using System; using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class FHSSLayer : YZTRootLayer { private Text yuJingZongShuText; private Text chaoJingJieShuiWeiText; private Text chaoBaoZhengShuiWeiText; private Text chaoLiShiShuiWeiText; private Text chaoXunXianShuiWeiText; private Text zhengChangShuiWeiText; [Header("水位状况")] public ShuiWeiZhuangKuangData shuiWeiZhuangKuangData; public RectTransform[] hotPoints; private void Awake() { yuJingZongShuText = this.transform.Find("ShuiWeiZhuangKuang/ShuiWeiYuJing/countText").GetComponent(); chaoJingJieShuiWeiText = this.transform.Find("ShuiWeiZhuangKuang/ChaoJingJieShuiWei/countText").GetComponent(); chaoBaoZhengShuiWeiText = this.transform.Find("ShuiWeiZhuangKuang/ChaoBaoZhengShuiWei/countText").GetComponent(); chaoLiShiShuiWeiText = this.transform.Find("ShuiWeiZhuangKuang/ChaoLiShiShuiWei/countText").GetComponent(); chaoXunXianShuiWeiText = this.transform.Find("ShuiWeiZhuangKuang/ChaoXunXianShuiWei/countText").GetComponent(); zhengChangShuiWeiText = this.transform.Find("ShuiWeiZhuangKuang/ZhengChangShuiWei/countText").GetComponent(); if (shuiWeiZhuangKuangData != null) { yuJingZongShuText.text = $"{shuiWeiZhuangKuangData.yuJingZongShu}个"; chaoJingJieShuiWeiText.text = $"{shuiWeiZhuangKuangData.chaoJingJieShuiWei}个"; chaoBaoZhengShuiWeiText.text = $"{shuiWeiZhuangKuangData.chaoBaoZhengShuiWei}个"; chaoLiShiShuiWeiText.text = $"{shuiWeiZhuangKuangData.chaoLiShiShuiWei}个"; chaoXunXianShuiWeiText.text = $"{shuiWeiZhuangKuangData.chaoXunXianShuiWei}个"; zhengChangShuiWeiText.text = $"{shuiWeiZhuangKuangData.zhengChangShuiWei}个"; } } private void OnEnable() { StaticLod.instance.OnFoucusStatic("Bird0"); //StaticLod.instance.currentStatic.SetCameraToCenter(new Vector3(513.8401f, 20, 4938.701f), 21389, new Vector2(89.61806f, 85.64014f)); } private void LateUpdate() { if (hotPoints.Length > 3) { hotPoints[0].anchoredPosition = CameraManager.instance.mainCamera.WorldToScreenPoint(StaticLod.instance.staticImportants[0].transform.position) / Screen.width * 1920.0f; ; hotPoints[1].anchoredPosition = CameraManager.instance.mainCamera.WorldToScreenPoint(StaticLod.instance.staticImportants[1].transform.position) / Screen.width * 1920.0f; ; hotPoints[2].anchoredPosition = CameraManager.instance.mainCamera.WorldToScreenPoint(StaticLod.instance.staticImportants[3].transform.position) / Screen.width * 1920.0f; ; hotPoints[3].anchoredPosition = CameraManager.instance.mainCamera.WorldToScreenPoint(StaticLod.instance.staticImportants[6].transform.position) / Screen.width * 1920.0f; ; } } }