using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaterRangeCtrlTool : MonoBehaviour { public static WaterRangeCtrlTool _Instance; public GameObject[] FxObjects; public Material waterRangeMat; public AnimationCurve waterCurveSZ; public AnimationCurve waterCurveVZ; private void Awake() { _Instance = this; waterRangeMat = this.transform.Find("NeiHe_FenQu").GetComponent().material; } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }