DOTweenPro
    
    
        
            
            Restarts the tween
            
        
        
            
            Restarts the tween
            
            If TRUE, re-evaluates the tween's start and end values from its current position.
            Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)
        
        
            
            Attach this to a GameObject to create and assign a path to it
            
        
        
            Used internally by the editor
        
        
            
            Restarts the tween
            
        
        
            
            Restarts the tween
            
            If TRUE, re-evaluates the tween's start and end values from its current position.
            Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)
        
        
            
            Sends the tween to the given time then pauses it
            
            Time to send the tween to
        
        
            
            Sends the tween to the given time then plays it
            
            Time to send the tween to
        
        
            
            Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject)
            
        
        
            
            Returns a list of points that are used to draw the path inside the editor,
            or NULL if the path hasn't been initialized yet or if its tween has been killed
            
        
        
            
            Tweens a Vector3 along a spiral.
            EndValue represents the direction of the spiral
            
        
        
            
            Spiral tween mode
            
        
        
            The spiral motion will expand outwards for the whole the tween
        
        
            The spiral motion will expand outwards for half the tween and then will spiral back to the starting position