using System;
using UnityEngine;
namespace XCharts.Runtime
{
    public class PolarCoordContext : MainComponentContext
    {
        /// 
        /// the center position of polar in container.
        /// ||极坐标在容器中的具体中心点。
        /// 
        public Vector3 center;
        public float radius;
        /// 
        /// the true radius of polar.
        /// ||极坐标的运行时实际内半径。
        /// 
        public float insideRadius;
        /// 
        /// the true radius of polar.
        /// ||极坐标的运行时实际外半径。
        /// 
        public float outsideRadius;
        public bool isPointerEnter;
    }
}