using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XUGL;
namespace XCharts.Runtime
{
///
/// UI帮助类。
///
public static class UIHelper
{
internal static void DrawBackground(VertexHelper vh, UIComponent component)
{
var background = component.background;
if (!background.show)
return;
if (background.image != null)
return;
var backgroundColor = component.theme.GetBackgroundColor(background);
var borderWidth = background.borderStyle.GetRuntimeBorderWidth();
var borderColor = background.borderStyle.GetRuntimeBorderColor();
var cornerRadius = background.borderStyle.GetRuntimeCornerRadius();
UGL.DrawRoundRectangleWithBorder(vh, component.graphRect, backgroundColor, backgroundColor, cornerRadius,
borderWidth, borderColor);
}
internal static void InitBackground(UIComponent table)
{
if (table.background.show == false ||
(table.background.image == null && ChartHelper.IsClearColor(table.background.imageColor)))
{
ChartHelper.DestoryGameObject(table.transform, "Background");
return;
}
var sizeDelta = table.background.imageWidth > 0 && table.background.imageHeight > 0 ?
new Vector2(table.background.imageWidth, table.background.imageHeight) :
table.graphSizeDelta;
var backgroundObj = ChartHelper.AddObject("Background", table.transform, table.graphMinAnchor,
table.graphMaxAnchor, table.graphPivot, sizeDelta);
backgroundObj.hideFlags = table.chartHideFlags;
var backgroundImage = ChartHelper.EnsureComponent(backgroundObj);
ChartHelper.UpdateRectTransform(backgroundObj, table.graphMinAnchor,
table.graphMaxAnchor, table.graphPivot, sizeDelta);
ChartHelper.SetBackground(backgroundImage, table.background);
backgroundObj.transform.SetSiblingIndex(0);
backgroundObj.SetActive(table.background.show && table.background.image != null);
}
}
}