using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShuiWeiHistoryPanel : MonoBehaviour { private Button closeButton; public ShuiWeiData currentData; public GameObject ShuiWeiHistoryItemPrefab; public Transform historyItemContent; public List historyItems=new List(); public Text dangqianText; public Text dangriText; public Text historyMax; public Text historyAvg; public void Init() { closeButton = this.transform.Find("CloseButton").GetComponent