using System; using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { public sealed class AnimationInfoContext { public bool init; public bool start; public bool pause; public bool end; public float startTime; public float currProgress; public float destProgress; public float totalProgress; public float sizeProgress; public int currPointIndex; public int destPointIndex; public Vector3 currPoint; public Vector3 destPoint; public Dictionary dataCurrProgress = new Dictionary(); public Dictionary dataDestProgress = new Dictionary(); } }