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修复一些小问题

wartheking hai 2 días
pai
achega
aa2153ce60
Modificáronse 3 ficheiros con 4 adicións e 101 borrados
  1. 3 3
      Assets/Editor/InstantiateQuadsEditor.cs
  2. 0 97
      Assets/Scene 1.unity
  3. 1 1
      Assets/Scripts/HttpHelper.cs

+ 3 - 3
Assets/Editor/InstantiateQuadsEditor.cs

@@ -106,19 +106,19 @@ public class InstantiateQuadsEditor : EditorWindow
         {
             for (int j = 0; j < ver; j++)
             {
-                Texture texture = Resources.Load<Texture>("L10/L10_13x9" + i + "_" + j);
+                Texture texture = Resources.Load<Texture>("L9/L9_5x5" + i + "_" + j);
                 float startJ = 0 - (hor / 2.0f) + 0.5f;
                 float starti = 0 + (ver / 2.0f) - 0.5f;
                 // 实例化Prefab
                 GameObject quad = Instantiate(prefab, parent);
-                quad.name = "L10" + i.ToString() + "_" + j.ToString();
+                quad.name = "L9" + i.ToString() + "_" + j.ToString();
 
                 // 设置位置
                 Vector3 localPosition = new Vector3(startJ + j, starti - i, 0);
                 quad.transform.localPosition = localPosition;
 
                 // 为每个实例化的对象创建新的材质,并保存为Asset
-                Material mat = CreateAndSaveMaterial(texture, "Assets/Art/Material/Minimap/L10");
+                Material mat = CreateAndSaveMaterial(texture, "Assets/Art/Material/Minimap/L9");
                 quad.GetComponent<MeshRenderer>().material = mat;
             }
         }

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 0 - 97
Assets/Scene 1.unity


+ 1 - 1
Assets/Scripts/HttpHelper.cs

@@ -1543,7 +1543,7 @@ public class HttpHelper : MonoBehaviour
     {
         bool successInternet = true;
         UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
-        requestData.timeout = timeOut;
+        requestData.timeout = 6;
         await requestData.SendWebRequest();
         try
         {

Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio