using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public enum shuiWeiType { BuYuanShuiWei, TaoKouShuiWei } [Serializable] public class ThreeLevelShuiWeiData { public string location; public float floodProtectionLevel; public float warningLevel; public float guaranteeLevel; } [Serializable] public class ShuiWeiData { public string name; public string targetName; public shuiWeiType type; public Transform targetTransform; public float value; public SingleDevicesRequestData[] datas; public string sid; public string gid; }