SunZhi преди 10 месеца
родител
ревизия
d864ba20bb

+ 2 - 2
Assets/Art/Material/Buildings/WaterPlane 3.mat

@@ -25,7 +25,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _ClipTex:
-        m_Texture: {fileID: 2800000, guid: 5f14d46b994fe96469d202a3c17410df, type: 3}
+        m_Texture: {fileID: 2800000, guid: c759f95e6df94c845b66db064566dbe3, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _DetailAlbedoMap:
@@ -67,7 +67,7 @@ Material:
     m_Ints: []
     m_Floats:
     - _BumpScale: 1
-    - _ClipLength: 0.018
+    - _ClipLength: 0.09
     - _ClipOffset: -0.01
     - _Cutoff: 0.5
     - _Depth: 25

+ 9 - 6
Assets/Art/Material/Effect/LuJing 1.mat

@@ -8,14 +8,14 @@ Material:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: LuJing 1
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ValidKeywords:
+  m_Shader: {fileID: 4800000, guid: ba44df50854869244b620431a450bf50, type: 3}
+  m_ValidKeywords: []
+  m_InvalidKeywords:
   - _EMISSION
-  m_InvalidKeywords: []
   m_LightmapFlags: 1
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
-  m_CustomRenderQueue: -1
+  m_CustomRenderQueue: 3998
   stringTagMap: {}
   disabledShaderPasses: []
   m_SavedProperties:
@@ -42,8 +42,8 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
+        m_Texture: {fileID: 2800000, guid: 69fb0e4be12c34e4abc9dae3900812a9, type: 3}
+        m_Scale: {x: 120, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
         m_Texture: {fileID: 0}
@@ -75,7 +75,10 @@ Material:
     - _SrcBlend: 1
     - _UVSec: 0
     - _ZWrite: 1
+    - _ZhengFan: 1
     m_Colors:
     - _Color: {r: 0.49513942, g: 1, b: 0.25, a: 1}
     - _EmissionColor: {r: 0.043376923, g: 1, b: 0, a: 1}
+    - _MainCol: {r: 0.43258297, g: 2.828427, b: 0, a: 1}
+    - _OffsetSpeed: {r: 1, g: 0, b: 0, a: 0}
   m_BuildTextureStacks: []

+ 9 - 6
Assets/Art/Material/Effect/LuJing.mat

@@ -8,14 +8,14 @@ Material:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: LuJing
-  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ValidKeywords:
+  m_Shader: {fileID: 4800000, guid: ba44df50854869244b620431a450bf50, type: 3}
+  m_ValidKeywords: []
+  m_InvalidKeywords:
   - _EMISSION
-  m_InvalidKeywords: []
   m_LightmapFlags: 1
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
-  m_CustomRenderQueue: -1
+  m_CustomRenderQueue: 3998
   stringTagMap: {}
   disabledShaderPasses: []
   m_SavedProperties:
@@ -42,8 +42,8 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
+        m_Texture: {fileID: 2800000, guid: 69fb0e4be12c34e4abc9dae3900812a9, type: 3}
+        m_Scale: {x: 120, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
         m_Texture: {fileID: 0}
@@ -75,7 +75,10 @@ Material:
     - _SrcBlend: 1
     - _UVSec: 0
     - _ZWrite: 1
+    - _ZhengFan: 1
     m_Colors:
     - _Color: {r: 1, g: 0.98831683, b: 0.23113209, a: 1}
     - _EmissionColor: {r: 0.8490566, g: 0.47325352, b: 0.084104665, a: 1}
+    - _MainCol: {r: 2.828427, g: 2.1961904, b: 0.36603177, a: 1}
+    - _OffsetSpeed: {r: 1, g: 0, b: 0, a: 0}
   m_BuildTextureStacks: []

BIN
Assets/Art/Model/Effect/LuJing.FBX


Файловите разлики са ограничени, защото са твърде много
+ 253 - 253
Assets/Art/Prefab/Effect/LuJing .prefab


+ 1 - 1
Assets/Art/Prefab/Effect/LuJing.prefab.meta → Assets/Art/Prefab/Effect/LuJing .prefab.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 760a4c3f0a3e76f4b8e560e9488eb152
+guid: acfe41b8e97ced94dbd4e92487af9533
 PrefabImporter:
   externalObjects: {}
   userData: 

+ 68 - 0
Assets/Art/Shader/TexOffset_ZhengFan.shader

@@ -0,0 +1,68 @@
+Shader "Unlit/TexOffset_ZhengFan"
+{
+    Properties
+    {
+        [HDR] _MainCol("MainCol",color) = (1,1,1,1)
+        _MainTex("Texture", 2D) = "white" {}
+        _OffsetSpeed("OffsetSpeed",vector) = (1,1,0,0)
+        _ZhengFan("ZhengFan",float)=1
+    }
+        SubShader
+        {
+            Tags {"Queue" = "Transparent" "RenderType" = "Transparent" }
+
+
+            Pass
+            {
+                ZWrite Off
+                Blend SrcAlpha OneMinusSrcAlpha 
+
+
+                CGPROGRAM
+
+
+                #pragma vertex vert
+                #pragma fragment frag
+
+
+                #include "UnityCG.cginc"
+
+                struct appdata
+                {
+                    float4 vertex : POSITION;
+                    float2 uv : TEXCOORD0;
+                    half4 color : COLOR;
+                };
+
+                struct v2f
+                {
+                    float2 uv : TEXCOORD0;
+                    float4 vertex : SV_POSITION; 
+                    half4 color: TEXCOORD1;
+
+                };
+
+                sampler2D _MainTex;
+                float4 _MainTex_ST;
+                half4 _MainCol;
+                float4 _OffsetSpeed;
+                float _ZhengFan;
+                v2f vert(appdata v)
+                {
+                    v2f o;
+                    o.vertex = UnityObjectToClipPos(v.vertex);
+
+                    o.uv = v.uv * _MainTex_ST.xy* _ZhengFan + _MainTex_ST.wz + _Time.y * _OffsetSpeed.xy/** _ZhengFan*/; 
+                    o.color = v.color;
+                    return o;
+                }
+
+                half4 frag(v2f i) : SV_Target
+                {
+                    half4 col = tex2D(_MainTex, i.uv) * _MainCol * i.color;
+                    return col;
+                }
+                ENDCG
+            }
+        }
+}

+ 10 - 0
Assets/Art/Shader/TexOffset_ZhengFan.shader.meta

@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: ba44df50854869244b620431a450bf50
+ShaderImporter:
+  externalObjects: {}
+  defaultTextures: []
+  nonModifiableTextures: []
+  preprocessorOverride: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

Файловите разлики са ограничени, защото са твърде много
+ 913 - 3
Assets/Scene.unity


Някои файлове не бяха показани, защото твърде много файлове са промени