex = UnityObjectToClipPos(v.vertex);
+                    o.uv.xy = v.uv * _MainTex_ST.xy + _MainTex_ST.wz + _Time.y * _OffsetSpeed.xy;
+                    o.uv.zw = v.uv * _MainTex2_ST.xy + _MainTex2_ST.wz + _Time.y * _OffsetSpeed2.xy;
+                    o.color = v.color;
+                    return o;
+                }
+
+                half4 frag(v2f i) : SV_Target
+                {
+                    half4 col = tex2D(_MainTex, i.uv.xy) * _MainCol * i.color;
+                    half4 col2 = tex2D(_MainTex2, i.uv.zw) * _MainCol2 * i.color;
+                    col.rgb *= col.a;
+                    col2.rgb *= col2.a;
+                    col += col2;
+                    col.a = saturate(col.a);
+                    return col*i.color;
+                }
+                ENDCG
+            }
+        }
+}

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Assets/Art/Shader/TwoTexOffsetMask.shader

@@ -0,0 +1,91 @@
+Shader "Unlit/TwoTexOffsetMask"
+{
+    Properties
+    {
+        [HDR] _MainCol("MainCol",color) = (1,1,1,1)
+        _MainTex("Texture", 2D) = "white" {}
+        _OffsetSpeed("OffsetSpeed",vector) = (1,1,0,0)
+        [HDR] _MainCol2("MainCol2",color) = (1,1,1,1)
+        _MainTex2("Texture2", 2D) = "white" {}
+        _OffsetSpeed2("OffsetSpeed2",vector) = (1,1,0,0)
+        _MainTex2Mask("MainTex2Mask", 2D) = "white" {}
+        _MainTex2NiuQu("MainTex2NiuQu", 2D) = "white" {}
+        _OffsetSpeed3("OffsetSpeed3",vector) = (1,1,0,0)
+        _ShiJianDuan("ShiJianDuan",Range(0.1,5))=1
+        _MainAlpha("MainAlpha",Range(0,1)) = 0.5
+        _MiuQuLength("MiuQuLength",Range(0,1))=0.5
+    }
+        SubShader
+        {
+            Tags {"Queue" = "Transparent" "RenderType" = "Transparent" }
+
+
+            Pass
+            {
+                ZTest Off
+                ZWrite Off
+                Blend SrcAlpha OneMinusSrcAlpha
+
+
+                CGPROGRAM
+
+
+                #pragma vertex vert
+                #pragma fragment frag
+
+
+                #include "UnityCG.cginc"
+
+                struct appdata
+                {
+                    float4 vertex : POSITION;
+                    float2 uv : TEXCOORD0;
+                    half4 color : COLOR;
+                };
+                struct v2f
+                {
+                    float4 uv : TEXCOORD0;
+                    float4 uv2 : TEXCOORD2;
+                    float4 vertex : SV_POSITION;
+                    half4 color: TEXCOORD1;
+                };
+
+                sampler2D _MainTex,_MainTex2,_MainTex2Mask, _MainTex2NiuQu;
+                float4 _MainTex_ST,_MainTex2_ST,_MainTex2Mask_ST,_MainTex2NiuQu_ST;
+                half4 _MainCol,_MainCol2;
+                float4 _OffsetSpeed,_OffsetSpeed2, _OffsetSpeed3;
+                float _ShiJianDuan, _MainAlpha, _MiuQuLength;
+                v2f vert(appdata v)
+                {
+                    v2f o;
+                    o.vertex = UnityObjectToClipPos(v.vertex);
+                    o.uv.xy = v.uv * _MainTex_ST.xy + _MainTex_ST.wz + _Time.y * _OffsetSpeed.xy;
+                    o.uv.zw = v.uv * _MainTex2_ST.xy + _MainTex2_ST.wz + _Time.y * _OffsetSpeed2.xy;
+                    o.uv2.xy = v.uv * _MainTex2Mask_ST.xy + _MainTex2Mask_ST.wz;
+                    o.uv2.zw = v.uv * _MainTex2NiuQu_ST.xy + _MainTex2NiuQu_ST.wz + _Time.y * _OffsetSpeed3.xy;
+                    o.color = v.color;
+                    return o;
+                }
+
+                half4 frag(v2f i) : SV_Target
+                {
+                    half4 col = tex2D(_MainTex, i.uv.xy) * _MainCol * i.color;
+
+                    half niuqu = tex2D(_MainTex2NiuQu, i.uv2.zw).r-0.5;
+                    i.uv.zw += float2(niuqu, niuqu)* _MiuQuLength;
+                    half mask = tex2D(_MainTex2Mask, i.uv2.xy).a;
+
+                    half4 col2 = tex2D(_MainTex2, i.uv.zw) * _MainCol2 * i.color;
+                    col.rgb *= col.a;
+                    col2.rgb *= col2.a* mask;
+                    col += col2;
+                    col.a = saturate(col.a);
+                    float t = _Time.y * _ShiJianDuan;
+                    float alpha =max( abs(sin(t)), _MainAlpha);
+                    col.a *= alpha;
+                    return col * i.color;
+                }
+                ENDCG
+            }
+        }
+}

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@@ -67,7 +67,7 @@ TextureImporter:
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+ 4 - 4
Assets/Art/Sky/SkyMat.mat

@@ -57,7 +57,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _Tex:
-        m_Texture: {fileID: 8900000, guid: 82dca5ffcc61988469a427ad2da79fbb, type: 3}
+        m_Texture: {fileID: 8900000, guid: 582a764b52d0e5643924859397a1f2b0, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     m_Ints: []
@@ -66,7 +66,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _Exposure: 0.85
+    - _Exposure: 0.75
     - _GlossMapScale: 1
     - _Glossiness: 0.5
     - _GlossyReflections: 1
@@ -74,7 +74,7 @@ Material:
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
-    - _Rotation: 0
+    - _Rotation: 34
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1
@@ -83,5 +83,5 @@ Material:
     m_Colors:
     - _Color: {r: 1, g: 1, b: 1, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
-    - _Tint: {r: 0.5471698, g: 0.5471698, b: 0.5471698, a: 0}
+    - _Tint: {r: 0.6509434, g: 0.559897, b: 0.5311944, a: 0}
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파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 914 - 2
Assets/Scene 1.unity


이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.