using System; using UnityEngine.Serialization; [Serializable] public class JianZhuShiTaiData { [FormerlySerializedAs("ruKuLiuLiang")] public float weiYiJianZhu_Count; [FormerlySerializedAs("chuKuLiuLiang")] public float zuiDaWeiYi_Value; [FormerlySerializedAs("weiYiJingGao_Count")] [FormerlySerializedAs("faDianLiuLiang")] public float weiYiGaoJing_Count; }