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提交东荆河堤

wartheking 13 stundas atpakaļ
vecāks
revīzija
95b3a208b0

+ 2 - 0
Assets/Art/UI/YZT/B01/B01Work.spriteatlas

@@ -52,6 +52,7 @@ SpriteAtlas:
   m_MasterAtlas: {fileID: 0}
   m_PackedSprites:
   - {fileID: 21300000, guid: cc0b7462632e25348bc7c20ddc2ae8f9, type: 3}
+  - {fileID: 21300000, guid: 87f64a37b21479d46ac9bdd471244a65, type: 3}
   - {fileID: 21300000, guid: e85de0e72e3d91d45b19bc164d147b49, type: 3}
   - {fileID: 21300000, guid: 739e5508daecc0c4ca1d9aa79b9b9e2b, type: 3}
   - {fileID: 21300000, guid: 22ede679ee214d641aad07b2293c008a, type: 3}
@@ -64,6 +65,7 @@ SpriteAtlas:
   - {fileID: 21300000, guid: 5417d0dea0272d447b8bcc5b13d8c3d8, type: 3}
   m_PackedSpriteNamesToIndex:
   - work
+  - djhd
   - tk
   - yk
   - gtk

BIN
Assets/Art/UI/YZT/B01/work/djhd.jpg


+ 135 - 0
Assets/Art/UI/YZT/B01/work/djhd.jpg.meta

@@ -0,0 +1,135 @@
+fileFormatVersion: 2
+guid: 87f64a37b21479d46ac9bdd471244a65
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 12
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 0
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  vTOnly: 0
+  ignoreMasterTextureLimit: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 1
+    wrapV: 1
+    wrapW: 0
+  nPOTScale: 0
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 1
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 1
+  spriteTessellationDetail: -1
+  textureType: 8
+  textureShape: 1
+  singleChannelComponent: 0
+  flipbookRows: 1
+  flipbookColumns: 1
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  ignorePngGamma: 0
+  applyGammaDecoding: 0
+  cookieLightType: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 1024
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 90
+    crunchedCompression: 1
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Standalone
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: WebGL
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Android
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+    nameFileIdTable: {}
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 0
Assets/Prefabs/UI/Item0.prefab

@@ -144,6 +144,7 @@ MonoBehaviour:
   - {fileID: 21300000, guid: cc0b7462632e25348bc7c20ddc2ae8f9, type: 3}
   - {fileID: 21300000, guid: aad28d7ab76ec294786ef7c28b089cde, type: 3}
   - {fileID: 21300000, guid: e85de0e72e3d91d45b19bc164d147b49, type: 3}
+  - {fileID: 21300000, guid: 87f64a37b21479d46ac9bdd471244a65, type: 3}
   mSpecial: 
 --- !u!1 &2155801003145367756
 GameObject:

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 240 - 30
Assets/Scene 1.unity


+ 3 - 0
Assets/Scripts/UI/UIView/YZT/Item0.cs

@@ -60,6 +60,9 @@ public class Item0 : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
                 case "ChangJiangGanDi":
                     pic.GetComponent<Image>().sprite = images[5];
                     break;
+                case "DongJingHe":
+                    pic.GetComponent<Image>().sprite = images[6];
+                    break;
             }
 
         }

+ 9 - 2
Assets/StreamingAssets/hotPoints.json

@@ -527,8 +527,8 @@
     },
     {
         "type": 9,
-        "longitude": 113.5989162,
-        "latitude": 30.08265,
+        "longitude": 113.421693,
+        "latitude": 30.051035,
         "name": "主隔堤",
         "namePri": "ZhuGeDi"
     },
@@ -545,5 +545,12 @@
         "latitude": 29.975433,
         "name": "长江干堤",
         "namePri": "ChangJiangGanDi"
+    },
+    {
+        "type": 9,
+        "longitude": 113.5989162,
+        "latitude": 30.08265,
+        "name": "东荆河堤",
+        "namePri": "DongJingHe"
     }
 ]

+ 12 - 2
Assets/StreamingAssets/layerUnitDatas.json

@@ -1272,8 +1272,8 @@
     {
         "special": "1",
         "type": 6,
-        "longitude": 113.78727,
-        "latitude": 29.9350319,
+        "longitude": 113.421693,
+        "latitude": 30.051035,
         "name": "主隔堤",
         "namePri": "ZhuGeDi",
         "text1": "洪湖主隔堤是长江中游防洪体系的核心工程,横跨洪湖市与监利市,全长64.82公里,按1级堤防标准建设,与东荆河堤、长江干堤共同构成洪湖分蓄洪区封闭圈,设计蓄洪容积61亿立方米。当前工程重点包括围堤达标加固(52.32公里未达标段,投资5000万元)和防汛道路建设(整体工程投资44.43亿元),2024年启动的沙螺闸拆除重建(EPC标段4200万元)预计2026年完工。",
@@ -1298,5 +1298,15 @@
         "namePri": "ChangJiangGanDi",
         "text1": "长江干堤是长江防洪体系的核心工程,全线总长超41万公里,按1级或2级堤防标准建设,设计防洪标准为50-100年一遇,典型段如荆江大堤(230公里)、无为大堤(125公里)等。1998年特大洪水后,国家投入282亿元加固3576公里干堤,堤顶宽度增至5-14米,采用梯形断面(临水坡1:3,背水坡1:4)及混凝土护坡等技术,防洪能力提升至百年一遇。",
         "text2": "8号"
+    },
+    {
+        "special": "1",
+        "type": 6,
+        "longitude": 113.5989162,
+        "latitude": 30.08265,
+        "name": "东荆河堤",
+        "namePri": "DongJingHe",
+        "text1": "东荆河堤位于汉江下游,连接汉江与长江,全长173公里,其中仙桃境内占97公里,洪湖段长91.05公里,监利段长37.4公里,是汉江下游唯一的分流河道和省级重要支堤。其主要功能是作为江汉平原和武汉市的防洪屏障,防止长江倒灌和汉江洪水威胁,保障汛期安全;堤防管理包括除草、巡查和加固等措施,以确保防汛查险效率。",
+        "text2": "8号"
     }
 ]

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