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				@@ -58,26 +58,35 @@ public class ZMJKLayer : MonoBehaviour 
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				         }); 
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				         for (int i = 0; i < GlobalData.floorGateData.BuYuan.FloodGates.Length; i++) 
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				         { 
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				+            int tempIndex = i; 
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				             ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>(); 
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				-            tempItem.SetData(GlobalData.floorGateData.BuYuan.FloodGates[i], $"补元闸门-{i + 1}"); 
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				+            tempItem.SetData(GlobalData.floorGateData.BuYuan.FloodGates[tempIndex], $"补元闸门-{tempIndex + 1}"); 
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				             tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() => 
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				             { 
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				-                StaticLod.instance.OnFoucusStatic("BuYuan"); 
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				+                StaticLod.instance.OnFoucusStatic($"BY_ZM_{tempIndex+1:00}"); 
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				                 gongChengPanel.SetActive(true); 
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				                 zhaZhanMingCheng.text = tempItem._name; 
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				+                zhaMenKaiDu.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex].CurrentOpening*100.0f:0.00}<size=14><color=#A5BFE2>%</color></size>"; 
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				+                guoZhaLiuLiang.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>"; 
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				+                //zhaQianShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>"; 
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				+                //zhaHouShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>"; 
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				+                //shuiweiChart todo 
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				             }); 
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				             currentZMDataList.Add(tempItem); 
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				         } 
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				         for (int i = 0; i < GlobalData.floorGateData.TaoKou.FloodGates.Length; i++) 
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				         { 
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				-             
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				+            int tempIndex = i; 
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				             ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>(); 
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				-            tempItem.SetData(GlobalData.floorGateData.TaoKou.FloodGates[i], $"套口闸门-{i + 1}"); 
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				+            tempItem.SetData(GlobalData.floorGateData.TaoKou.FloodGates[tempIndex], $"套口闸门-{tempIndex + 1}"); 
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				             tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() => 
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				             { 
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				-                StaticLod.instance.OnFoucusStatic("TaoKou"); 
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				+                StaticLod.instance.OnFoucusStatic($"TK_ZM_{tempIndex+1:00}"); 
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				                 gongChengPanel.SetActive(true); 
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				                 zhaZhanMingCheng.text = tempItem._name; 
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				+                zhaMenKaiDu.text = $"{GlobalData.floorGateData.TaoKou.FloodGates[tempIndex].CurrentOpening*100.0f:0.00}<size=14><color=#A5BFE2>%</color></size>"; 
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				+                guoZhaLiuLiang.text = $"{GlobalData.floorGateData.TaoKou.FloodGates[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>"; 
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				+ 
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				             }); 
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				             currentZMDataList.Add(tempItem); 
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				         } 
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