using UnityEngine; public class SplineSegment : MonoBehaviour { public SplineHandle H1; public SplineHandle H2; public bool Changed() { var result = transform.hasChanged || H1.transform.hasChanged || H2.transform.hasChanged; transform.hasChanged = false; H1.transform.hasChanged = false; H2.transform.hasChanged = false; return result; } void OnDrawGizmos() { Gizmos.color = Color.blue; Gizmos.DrawSphere(transform.position, 0.02f); } }