SunZhi 7 kuukautta sitten
vanhempi
sitoutus
bd5ab2a408
96 muutettua tiedostoa jossa 4829 lisäystä ja 809 poistoa
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Assets/Art/Shader/TwoTexOffsetMaskZTest.shader

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+Shader "Unlit/TwoTexOffsetMaskZTest"
+{
+    Properties
+    {
+        [HDR] _MainCol("MainCol",color) = (1,1,1,1)
+        _MainTex("Texture", 2D) = "white" {}
+        _OffsetSpeed("OffsetSpeed",vector) = (1,1,0,0)
+        [HDR] _MainCol2("MainCol2",color) = (1,1,1,1)
+        _MainTex2("Texture2", 2D) = "white" {}
+        _OffsetSpeed2("OffsetSpeed2",vector) = (1,1,0,0)
+        _MainTex2Mask("MainTex2Mask", 2D) = "white" {}
+        _MainTex2NiuQu("MainTex2NiuQu", 2D) = "white" {}
+        _OffsetSpeed3("OffsetSpeed3",vector) = (1,1,0,0)
+        _ShiJianDuan("ShiJianDuan",Range(0.1,5)) = 1
+        _MainAlpha("MainAlpha",Range(0,1)) = 0.5
+        _MiuQuLength("MiuQuLength",Range(0,1)) = 0.5
+    }
+        SubShader
+        {
+            Tags {"Queue" = "Transparent" "RenderType" = "Transparent" }
+
+
+            Pass
+            {
+                
+                ZWrite Off
+                Blend SrcAlpha OneMinusSrcAlpha
+
+
+                CGPROGRAM
+
+
+                #pragma vertex vert
+                #pragma fragment frag
+
+
+                #include "UnityCG.cginc"
+
+                struct appdata
+                {
+                    float4 vertex : POSITION;
+                    float2 uv : TEXCOORD0;
+                    half4 color : COLOR;
+                };
+                struct v2f
+                {
+                    float4 uv : TEXCOORD0;
+                    float4 uv2 : TEXCOORD2;
+                    float4 vertex : SV_POSITION;
+                    half4 color: TEXCOORD1;
+                };
+
+                sampler2D _MainTex,_MainTex2,_MainTex2Mask, _MainTex2NiuQu;
+                float4 _MainTex_ST,_MainTex2_ST,_MainTex2Mask_ST,_MainTex2NiuQu_ST;
+                half4 _MainCol,_MainCol2;
+                float4 _OffsetSpeed,_OffsetSpeed2, _OffsetSpeed3;
+                float _ShiJianDuan, _MainAlpha, _MiuQuLength;
+                v2f vert(appdata v)
+                {
+                    v2f o;
+                    o.vertex = UnityObjectToClipPos(v.vertex);
+                    o.uv.xy = v.uv * _MainTex_ST.xy + _MainTex_ST.wz + _Time.y * _OffsetSpeed.xy;
+                    o.uv.zw = v.uv * _MainTex2_ST.xy + _MainTex2_ST.wz + _Time.y * _OffsetSpeed2.xy;
+                    o.uv2.xy = v.uv * _MainTex2Mask_ST.xy + _MainTex2Mask_ST.wz;
+                    o.uv2.zw = v.uv * _MainTex2NiuQu_ST.xy + _MainTex2NiuQu_ST.wz + _Time.y * _OffsetSpeed3.xy;
+                    o.color = v.color;
+                    return o;
+                }
+
+                half4 frag(v2f i) : SV_Target
+                {
+                    half4 col = tex2D(_MainTex, i.uv.xy) * _MainCol * i.color;
+
+                    half niuqu = tex2D(_MainTex2NiuQu, i.uv2.zw).r - 0.5;
+                    i.uv.zw += float2(niuqu, niuqu) * _MiuQuLength;
+                    half mask =  tex2D(_MainTex2Mask, i.uv2.xy).a;
+
+                    half4 col2 = tex2D(_MainTex2, i.uv.zw) * _MainCol2 * i.color;
+                    col.rgb *= col.a;
+                    col2.rgb *= col2.a * mask;
+                    col2.a *= mask;
+                    col += col2;
+                    col.a = saturate(col.a);
+                    float t = _Time.y * _ShiJianDuan;
+                    float alpha = max(abs(sin(t)), _MainAlpha);
+                    col.a *= alpha;
+                    return col * i.color;
+                }
+                ENDCG
+            }
+        }
+}

+ 10 - 0
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Assets/Art/Textrue/Effect/Effect11.png


+ 135 - 0
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Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 141 - 768
Assets/Scene 1.unity


Kaikkia tiedostoja ei voida näyttää, sillä liian monta tiedostoa muuttui tässä diffissä