Pārlūkot izejas kodu

优化一下场景

wartheking 1 dienu atpakaļ
vecāks
revīzija
fcd29e750c
24 mainītis faili ar 495 papildinājumiem un 352 dzēšanām
  1. 1 1
      Assets/Art/Material/Effect/DiKuaiFenQu_Hu1.mat
  2. 1 1
      Assets/Art/Material/SheBei/BuYuan_ShenZi.mat
  3. 1 1
      Assets/Art/Material/SheBei/BuYuan_ZhaBeng.mat
  4. 1 1
      Assets/Art/Material/SheBei/PeiDianXiang.mat
  5. 67 1
      Assets/Art/Prefab/Buildings/BuYuan_ShiNei.prefab
  6. 1 169
      Assets/Art/Prefab/Buildings/BuYuan_ShiNei_Model/SheBei.prefab
  7. 1 1
      Assets/Art/Prefab/Buildings/BuYuan_ShiNei_Model/SheBei.prefab.meta
  8. 5 2
      Assets/Art/Prefab/Buildings/TaoKou_ShiNei.prefab
  9. 1 1
      Assets/Art/Prefab/Buildings/TaoKou_ShiNei_Model/TaoSheBei.prefab
  10. 1 1
      Assets/Art/Prefab/Buildings/TaoKou_ShiNei_Model/TaoSheBei.prefab.meta
  11. 1 85
      Assets/Art/Prefab/SheBei/BuYuan_ZhaBeng_ShenZi.prefab
  12. 12 0
      Assets/Art/UI/YZT/B01/B01Kuang/img_card02_bg@2x(1).png.meta
  13. 24 0
      Assets/Art/UI/YZT/B01/B01Kuang/img_poi_picbg@2x.png.meta
  14. 24 0
      Assets/Art/UI/YZT/B01/B01Kuang/img_poi_tagbg@2x.png.meta
  15. 12 0
      Assets/Art/UI/YZT/B01/B01Main/icon_la_swz@2x.png.meta
  16. 24 0
      Assets/Art/UI/YZT/B01/B01Main/icon_poi_bz@2x.png.meta
  17. 24 0
      Assets/Art/UI/YZT/B01/B01Main/icon_poi_hp@2x.png.meta
  18. 24 0
      Assets/Art/UI/YZT/B01/B01Main/icon_poi_qx@2x.png.meta
  19. 24 0
      Assets/Art/UI/YZT/B01/B01Main/icon_poi_zz@2x.png.meta
  20. 24 0
      Assets/Art/UI/YZT/B01/B01Main/img_poi_point@2x.png.meta
  21. 12 0
      Assets/Art/UI/YZT/B01/B01Main/img_tab_titbg@2x.png.meta
  22. 12 0
      Assets/Art/UI/YZT/B01/B01Main/lightrain.png.meta
  23. 194 87
      Assets/Scene 1.unity
  24. 4 1
      Assets/Scripts/StaticImportant.cs

+ 1 - 1
Assets/Art/Material/Effect/DiKuaiFenQu_Hu1.mat

@@ -95,7 +95,7 @@ Material:
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     m_Colors:
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-    - _Color: {r: 0.23270428, g: 0.32465455, b: 1, a: 0.77254903}
+    - _Color: {r: 0.23270425, g: 0.32465452, b: 1, a: 0.4745098}
     - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
     - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}

+ 1 - 1
Assets/Art/Material/SheBei/BuYuan_ShenZi.mat

@@ -12,7 +12,7 @@ Material:
   m_ValidKeywords: []
   m_InvalidKeywords: []
   m_LightmapFlags: 4
-  m_EnableInstancingVariants: 1
+  m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
   m_CustomRenderQueue: -1
   stringTagMap: {}

+ 1 - 1
Assets/Art/Material/SheBei/BuYuan_ZhaBeng.mat

@@ -15,7 +15,7 @@ Material:
   - _METALLICGLOSSMAP
   - _NORMALMAP
   m_LightmapFlags: 4
-  m_EnableInstancingVariants: 1
+  m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
   m_CustomRenderQueue: -1
   stringTagMap: {}

+ 1 - 1
Assets/Art/Material/SheBei/PeiDianXiang.mat

@@ -14,7 +14,7 @@ Material:
   - _METALLICGLOSSMAP
   - _NORMALMAP
   m_LightmapFlags: 4
-  m_EnableInstancingVariants: 1
+  m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
   m_CustomRenderQueue: -1
   stringTagMap: {}

