|  | @@ -64,13 +64,13 @@ public class ZMJKLayer : MonoBehaviour
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				|  |  |          {
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				|  |  |              return GlobalData.floorGateData.success;
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				|  |  |          });
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				|  |  | -        float[] byV3 = new float[GlobalData.floorGateData.BuYuan.FloodGates.Length];
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				|  |  | -        for (int i = 0; i < GlobalData.floorGateData.BuYuan.FloodGates.Length; i++)
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				|  |  | +        float[] byV3 = new float[GlobalData.floorGateData.buYuan.Length];
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				|  |  | +        for (int i = 0; i < GlobalData.floorGateData.buYuan.Length; i++)
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				|  |  |          {
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				|  |  |              int tempIndex = i;
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				|  |  |              ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>();
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				|  |  | -            tempItem.SetData(GlobalData.floorGateData.BuYuan.FloodGates[tempIndex], $"补元闸门-{tempIndex + 1}");
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				|  |  | -            byV3[tempIndex] = GlobalData.floorGateData.BuYuan.FloodGates[tempIndex].CurrentOpening * 0.01f;
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				|  |  | +            tempItem.SetData(GlobalData.floorGateData.buYuan[tempIndex], $"补元闸门-{tempIndex + 1}");
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				|  |  | +            byV3[tempIndex] = GlobalData.floorGateData.buYuan[tempIndex].opening_degree * 0.01f;
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				|  |  |              Debug.Log($"补元闸门-{tempIndex + 1}:{byV3[tempIndex]}");
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				|  |  |              tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
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				|  |  |              {
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				|  | @@ -79,23 +79,27 @@ public class ZMJKLayer : MonoBehaviour
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				|  |  |                  gongChengPanel.SetActive(true);
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				|  |  |                  showGongPanel = true;
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				|  |  |                  zhaZhanMingCheng.text = tempItem._name;
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				|  |  | -                zhaMenKaiDu.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex].CurrentOpening:0.00}<size=14><color=#A5BFE2>%</color></size>";
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				|  |  | -                guoZhaLiuLiang.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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				|  |  | +                zhaMenKaiDu.text = $"{GlobalData.floorGateData.buYuan[tempIndex].opening_degree:0.00}<size=14><color=#A5BFE2>%</color></size>";
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				|  |  | +                //guoZhaLiuLiang.text = $"{GlobalData.floorGateData.buYuan[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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				|  |  | +                guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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				|  |  | +                
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				|  |  |                  //zhaQianShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
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				|  |  | +                zhaQianShuiWei.text = $"- <size=14><color=#A5BFE2>m</color></size>";
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				|  |  |                  //zhaHouShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
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				|  |  | +                zhaHouShuiWei.text = $"{GlobalData.floorGateData.buYuanSW} <size=14><color=#A5BFE2>m</color></size>";
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				|  |  |                  //shuiweiChart todo
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				|  |  |              });
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				|  |  |              currentZMDataList.Add(tempItem);
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				|  |  |          }
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				|  |  |          ActionInstance._Instance.ModelAni_On?.Invoke(AniType.buYuan,byV3);
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				|  |  |          
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				|  |  | -        float[] tkV3 = new float[GlobalData.floorGateData.TaoKou.FloodGates.Length];
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				|  |  | -        for (int i = 0; i < GlobalData.floorGateData.TaoKou.FloodGates.Length; i++)
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				|  |  | +        float[] tkV3 = new float[GlobalData.floorGateData.taoKou.Length];
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				|  |  | +        for (int i = 0; i < GlobalData.floorGateData.taoKou.Length; i++)
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				|  |  |          {
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				|  |  |              int tempIndex = i;
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				|  |  |              ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>();
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				|  |  | -            tempItem.SetData(GlobalData.floorGateData.TaoKou.FloodGates[tempIndex], $"套口闸门-{tempIndex + 1}");
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				|  |  | -            tkV3[tempIndex] = GlobalData.floorGateData.TaoKou.FloodGates[tempIndex].CurrentOpening * 0.01f;
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				|  |  | +            tempItem.SetData(GlobalData.floorGateData.taoKou[tempIndex], $"套口闸门-{tempIndex + 1}");
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				|  |  | +            tkV3[tempIndex] = GlobalData.floorGateData.taoKou[tempIndex].opening_degree * 0.01f;
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				|  |  |              tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
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				|  |  |              {
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				|  |  |                  StaticLod.instance.OnFoucusStatic($"TK_ZM_{tempIndex+1:00}");
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				|  | @@ -103,9 +107,14 @@ public class ZMJKLayer : MonoBehaviour
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				|  |  |                  gongChengPanel.SetActive(true);
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				|  |  |                  showGongPanel = true;
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				|  |  |                  zhaZhanMingCheng.text = tempItem._name;
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				|  |  | -                zhaMenKaiDu.text = $"{GlobalData.floorGateData.TaoKou.FloodGates[tempIndex].CurrentOpening:0.00}<size=14><color=#A5BFE2>%</color></size>";
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				|  |  | -                guoZhaLiuLiang.text = $"{GlobalData.floorGateData.TaoKou.FloodGates[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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				|  |  | -
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				|  |  | +                zhaMenKaiDu.text = $"{GlobalData.floorGateData.taoKou[tempIndex].opening_degree:0.00}<size=14><color=#A5BFE2>%</color></size>";
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				|  |  | +                //guoZhaLiuLiang.text = $"{GlobalData.floorGateData.taoKou[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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				|  |  | +                guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
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				|  |  | +                
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				|  |  | +                //zhaQianShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
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				|  |  | +                zhaQianShuiWei.text = $"{GlobalData.floorGateData.taoKouSW} <size=14><color=#A5BFE2>m</color></size>";
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				|  |  | +                //zhaHouShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
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				|  |  | +                zhaHouShuiWei.text = $"-<size=14><color=#A5BFE2>m</color></size>";
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				|  |  |              });
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				|  |  |              currentZMDataList.Add(tempItem);
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				|  |  |          }
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