using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShuiWeiHistoryItem : MonoBehaviour { private Text _indexText; private Text _valueText; private Text _timeText; private Text _stateText; public void Init() { _indexText = this.transform.Find("index").GetComponent(); _valueText = this.transform.Find("value").GetComponent(); _timeText = this.transform.Find("time").GetComponent(); _stateText = this.transform.Find("state").GetComponent(); } public void SetData(DevicesRequestData data,int index) { _indexText.text = $"{index:00}"; _valueText.text = $"{data.NodeValue}"; _timeText.text = $"{data.RecvTime}"; // switch (_currentData.state) // { // case GongChengState.normal: _stateText.text = $"正常"; // break; // case GongChengState.runing: // _stateText.text = $"运行"; // break; // case GongChengState.fix: // _stateText.text = $"养护"; // break; // case GongChengState.warning: // _stateText.text = $"告警"; // break; // } } }