using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class B08_EventListItem : MonoBehaviour { public B08_TaskData data; public Text nameText; public Text dateText; public Text managerText; public Text stateText; public Text ctrlText; public void Init(B08_TaskData _data) { data = _data; nameText = this.transform.Find("name").GetComponent(); dateText = this.transform.Find("date").GetComponent(); managerText = this.transform.Find("principal").GetComponent(); stateText = this.transform.Find("state").GetComponent(); ctrlText = this.transform.Find("ctrl").GetComponent(); nameText.text = data.title; dateText.text = data.updateTime; managerText.text = data.transactorName; } }