using UnityEngine; using System.Collections; namespace CalmWater { public class MaterialSwitcher : MonoBehaviour { public MeshRenderer WaterPlane; public Material ClassicMat; public Material DX11Mat; private MirrorReflection m; void Start(){ m = WaterPlane.GetComponent (); } public void SetDX11Mat(){ WaterPlane.material = DX11Mat; m.setMaterial (); } public void SetClassicMat(){ WaterPlane.material = ClassicMat; m.setMaterial (); } } }