using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public enum tuYaLiType { BuYuanTuYaLi, TaoKouTuYaLi } [Serializable] public class TuYaLiData { public string name; public string targetName; public tuYaLiType type; public Transform targetTransform; public float value; public string sid; public string gid; }