using UnityEngine; using System.Collections; #if UNITY_5_0 && !UNITY_5_1 || !UNITY_5_2 using UnityEngine.SceneManagement; #endif namespace CalmWater{ public class SceneSwitcher : MonoBehaviour { public void SwitchLevel(string level){ #if UNITY_5_0 && !UNITY_5_1 || !UNITY_5_2 SceneManager.LoadScene (level); #else Application.LoadLevel(level); #endif } } }