using System; using UnityEngine; using UnityEngine.UI; using XUGL; namespace XCharts.Runtime { [UnityEngine.Scripting.Preserve] internal sealed class BackgroundHandler : MainComponentHandler { private readonly string s_BackgroundObjectName = "background"; public override void InitComponent() { component.painter = chart.painter; component.refreshComponent = delegate () { var backgroundObj = ChartHelper.AddObject(s_BackgroundObjectName, chart.transform, chart.chartMinAnchor, chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta); component.gameObject = backgroundObj; backgroundObj.hideFlags = chart.chartHideFlags; var backgroundImage = ChartHelper.EnsureComponent(backgroundObj); ChartHelper.UpdateRectTransform(backgroundObj, chart.chartMinAnchor, chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta); backgroundImage.sprite = component.image; backgroundImage.type = component.imageType; backgroundImage.color = chart.theme.GetBackgroundColor(component); backgroundObj.transform.SetSiblingIndex(0); backgroundObj.SetActive(component.show && component.image != null); }; component.refreshComponent(); } public override void Update() { if (component.gameObject != null && component.gameObject.transform.GetSiblingIndex() != 0) component.gameObject.transform.SetSiblingIndex(0); } public override void DrawBase(VertexHelper vh) { if (!component.show) return; if (component.image != null) return; var backgroundColor = chart.theme.GetBackgroundColor(component); var borderWidth = component.borderStyle.GetRuntimeBorderWidth(); var borderColor = component.borderStyle.GetRuntimeBorderColor(); var cornerRadius = component.borderStyle.GetRuntimeCornerRadius(); UGL.DrawRoundRectangleWithBorder(vh, chart.chartRect, backgroundColor, backgroundColor, cornerRadius, borderWidth, borderColor); } } }