using System.Reflection; [assembly: AssemblyVersion("3.0.9")] [assembly: AssemblyCompany("Tivadar György Nagy")] [assembly: AssemblyCopyright("Copyright © 2024 Tivadar György Nagy")] [assembly: AssemblyDescription("Best HTTP is a versatile and efficient HTTP client library for Unity, designed for making HTTP requests, handling responses, and providing advanced features such as asynchronous requests, compression, timing analysis, and more.")] #if BESTHTTP_WITH_BURST [assembly: Unity.Burst.BurstCompile(CompileSynchronously = true, OptimizeFor = Unity.Burst.OptimizeFor.Performance)] #endif