using UnityEngine; using UnityEngine.UI; public class YiChangJingGaoItem : MonoBehaviour { public YiChangJingGaoData currentData; private Text _timeText; private Text _posText; private Text _typeText; private Text _infoText; private Text _stateText; public void Init() { _timeText = this.transform.Find("time").GetComponent(); _posText = this.transform.Find("pos").GetComponent(); _typeText = this.transform.Find("type").GetComponent(); _infoText = this.transform.Find("info").GetComponent(); _stateText = this.transform.Find("state").GetComponent(); } public void SetData(YiChangJingGaoData data) { currentData = data; _timeText.text = currentData.time; _posText.text = currentData.pos; _typeText.text = currentData.type; _infoText.text = currentData.info; _stateText.text = currentData.state; } }