#if ENVIRO_HDRP using UnityEditor.Rendering; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { [CanEditMultipleObjects] [VolumeComponentEditor(typeof(EnviroHDRPSky))] class EnviroSkyLiteSettingsEditor : SkySettingsEditor { public override void OnEnable() { base.OnEnable(); m_CommonUIElementsMask = (uint)SkySettingsUIElement.UpdateMode | (uint)SkySettingsUIElement.SkyIntensity; var o = new PropertyFetcher(serializedObject); } public override void OnInspectorGUI() { base.CommonSkySettingsGUI(); } } } #endif