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@@ -8,15 +8,18 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: He1
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- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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- m_ValidKeywords: []
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+ m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
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+ m_ValidKeywords:
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+ - _ALPHATEST_ON
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m_InvalidKeywords: []
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- m_LightmapFlags: 4
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+ m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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- m_CustomRenderQueue: -1
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- stringTagMap: {}
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- disabledShaderPasses: []
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+ m_CustomRenderQueue: 2450
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+ stringTagMap:
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+ RenderType: TransparentCutout
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+ disabledShaderPasses:
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+ - GRABPASS
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@@ -38,11 +41,11 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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- m_Scale: {x: 1, y: 1}
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+ m_Scale: {x: 100, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- m_Texture: {fileID: 0}
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- m_Scale: {x: 1, y: 1}
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+ m_Texture: {fileID: 2800000, guid: 6bf33ff917f0acf4c8c18784490e0576, type: 3}
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+ m_Scale: {x: 100, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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@@ -58,23 +61,42 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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+ - _BlendOp: 0
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- _BumpScale: 1
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+ - _CameraFadingEnabled: 0
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+ - _CameraFarFadeDistance: 2
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+ - _CameraNearFadeDistance: 1
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+ - _ColorMode: 0
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+ - _Cull: 2
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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+ - _DistortionBlend: 0.5
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+ - _DistortionEnabled: 0
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+ - _DistortionStrength: 1
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+ - _DistortionStrengthScaled: 0
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- _DstBlend: 0
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+ - _EmissionEnabled: 0
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+ - _FlipbookMode: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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+ - _LightingEnabled: 0
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- _Metallic: 0
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- - _Mode: 0
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+ - _Mode: 1
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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+ - _SoftParticlesEnabled: 0
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+ - _SoftParticlesFarFadeDistance: 1
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+ - _SoftParticlesNearFadeDistance: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- - _Color: {r: 1, g: 1, b: 1, a: 1}
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+ - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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+ - _Color: {r: 1.1335571, g: 1.3752679, b: 4.5342283, a: 1}
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+ - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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+ - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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