using System; using UnityEngine; /// /// Settings of mouse input. /// [Serializable] public struct MouseSettings { /// /// ID of mouse button. /// public int mouseButtonID; /// /// Sensitivity of mouse pointer. /// public float pointerSensitivity; /// /// Sensitivity of mouse ScrollWheel. /// public float wheelSensitivity; /// /// Constructor. /// /// ID of mouse button. /// Sensitivity of mouse pointer. /// Sensitivity of mouse ScrollWheel. public MouseSettings(int mouseButtonID, float pointerSensitivity, float wheelSensitivity) { this.mouseButtonID = mouseButtonID; this.pointerSensitivity = pointerSensitivity; this.wheelSensitivity = wheelSensitivity; } } /// /// Range form min to max. /// [Serializable] public struct Range { /// /// Min value of range. /// public float min; /// /// Max value of range. /// public float max; /// /// Constructor. /// /// Min value of range. /// Max value of range. public Range(float min, float max) { this.min = min; this.max = max; } } /// /// Rectangle area on plane. /// [Serializable] public struct PlaneArea { /// /// Center of area. /// public Transform center; /// /// Width of area. /// public float width; /// /// Length of area. /// public float length; /// /// Constructor. /// /// Center of area. /// Width of area. /// Length of area. public PlaneArea(Transform center, float width, float length) { this.center = center; this.width = width; this.length = length; } } /// /// Target of camera align. /// [Serializable] public struct AlignTarget { /// /// Center of align target. /// public Transform center; /// /// Angles of align. /// public Vector2 angles; /// /// Distance from camera to target center. /// public float distance; /// /// Range limit of angle. /// public Range angleRange; /// /// Range limit of distance. /// public Range distanceRange; /// /// Constructor. /// /// Center of align target. /// Angles of align. /// Distance from camera to target center. /// Range limit of angle. /// Range limit of distance. public AlignTarget(Transform center, Vector2 angles, float distance, Range angleRange, Range distanceRange) { this.center = center; this.angles = angles; this.distance = distance; this.angleRange = angleRange; this.distanceRange = distanceRange; } }