using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Enviro { [CustomEditor(typeof(EnviroEffectsModule))] public class EnviroEffectsModuleEditor : EnviroModuleEditor { private EnviroEffectsModule myTarget; //Properties private SerializedProperty rain1Emission, rain2Emission, snow1Emission, snow2Emission,custom1Emission, custom2Emission; //On Enable public override void OnEnable() { if(!target) return; myTarget = (EnviroEffectsModule)target; serializedObj = new SerializedObject(myTarget); preset = serializedObj.FindProperty("preset"); //Emission Rates rain1Emission = serializedObj.FindProperty("Settings.rain1Emission"); rain2Emission = serializedObj.FindProperty("Settings.rain2Emission"); snow1Emission = serializedObj.FindProperty("Settings.snow1Emission"); snow2Emission = serializedObj.FindProperty("Settings.snow2Emission"); custom1Emission = serializedObj.FindProperty("Settings.custom1Emission"); custom2Emission = serializedObj.FindProperty("Settings.custom2Emission"); } public override void OnInspectorGUI() { if(!target) return; base.OnInspectorGUI(); GUI.backgroundColor = baseModuleColor; GUILayout.BeginVertical("",boxStyleModified); GUI.backgroundColor = Color.white; EditorGUILayout.BeginHorizontal(); myTarget.showModuleInspector = GUILayout.Toggle(myTarget.showModuleInspector, "Effects", headerFoldout); GUILayout.FlexibleSpace(); if(GUILayout.Button("x", EditorStyles.miniButtonRight,GUILayout.Width(18), GUILayout.Height(18))) { EnviroManager.instance.RemoveModule(EnviroManager.ModuleType.Effects); DestroyImmediate(this); return; } EditorGUILayout.EndHorizontal(); if(myTarget.showModuleInspector) { RenderDisableInputBox(); serializedObj.UpdateIfRequiredOrScript (); EditorGUI.BeginChangeCheck(); GUI.backgroundColor = categoryModuleColor; GUILayout.BeginVertical("",boxStyleModified); GUI.backgroundColor = Color.white; myTarget.showEmissionControls = GUILayout.Toggle(myTarget.showEmissionControls, "Emission Rates", headerFoldout); if(myTarget.showEmissionControls) { DisableInputStart(); EditorGUILayout.PropertyField(rain1Emission); EditorGUILayout.PropertyField(rain2Emission); GUILayout.Space(5); EditorGUILayout.PropertyField(snow1Emission); EditorGUILayout.PropertyField(snow2Emission); GUILayout.Space(5); EditorGUILayout.PropertyField(custom1Emission); EditorGUILayout.PropertyField(custom2Emission); DisableInputEnd(); } GUILayout.EndVertical(); GUI.backgroundColor = categoryModuleColor; GUILayout.BeginVertical("",boxStyleModified); GUI.backgroundColor = Color.white; myTarget.showSetupControls = GUILayout.Toggle(myTarget.showSetupControls, "Setup", headerFoldout); if(myTarget.showSetupControls) { GUILayout.Space(10); if (!Application.isPlaying) { if (GUILayout.Button ("Add")) { myTarget.Settings.effectTypes.Add (new EnviroEffectTypes ()); } } else EditorGUILayout.LabelField ("Can't add effects in runtime!"); if (GUILayout.Button ("Apply Changes")) { myTarget.CreateEffects(); } GUILayout.Space(10); for (int i = 0; i < myTarget.Settings.effectTypes.Count; i++) { GUILayout.BeginVertical (myTarget.Settings.effectTypes[i].name, boxStyleModified); GUILayout.Space(15); myTarget.Settings.effectTypes[i].name = EditorGUILayout.TextField ("Effect Name", myTarget.Settings.effectTypes[i].name); myTarget.Settings.effectTypes[i].prefab = (GameObject)EditorGUILayout.ObjectField ("Effect Prefab", myTarget.Settings.effectTypes[i].prefab, typeof(GameObject), true); myTarget.Settings.effectTypes [i].localPositionOffset = EditorGUILayout.Vector3Field ("Position Offset", myTarget.Settings.effectTypes [i].localPositionOffset); myTarget.Settings.effectTypes [i].localRotationOffset = EditorGUILayout.Vector3Field ("Rotation Offset", myTarget.Settings.effectTypes [i].localRotationOffset); GUILayout.Space(10); myTarget.Settings.effectTypes [i].controlType = (Enviro.EnviroEffectTypes.ControlType)EditorGUILayout.EnumPopup ("Control Type", myTarget.Settings.effectTypes [i].controlType); myTarget.Settings.effectTypes [i].maxEmission = EditorGUILayout.FloatField ("Maximum Emission", myTarget.Settings.effectTypes [i].maxEmission); if (GUILayout.Button ("Remove")) { myTarget.Settings.effectTypes.Remove (myTarget.Settings.effectTypes[i]); } GUILayout.EndVertical (); } } GUILayout.EndVertical(); /// Save Load GUI.backgroundColor = categoryModuleColor; GUILayout.BeginVertical("",boxStyleModified); GUI.backgroundColor = Color.white; myTarget.showSaveLoad = GUILayout.Toggle(myTarget.showSaveLoad, "Save/Load", headerFoldout); if(myTarget.showSaveLoad) { EditorGUILayout.PropertyField(preset); GUILayout.BeginHorizontal("",wrapStyle); if(myTarget.preset != null) { if(GUILayout.Button("Load")) { myTarget.LoadModuleValues(); } if(GUILayout.Button("Save")) { myTarget.SaveModuleValues(myTarget.preset); } } if(GUILayout.Button("Save As New")) { myTarget.SaveModuleValues(); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); /// Save Load End ApplyChanges (); } GUILayout.EndVertical(); if(myTarget.showModuleInspector) GUILayout.Space(20); } } }