using System.Collections; using System.Collections.Generic; using UnityEngine; public class rotationCamera : MonoBehaviour { Vector3 startRotation; [Header("Down bound angle X")] [Range(-180, 180)] public float MinX = 0f; [Header("Upper bound angle X")] [Range(-180, 180)] public float MaxX = 80f; float rotX; float rotY; public float Speed = 1; void Start() { startRotation = transform.eulerAngles; rotX = startRotation.y; rotY = startRotation.x; } void Update() { if (Input.GetMouseButton(0)) { rotX += Input.GetAxis("Mouse X") * Speed; if(rotY > MinX && rotY < MaxX) { rotY += Input.GetAxis("Mouse Y") * -Speed; } else { if(rotY <= MinX) { if(Input.GetAxis("Mouse Y") < 0) { rotY += Input.GetAxis("Mouse Y") * -Speed; } } if (rotY >= MaxX) { if (Input.GetAxis("Mouse Y") > 0) { rotY += Input.GetAxis("Mouse Y") * -Speed; } } } } transform.eulerAngles = new Vector3(rotY, rotX, 0); } }