using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
    public class VisualMapContext : MainComponentContext
    {
        /// 
        /// 鼠标悬停选中的index
        /// 
        public int pointerIndex { get; set; }
        public double pointerValue { get; set; }
        public bool minDrag { get; internal set; }
        public bool maxDrag { get; internal set; }
        public double min { get; set; }
        public double max { get; set; }
        internal List inRangeColors = new List();
    }
}