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大屏水范围进度条、SZ,VZ曲线

Void_F 8 months ago
parent
commit
d4aeb1df3e

+ 1 - 1
Assets/Art/Material/Buildings/WaterPlane 3.mat

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Assets/Art/UI/BigScreen/img_tl_bg.png


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+ 560 - 1
Assets/Scene 1.unity


+ 33 - 0
Assets/WaterRangeCtrlTool.cs

@@ -0,0 +1,33 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class WaterRangeCtrlTool : MonoBehaviour
+{
+    public static WaterRangeCtrlTool _Instance;
+    public GameObject[] FxObjects;
+    public Material waterRangeMat;
+
+    public AnimationCurve waterCurveSZ;
+    public AnimationCurve waterCurveVZ;
+
+    private void Awake()
+    {
+        _Instance = this;
+        waterRangeMat = this.transform.Find("NeiHe_FenQu").GetComponent<MeshRenderer>().material;
+    }
+
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+}

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