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@@ -64,13 +64,13 @@ public class ZMJKLayer : MonoBehaviour
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{
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return GlobalData.floorGateData.success;
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});
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- float[] byV3 = new float[GlobalData.floorGateData.BuYuan.FloodGates.Length];
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- for (int i = 0; i < GlobalData.floorGateData.BuYuan.FloodGates.Length; i++)
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+ float[] byV3 = new float[GlobalData.floorGateData.buYuan.Length];
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+ for (int i = 0; i < GlobalData.floorGateData.buYuan.Length; i++)
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{
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int tempIndex = i;
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ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>();
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- tempItem.SetData(GlobalData.floorGateData.BuYuan.FloodGates[tempIndex], $"补元闸门-{tempIndex + 1}");
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- byV3[tempIndex] = GlobalData.floorGateData.BuYuan.FloodGates[tempIndex].CurrentOpening * 0.01f;
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+ tempItem.SetData(GlobalData.floorGateData.buYuan[tempIndex], $"补元闸门-{tempIndex + 1}");
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+ byV3[tempIndex] = GlobalData.floorGateData.buYuan[tempIndex].opening_degree * 0.01f;
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Debug.Log($"补元闸门-{tempIndex + 1}:{byV3[tempIndex]}");
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tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
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{
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@@ -79,23 +79,27 @@ public class ZMJKLayer : MonoBehaviour
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gongChengPanel.SetActive(true);
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showGongPanel = true;
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zhaZhanMingCheng.text = tempItem._name;
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- zhaMenKaiDu.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex].CurrentOpening:0.00}<size=14><color=#A5BFE2>%</color></size>";
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- guoZhaLiuLiang.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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+ zhaMenKaiDu.text = $"{GlobalData.floorGateData.buYuan[tempIndex].opening_degree:0.00}<size=14><color=#A5BFE2>%</color></size>";
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+ //guoZhaLiuLiang.text = $"{GlobalData.floorGateData.buYuan[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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+ guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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+
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//zhaQianShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
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+ zhaQianShuiWei.text = $"- <size=14><color=#A5BFE2>m</color></size>";
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//zhaHouShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
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+ zhaHouShuiWei.text = $"{GlobalData.floorGateData.buYuanSW} <size=14><color=#A5BFE2>m</color></size>";
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//shuiweiChart todo
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});
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currentZMDataList.Add(tempItem);
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}
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ActionInstance._Instance.ModelAni_On?.Invoke(AniType.buYuan,byV3);
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- float[] tkV3 = new float[GlobalData.floorGateData.TaoKou.FloodGates.Length];
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- for (int i = 0; i < GlobalData.floorGateData.TaoKou.FloodGates.Length; i++)
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+ float[] tkV3 = new float[GlobalData.floorGateData.taoKou.Length];
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+ for (int i = 0; i < GlobalData.floorGateData.taoKou.Length; i++)
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{
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int tempIndex = i;
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ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>();
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- tempItem.SetData(GlobalData.floorGateData.TaoKou.FloodGates[tempIndex], $"套口闸门-{tempIndex + 1}");
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- tkV3[tempIndex] = GlobalData.floorGateData.TaoKou.FloodGates[tempIndex].CurrentOpening * 0.01f;
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+ tempItem.SetData(GlobalData.floorGateData.taoKou[tempIndex], $"套口闸门-{tempIndex + 1}");
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+ tkV3[tempIndex] = GlobalData.floorGateData.taoKou[tempIndex].opening_degree * 0.01f;
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tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
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{
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StaticLod.instance.OnFoucusStatic($"TK_ZM_{tempIndex+1:00}");
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@@ -103,9 +107,14 @@ public class ZMJKLayer : MonoBehaviour
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gongChengPanel.SetActive(true);
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showGongPanel = true;
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zhaZhanMingCheng.text = tempItem._name;
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- zhaMenKaiDu.text = $"{GlobalData.floorGateData.TaoKou.FloodGates[tempIndex].CurrentOpening:0.00}<size=14><color=#A5BFE2>%</color></size>";
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- guoZhaLiuLiang.text = $"{GlobalData.floorGateData.TaoKou.FloodGates[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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-
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+ zhaMenKaiDu.text = $"{GlobalData.floorGateData.taoKou[tempIndex].opening_degree:0.00}<size=14><color=#A5BFE2>%</color></size>";
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+ //guoZhaLiuLiang.text = $"{GlobalData.floorGateData.taoKou[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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+ guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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+
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+ //zhaQianShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
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+ zhaQianShuiWei.text = $"{GlobalData.floorGateData.taoKouSW} <size=14><color=#A5BFE2>m</color></size>";
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+ //zhaHouShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
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+ zhaHouShuiWei.text = $"-<size=14><color=#A5BFE2>m</color></size>";
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});
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currentZMDataList.Add(tempItem);
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}
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