+ 67 - 1
Assets/Art/Prefab/Buildings/BuYuan_ShiNei.prefab

@@ -30,7 +30,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
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   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: -90, y: 0, z: 180}
@@ -67,6 +68,9 @@ MonoBehaviour:
   waitCreatModels: 1
   model_ab_Name: buyuan_shinei
   _ModelAni: {fileID: 2596895986408041220}
+  models: []
+  important: 1
+  extraParticle: {fileID: 0}
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 BoxCollider:
   m_ObjectHideFlags: 0
@@ -97,3 +101,65 @@ MonoBehaviour:
   speed: 1
   targetObjs: []
   aniType: 0
+--- !u!1001 &7403102401937040264
+PrefabInstance:
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+  serializedVersion: 2
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+      value: 0
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+      value: 0
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+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1953497434145506390, guid: b72b6458de5208a468130f6cc11a16e8, type: 3}
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+      value: 0
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+    - target: {fileID: 1953497434145506390, guid: b72b6458de5208a468130f6cc11a16e8, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
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+    - target: {fileID: 1953497434145506391, guid: b72b6458de5208a468130f6cc11a16e8, type: 3}
+      propertyPath: m_Name
+      value: SheBei
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: b72b6458de5208a468130f6cc11a16e8, type: 3}
+--- !u!4 &9052567276425652190 stripped
+Transform:
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+  m_PrefabInstance: {fileID: 7403102401937040264}
+  m_PrefabAsset: {fileID: 0}

+ 1 - 169
Assets/Art/Prefab/Buildings/BuYuan_ShiNei_Model/SheBei.prefab

@@ -431,7 +431,7 @@ Transform:
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   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1953497434145506391}
-  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -541,10 +541,6 @@ PrefabInstance:
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@@ -553,10 +549,6 @@ PrefabInstance:
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+ 24 - 0
Assets/Art/UI/YZT/B01/B01Main/img_poi_point@2x.png.meta

@@ -113,6 +113,30 @@ TextureImporter:
     overridden: 0
     androidETC2FallbackOverride: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Android
+    maxTextureSize: 64
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 90
+    crunchedCompression: 1
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Windows Store Apps
+    maxTextureSize: 64
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 90
+    crunchedCompression: 1
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
   spriteSheet:
     serializedVersion: 2
     sprites: []

+ 12 - 0
Assets/Art/UI/YZT/B01/B01Main/img_tab_titbg@2x.png.meta

@@ -125,6 +125,18 @@ TextureImporter:
     overridden: 0
     androidETC2FallbackOverride: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Windows Store Apps
+    maxTextureSize: 256
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 80
+    crunchedCompression: 1
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
   spriteSheet:
     serializedVersion: 2
     sprites: []

+ 12 - 0
Assets/Art/UI/YZT/B01/B01Main/lightrain.png.meta

@@ -125,6 +125,18 @@ TextureImporter:
     overridden: 0
     androidETC2FallbackOverride: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Windows Store Apps
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 2
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
   spriteSheet:
     serializedVersion: 2
     sprites: []

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 194 - 87
Assets/Scene 1.unity


+ 4 - 1
Assets/Scripts/StaticImportant.cs

@@ -12,6 +12,7 @@ using DG.Tweening;
 using UnityAsync;
 using System.Threading.Tasks;
 using UnityEngine.UIElements;
+using System.Linq;
 
 
 public class StaticImportant : MonoBehaviour
@@ -39,7 +40,7 @@ public class StaticImportant : MonoBehaviour
 
     public ModelAniTool _ModelAni;
 
-    private List<GameObject> models = new List<GameObject>();
+    public List<GameObject> models;
 
     public bool important = false;
 
@@ -236,6 +237,8 @@ public class StaticImportant : MonoBehaviour
             GameObject[] objs = tempAb.LoadAllAssets<GameObject>();
             for (int i = 0; i < objs.Length; i++)
             {
+                if (objs[i].name.Contains("SheBei"))
+                    continue;
                 GameObject insObj = Instantiate(objs[i], this.transform);
                 insObj.layer = 9;
                 for (int j = 0; j < insObj.transform.childCount; j++)

Daži faili netika attēloti, jo izmaiņu fails ir pārāk liels