using System; using UnityEngine; [Serializable] public class ShuiWeiZhuangKuangData { [Header("预警总数")] public int yuJingZongShu; [Header("超警戒水位")] public int chaoJingJieShuiWei; [Header("超保证水位")] public int chaoBaoZhengShuiWei; [Header("超历史水位")] public int chaoLiShiShuiWei; [Header("超汛限水位")] public int chaoXunXianShuiWei; [Header("正常水位")] public int zhengChangShuiWei; }