#if !UNITY_WEBGL || UNITY_EDITOR using Best.HTTP.Shared; namespace Best.HTTP.Proxies.Autodetect { /// /// This one just returns with HTTPManager.Proxy, /// so when ProgrammaticallyAddedProxyDetector is used in the first place for the ProxyDetector, /// HTTPManager.Proxy gets the highest priority. /// public sealed class ProgrammaticallyAddedProxyDetector : IProxyDetector { Proxy IProxyDetector.GetProxy(HTTPRequest request) => HTTPManager.Proxy; } } #endif