using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
///
/// Heat map mainly use colors to represent values, which must be used along with visualMap component.
/// It can be used in either rectangular coordinate or geographic coordinate. But the behaviour on them are quite different. Rectangular coordinate must have two categories to use it.
/// ||热力图主要通过颜色去表现数值的大小,必须要配合 visualMap 组件使用。
/// 可以应用在直角坐标系以及地理坐标系上,这两个坐标系上的表现形式相差很大,直角坐标系上必须要使用两个类目轴。
///
[AddComponentMenu("XCharts/HeatmapChart", 18)]
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
[HelpURL("https://xcharts-team.github.io/docs/configuration")]
public class HeatmapChart : BaseChart
{
protected override void DefaultChart()
{
var grid = EnsureChartComponent();
grid.UpdateRuntimeData(this);
grid.left = 0.12f;
var heatmapGridWid = 18f;
int xSplitNumber = (int)(grid.context.width / heatmapGridWid);
int ySplitNumber = (int)(grid.context.height / heatmapGridWid);
var xAxis = EnsureChartComponent();
xAxis.type = Axis.AxisType.Category;
xAxis.splitLine.show = false;
xAxis.boundaryGap = true;
xAxis.splitNumber = xSplitNumber / 2;
var yAxis = EnsureChartComponent();
yAxis.type = Axis.AxisType.Category;
yAxis.splitLine.show = false;
yAxis.boundaryGap = true;
yAxis.splitNumber = ySplitNumber;
RemoveData();
Heatmap.AddDefaultSerie(this, GenerateDefaultSerieName());
var visualMap = EnsureChartComponent();
visualMap.autoMinMax = true;
visualMap.orient = Orient.Vertical;
visualMap.calculable = true;
visualMap.location.align = Location.Align.BottomLeft;
visualMap.location.bottom = 100;
visualMap.location.left = 30;
var colors = new List
{
"#313695",
"#4575b4",
"#74add1",
"#abd9e9",
"#e0f3f8",
"#ffffbf",
"#fee090",
"#fdae61",
"#f46d43",
"#d73027",
"#a50026"
};
visualMap.AddColors(colors);
for (int i = 0; i < xSplitNumber; i++)
{
xAxis.data.Add((i + 1).ToString());
}
for (int i = 0; i < ySplitNumber; i++)
{
yAxis.data.Add((i + 1).ToString());
}
for (int i = 0; i < xSplitNumber; i++)
{
for (int j = 0; j < ySplitNumber; j++)
{
var value = Random.Range(0, 150);
var list = new List { i, j, value };
AddData(0, list);
}
}
}
///
/// default count heatmap chart.
/// || 默认计数热力图。
///
public void DefaultCountHeatmapChart()
{
CheckChartInit();
var serie = GetSerie(0);
serie.heatmapType = HeatmapType.Count;
var xAxis = GetChartComponent();
xAxis.type = Axis.AxisType.Value;
xAxis.splitNumber = 4;
var yAxis = GetChartComponent();
yAxis.type = Axis.AxisType.Value;
yAxis.splitNumber = 2;
serie.ClearData();
for (int i = 0; i < 100; i++)
{
var x = UnityEngine.Random.Range(0, 100);
var y = UnityEngine.Random.Range(0, 100);
AddData(0, x, y);
}
}
}
}